Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision ef98283 by Matt Ebb
March 11, 2008, 01:17 (GMT)
* Small tweaks to the bevel modifier UI
Revision a49aaa6 by Matt Ebb
March 11, 2008, 00:45 (GMT)
Increased the maximum allowed 'Max Dist' value in raytraced reflections
March 10, 2008, 21:30 (GMT)
BGE crash when using angV & linV actuator on static objects

The error was causing by the KINEMATIC flag not set automatically when the linear or angular velocity was set on static objects. Note that these actuators still won't work on static objects: the crash is fixed but not the actuator; linV and angV only work on dynamic objects. Fixing the linV and angV actuators on static object requires a bit more reflexion. For the time being, use dRot and dLoc on static objects.
Cleaned the code a bit: added systematic check on the physic controller presence before taking action.
March 10, 2008, 20:58 (GMT)
stupid mistake for setting the bake mask (only masked half the faces), also exposed a possible bug since the malloc and null checks were done without mutex locking.
March 10, 2008, 20:12 (GMT)

Fix for msvc compiler error in tiff saving.

March 10, 2008, 19:32 (GMT)
fix ugly code compiler warning: empty body in an if-statement

March 10, 2008, 17:11 (GMT)

Fix for tiff 16bit saving commit, had memory leak.

Revision d5773b5 by Kent Mein
March 10, 2008, 16:59 (GMT)
removed a duplicate line.

Kent

Revision 05c7798 by Chris Want
March 10, 2008, 16:04 (GMT)
Fix for the Finnish po from GSR.
Revision e0e1f07 by Chris Want
March 10, 2008, 16:03 (GMT)
Change to Makefile logic for processing the po directory:
rather than processing it only when INTERNATIONAL is set
to true, instead only disabling processing it only if
INTERNATIONAL is set to false. The reason for this change is
because the Makefile in the top level directory doesn't
read all of the variables set in source/nan_definitions.mk,
and with the current scheme the po's would only get processed
if the user had explicitely set INTERNATIONAL to true.
March 10, 2008, 12:30 (GMT)
Another try to fix IRIX compile
March 10, 2008, 12:17 (GMT)
Applied [#7076] Updated Python Image API to use float buffers in getPixelF/setPixelF
and added an image.updateDisplay() function to update imbuf->rect from imbuf->rect_float
also corrected some docstrings and epydocs
March 10, 2008, 11:39 (GMT)

Add an option for saving/loading DPX with in log color space with
reference black, reference white and gamma.

Added 16 bit TIFF saving.

This needs more work to cleanup code and add 16 bit TIFF reading, but
committing it now so it can be tested.

Revision 397ece0 by Matt Ebb
March 10, 2008, 05:22 (GMT)
* Updated the material preview so the 'hair' preview option
has UVs. Previously, it would show all noisy and messed up when
using a UV texture.
March 10, 2008, 00:27 (GMT)
== Align to Transform Orientation ==

New rotation alignement fonction

Rotates objects/Pose bones to match the selected transform orientation.

Can be used to align to view, active object (normal) and custom transform orientations.

Accessible in the Object -> Transform submenu and through the hotkey Ctrl-Alt-A (which was previously a fall through for Apply but only Ctrl-A and Ctrl-Shift-A did anything special).

Can be eventually made to work in edit mode (not too hard).
March 9, 2008, 22:55 (GMT)
Cloth: Fixed wind force/speed calculation (was exploding with openmp before)
March 9, 2008, 22:02 (GMT)
BGE memleak fix: OpenGL Display Lists not deleted when switching scene

This fix also improves performance of Display List for replica objects: Display List ID caching is now enabled for replica objects which avoids a tree search on each frame and for each replica.
March 9, 2008, 21:51 (GMT)
BGE fix: game object to controller links consistancy maintained regardless of order of deletion

AddObject actuator forces last created object to hang in memory even after object is removed from scene => bad link between object and physic controller that causes Blender to crash in case a python script tries to use it (bad programming anyway).
This patch avoids the crash by maintaining consistent links at all time.
March 9, 2008, 21:42 (GMT)
BGE memleak fixed: mesh/material not deleted when switching scene
March 9, 2008, 21:37 (GMT)
BGE memleak fixed: game actuator does not release file buffer
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