Revision d32ec42 by Geoffrey Bantle March 28, 2008, 00:30 (GMT) |
-> Double Sided Faces fix for FLT import Faces marked as double sided in FLT file were not getting the proper face flags on import to blender. Fixed. |
Revision 812af46 by Geoffrey Bantle March 28, 2008, 00:26 (GMT) |
-> Double Sided Faces fix for FLT import Faces marked as double sided in FLT file were not getting the proper face flags on import to blender. Fixed. |
Revision 3b36c10 by Geoffrey Bantle March 28, 2008, 00:08 (GMT) |
-> Extension Node attribute support for FLT I/O Extension node attributes are now read and stored as ID props for the following Node types: -Object Nodes -Group Nodes -LOD Nodes -DOF Nodes -Inline Light Point Nodes The extension data is written back out on export. Note that this commit only adds support for attribute extensions. Completely new node types via the extension record are still unsupported. |
Revision e7651c5 by Campbell Barton March 27, 2008, 16:28 (GMT) |
baking normals could crash in rare cases because the intersection data wasn't copied when the lambda was bigger then the previous or initialized. python baking script had a simple error. |
Revision 08bc0ef by Campbell Barton March 27, 2008, 11:52 (GMT) |
made editmode only force smooth shading when vcols are present (as joe suggested) pythons api's image.unpack() was broken |
Revision c2ae2b5 by Brecht Van Lommel March 27, 2008, 11:44 (GMT) |
Fix for bug #8769: SSS materials were sometimes not rendered with nodes due to recent bugfix. |
Revision 4dee3dc by Brecht Van Lommel March 27, 2008, 11:10 (GMT) |
Fix for bug #8771: hide deselected in particle editmode didn't work correct. Also made it not do a depth test when editing in wire mode, was using outdated depth buffer even. |
Revision bc51857 by Joshua Leung March 27, 2008, 05:12 (GMT) |
Fixed compiler warnings. (unused vars) |
Revision 09e48b4 by Nicholas Bishop March 27, 2008, 01:11 (GMT) |
== Sculpt == Removed Painting Mask button from view3d header when in sculpt mode. |
Revision 5b6763f by Brecht Van Lommel March 26, 2008, 22:14 (GMT) |
Fix for bug #8595: texture mipmaps with gauss filter didn't work correct, gave black borders. |
Revision 4e941b2 by Nathan Letwory March 26, 2008, 21:31 (GMT) |
* add stub for GLUByte stipple_quarttone[]; |
Revision 5183788 by Brecht Van Lommel March 26, 2008, 20:17 (GMT) |
Fix for bug #8746: the fake user button for datablocks was not a toggle button, while it should be. |
Revision 0599a56 by Campbell Barton March 26, 2008, 20:17 (GMT) |
make solid faces draw vertex colors in editmode (they used to use only one of the faces colors per face) |
Revision 87b5701 by Campbell Barton March 26, 2008, 19:38 (GMT) |
resetting defaults didnt set the some colors, added face dot size and color as uv/image theme options |
Revision 750836e by Brecht Van Lommel March 26, 2008, 18:34 (GMT) |
Fix for bug #8609: radius setting for hair child particles not symmetrical. Bug might have actually caused more issues, there were some assumptions that ParticleCacheKey and ParticleKey structs had members in the same order, but the rotation was in a different place. |
Revision b37cf7d by Brecht Van Lommel March 26, 2008, 17:56 (GMT) |
Fix for bug #8407: merging vertices at first/last did not preserve UVs correct. |
Revision 2976a38 by Ken Hughes March 26, 2008, 17:29 (GMT) |
Python API ---------- Bugfix #8615: NMesh.update() did not check if faces had less than 3 vertices, so would create bogus faces. Also discovered in the process that documentation and error message for Mesh.assignVertsToGroup() was wrong. |
Revision 972b0a5 by Brecht Van Lommel March 26, 2008, 16:46 (GMT) |
Fix for bug #8713: edge loop delete did an undo push too much. |
Revision d940383 by Geoffrey Bantle March 26, 2008, 16:45 (GMT) |
-> Slight fix for Face Weld code in FLT importer Slight fix for welding of faces that only share one vertex |
Revision 4197e37 by Campbell Barton March 26, 2008, 16:06 (GMT) |
made editmode face copy menu appier with when there is no active face (without options that required an active face) active face drawing didnt always work since it used the last selected element for drawing. moved stipple into glutil.c rather then using 128 bytes in the stack for each stipple draw. |
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