Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 13, 2008, 19:40 (GMT)

Two bugfixes:
- Clicking below the list of items in the shift+f4 databrowser could crash.
- Text window crashed when making it zero size.

March 13, 2008, 18:47 (GMT)
Fix compiling error.

Typo in text.c
March 13, 2008, 18:36 (GMT)

Fix for bug #8421: curve shape keys were resetting the curve radius to 0.0.

March 13, 2008, 18:34 (GMT)
wasnt returning the images in python bake api
Revision 217db14 by Ricki Myers
March 13, 2008, 17:30 (GMT)
Fix for bug #8548: txt_copy_sel in txt_cut_sel only copied string in a local buffer.
Changed txt_cut_sel to use the clipboard.
March 13, 2008, 15:55 (GMT)

Fix for bug #8437: white borders in envmap reflection, cause was
change in imagewraposa that de-premuls colors, while envmap code
was expecting premultiplied colors.

March 13, 2008, 15:40 (GMT)
final (??) work on NDOF branch
it is now in a state where it can be safely
merged with trunk.

Note: basic icons were provided but I'm not
an icondesigner and working in a 16x15 grid
is way too small for me, so feel free to
change them.
Revision b3dab57 by Ricki Myers
March 13, 2008, 15:12 (GMT)
Patch #8488: UserPref to switch between pan/paste on MMB in text editor.

March 13, 2008, 14:38 (GMT)
Fixing compiler wanring
March 13, 2008, 14:36 (GMT)

Fix for bake texture antialiasing commit, AO with constant jitter
didn't work. Also fixed a warning.

March 13, 2008, 12:38 (GMT)

Fix for use of uninitialized value in active edge drawing.

March 13, 2008, 11:42 (GMT)

Fix for bug #8387: active uv layer index could become invalid in editmode.

March 13, 2008, 11:26 (GMT)

Fix for bug #8385: vector inputs of texture node in the compositor did
not work correct, it should use bNodeStack inputs like other nodes.

March 13, 2008, 10:58 (GMT)

Fix for bug #8476: changing lamp buttons or new W-key lamp editing
didn't update shaded mode, and W-key didn't update lamp preview render.

March 13, 2008, 10:27 (GMT)

Attempted fix for bug #8441: editing in particle mode with limit visible
enabled is really slow on some cards. Cause might be the large number of
calls to glReadPixels, now it uses the same system as sculpt to store
the depths once, code was already there for the case those depths were
available, it just wasn't storing them.

Revision 923b577 by Joshua Leung
March 13, 2008, 10:24 (GMT)
Bugfix #8543:

New keyframes were being added 1 place too early. With just two keyframes, this resulted in keyframes being added in reverse order (which lead to problems until scrubbing timeline)
March 13, 2008, 09:58 (GMT)

Fix for bug #8502: AO was being computed unnecessarily if it was
excluded from the combined pass and the AO pass was disabled.

March 13, 2008, 03:32 (GMT)
French text was breaking python interpreters.
Add character encoding to file like this:
# -*- coding: latin-1 -*-

Thanks to eago for the bug report.
March 13, 2008, 01:24 (GMT)
Temporary bugfix [#8474]: Smaller fluid objects had no velocity assigned for vectorblur usage. All zero elements now get the average velocity assigned. I tried to fix the real source - but that seems to be somewhere in the fluids code not reachable by me
March 12, 2008, 22:01 (GMT)
== Quicktime ==

Hopefully fixes:
[#8518] 2.46RC1: Blender doesn't render animation correctly with Quicktime and 30/1.001

FPS was off by a factor of 10 in export...

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021