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Blenderin Git "master"-kehityshaaran kommitit.

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March 28, 2008, 00:30 (GMT)
-> Double Sided Faces fix for FLT import

Faces marked as double sided in FLT file were
not getting the proper face flags on import to blender.
Fixed.
March 28, 2008, 00:26 (GMT)
-> Double Sided Faces fix for FLT import

Faces marked as double sided in FLT file were
not getting the proper face flags on import to blender.
Fixed.
March 28, 2008, 00:08 (GMT)
-> Extension Node attribute support for FLT I/O

Extension node attributes are now read and stored as ID
props for the following Node types:

-Object Nodes
-Group Nodes
-LOD Nodes
-DOF Nodes
-Inline Light Point Nodes


The extension data is written back out on export.

Note that this commit only adds support for attribute extensions.
Completely new node types via the extension record are still
unsupported.
March 27, 2008, 16:28 (GMT)
baking normals could crash in rare cases because the intersection data wasn't copied when the lambda was bigger then the previous or initialized.

python baking script had a simple error.
March 27, 2008, 11:52 (GMT)
made editmode only force smooth shading when vcols are present (as joe suggested)
pythons api's image.unpack() was broken
March 27, 2008, 11:44 (GMT)

Fix for bug #8769: SSS materials were sometimes not rendered with nodes
due to recent bugfix.

March 27, 2008, 11:10 (GMT)

Fix for bug #8771: hide deselected in particle editmode didn't work
correct. Also made it not do a depth test when editing in wire mode,
was using outdated depth buffer even.

Revision bc51857 by Joshua Leung
March 27, 2008, 05:12 (GMT)
Fixed compiler warnings. (unused vars)
March 27, 2008, 01:11 (GMT)
== Sculpt ==

Removed Painting Mask button from view3d header when in sculpt mode.

March 26, 2008, 22:14 (GMT)

Fix for bug #8595: texture mipmaps with gauss filter didn't work correct,
gave black borders.

March 26, 2008, 21:31 (GMT)
* add stub for GLUByte stipple_quarttone[];
March 26, 2008, 20:17 (GMT)

Fix for bug #8746: the fake user button for datablocks was not a toggle
button, while it should be.

March 26, 2008, 20:17 (GMT)
make solid faces draw vertex colors in editmode (they used to use only one of the faces colors per face)
March 26, 2008, 19:38 (GMT)
resetting defaults didnt set the some colors, added face dot size and color as uv/image theme options
March 26, 2008, 18:34 (GMT)

Fix for bug #8609: radius setting for hair child particles not symmetrical.
Bug might have actually caused more issues, there were some assumptions
that ParticleCacheKey and ParticleKey structs had members in the same order,
but the rotation was in a different place.

March 26, 2008, 17:56 (GMT)

Fix for bug #8407: merging vertices at first/last did not
preserve UVs correct.

Revision 2976a38 by Ken Hughes
March 26, 2008, 17:29 (GMT)
Python API
----------
Bugfix #8615: NMesh.update() did not check if faces had less than 3 vertices, so would create bogus faces.

Also discovered in the process that documentation and error message for Mesh.assignVertsToGroup() was wrong.

March 26, 2008, 16:46 (GMT)

Fix for bug #8713: edge loop delete did an undo push too much.

March 26, 2008, 16:45 (GMT)
-> Slight fix for Face Weld code in FLT importer

Slight fix for welding of faces that only share one vertex
March 26, 2008, 16:06 (GMT)
made editmode face copy menu appier with when there is no active face (without options that required an active face)
active face drawing didnt always work since it used the last selected element for drawing.
moved stipple into glutil.c rather then using 128 bytes in the stack for each stipple draw.
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