Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision a30b582 by Joshua Leung
March 1, 2008, 03:42 (GMT)
Removed warning from py-api code
February 29, 2008, 20:45 (GMT)
Wrap UndoPush with python, needed for apricot, so changes made be scripts can have undo's as well, otherwise users undo and loose changes the script made.
February 29, 2008, 20:26 (GMT)
-> Bevel cleanup

Bevel and bmesh code is in need of some cleanup and fixing.

-Fixed potential crasher in BME_JEKV
-Sped up memory usage of BME_MF
-Removed unused structure members


More to come soon....
February 29, 2008, 19:19 (GMT)
Fix segmentation fault in Image node when change the Layer in EXR files.

The argument in the uiButSetFunc is a Image struct, but
BKE_image_multilayer_index expect a RenderResult struct, so when
you load a exr file and try change the Layer, Blender crash.
(image_layer_cb call BKE_image_multilayer_index)

February 29, 2008, 16:52 (GMT)

Fix for bug #8403: a radiosity render crash.

February 29, 2008, 15:50 (GMT)
* Made BLI_join_dirfile() check before adding a slash between dir and file so as not to get /foo///bar.blend
* Pointcache now uses the process id to construct the path for unsaved files. (so 2 or more blender's open wont try to read/write the same pointcache)
* Temp pointcache is cleared when existing blender, added BIF_clear_tempfiles() for this. Should also be usedto clear EXR's in the temp dir (TODO), BIF_clear_tempfiles also needs to be added in more places. (On file load for instace)

February 29, 2008, 15:36 (GMT)
Fix segfault when save the render with Multilayer format.

The RE_WriteResult function don't call BLI_make_existing_file
like BKE_write_ibuf, so if you append a directory to the output
path and it don't exist, the exr_begin_write fail to create
the file and blender crash.

Note that this is only 1 line of code and don't touch
anything in the render code.
February 29, 2008, 13:29 (GMT)

Fix for bug rendering scene layers from the compositor and scene sets,
two functions were both using the same LIB_DOIT flag, gave conflicts.

February 29, 2008, 12:23 (GMT)

Bugfix: DPX menu entry for saving renders was missing, caused by
DDS saving not being uncommented consistently.

February 29, 2008, 10:13 (GMT)
Didnt set the image output node active before browsing the files.
Revision 8f3b484 by Janne Karhu
February 29, 2008, 08:31 (GMT)
Particle weights weren't drawn properly in particle mode. There also was some lag in updating the colors when changing particle edit brushes.
February 28, 2008, 23:14 (GMT)
* Fix for own big, Adding group objects from the outliner didnt check they were externally linked.
* ping "~" in the fileselectors dir will take you to $HOME (non win32)
* Added a file selector for Node output image

February 28, 2008, 23:12 (GMT)
Cloth: Bugfix for wrong calculated bending springs, Bugfix for selfcollisions (faster + bugfix for explode), Changed: Collision response also put vertices back to surface now
February 28, 2008, 21:57 (GMT)
Possible bugfix for weird FFMPEG files, I have no idea if that cases can even occur - Please take a look Peter.
February 28, 2008, 21:27 (GMT)
changing default SDL audio driver for linux to alsa since its default in 2.6 kernel's and many users report problems if they dont specifically set it to alsa.
February 28, 2008, 20:26 (GMT)
Fix segfault with bad setting in the Image node.

The limit in the UI tooltips to set the amount of
images used in animation allow the zero value,
that cause a segfault.

This commit fix the UI, add a init value of 1 to
the node and also check in case that
node_composit_get_image return NULL.

February 28, 2008, 18:57 (GMT)
Cloth: Bugfix for goals, rotations could let them go wrong (reported by nudelZ, #blendercoders)
February 28, 2008, 18:54 (GMT)

Fix for bug #8357: metaball rendering + radiosity was broken.

February 28, 2008, 15:23 (GMT)

Bugfix: compositor Blur node Bokeh option gave wrong results at the
bottom pixels of the image.

February 28, 2008, 13:31 (GMT)

Bugfix: jitterd particle distribution was really slow for a large
number of particles/face. Now for > 25 particles/face it switches
to using a QMC hammersley distribution, much faster, for less
jitter still looks a bit better.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021