March 11, 2008, 01:17 (GMT) |
* Small tweaks to the bevel modifier UI |
March 11, 2008, 00:45 (GMT) |
Increased the maximum allowed 'Max Dist' value in raytraced reflections |
Revision b1ef256 by Benoit Bolsee March 10, 2008, 21:30 (GMT) |
BGE crash when using angV & linV actuator on static objects The error was causing by the KINEMATIC flag not set automatically when the linear or angular velocity was set on static objects. Note that these actuators still won't work on static objects: the crash is fixed but not the actuator; linV and angV only work on dynamic objects. Fixing the linV and angV actuators on static object requires a bit more reflexion. For the time being, use dRot and dLoc on static objects. Cleaned the code a bit: added systematic check on the physic controller presence before taking action. |
Revision 2563733 by Campbell Barton March 10, 2008, 20:58 (GMT) |
stupid mistake for setting the bake mask (only masked half the faces), also exposed a possible bug since the malloc and null checks were done without mutex locking. |
Revision 4ecf0ff by Brecht Van Lommel March 10, 2008, 20:12 (GMT) |
Fix for msvc compiler error in tiff saving. |
Revision 55b05d6 by Stephen Swaney March 10, 2008, 19:32 (GMT) |
fix ugly code compiler warning: empty body in an if-statement |
Revision 59195b3 by Brecht Van Lommel March 10, 2008, 17:11 (GMT) |
Fix for tiff 16bit saving commit, had memory leak. |
March 10, 2008, 16:59 (GMT) |
removed a duplicate line. Kent |
Revision 05c7798 by Chris Want March 10, 2008, 16:04 (GMT) |
Fix for the Finnish po from GSR. |
Revision e0e1f07 by Chris Want March 10, 2008, 16:03 (GMT) |
Change to Makefile logic for processing the po directory: rather than processing it only when INTERNATIONAL is set to true, instead only disabling processing it only if INTERNATIONAL is set to false. The reason for this change is because the Makefile in the top level directory doesn't read all of the variables set in source/nan_definitions.mk, and with the current scheme the po's would only get processed if the user had explicitely set INTERNATIONAL to true. |
Revision cfc3a37 by Daniel Genrich March 10, 2008, 12:30 (GMT) |
Another try to fix IRIX compile |
Revision 2b42733 by Campbell Barton March 10, 2008, 12:17 (GMT) |
Applied [#7076] Updated Python Image API to use float buffers in getPixelF/setPixelF and added an image.updateDisplay() function to update imbuf->rect from imbuf->rect_float also corrected some docstrings and epydocs |
Revision 0ec0f2a by Brecht Van Lommel March 10, 2008, 11:39 (GMT) |
Add an option for saving/loading DPX with in log color space with reference black, reference white and gamma. Added 16 bit TIFF saving. This needs more work to cleanup code and add 16 bit TIFF reading, but committing it now so it can be tested. |
March 10, 2008, 05:22 (GMT) |
* Updated the material preview so the 'hair' preview option has UVs. Previously, it would show all noisy and messed up when using a UV texture. |
Revision cbfbe53 by Martin Poirier March 10, 2008, 00:27 (GMT) |
== Align to Transform Orientation == New rotation alignement fonction Rotates objects/Pose bones to match the selected transform orientation. Can be used to align to view, active object (normal) and custom transform orientations. Accessible in the Object -> Transform submenu and through the hotkey Ctrl-Alt-A (which was previously a fall through for Apply but only Ctrl-A and Ctrl-Shift-A did anything special). Can be eventually made to work in edit mode (not too hard). |
Revision 1a4f7a8 by Daniel Genrich March 9, 2008, 22:55 (GMT) |
Cloth: Fixed wind force/speed calculation (was exploding with openmp before) |
Revision 1f0ae73 by Benoit Bolsee March 9, 2008, 22:02 (GMT) |
BGE memleak fix: OpenGL Display Lists not deleted when switching scene This fix also improves performance of Display List for replica objects: Display List ID caching is now enabled for replica objects which avoids a tree search on each frame and for each replica. |
Revision 5229383 by Benoit Bolsee March 9, 2008, 21:51 (GMT) |
BGE fix: game object to controller links consistancy maintained regardless of order of deletion AddObject actuator forces last created object to hang in memory even after object is removed from scene => bad link between object and physic controller that causes Blender to crash in case a python script tries to use it (bad programming anyway). This patch avoids the crash by maintaining consistent links at all time. |
Revision 822e51b by Benoit Bolsee March 9, 2008, 21:42 (GMT) |
BGE memleak fixed: mesh/material not deleted when switching scene |
Revision ce7a210 by Benoit Bolsee March 9, 2008, 21:37 (GMT) |
BGE memleak fixed: game actuator does not release file buffer |
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