Revision a30b582 by Joshua Leung March 1, 2008, 03:42 (GMT) |
Removed warning from py-api code |
Revision a577bb9 by Campbell Barton February 29, 2008, 20:45 (GMT) |
Wrap UndoPush with python, needed for apricot, so changes made be scripts can have undo's as well, otherwise users undo and loose changes the script made. |
Revision 9d05090 by Geoffrey Bantle February 29, 2008, 20:26 (GMT) |
-> Bevel cleanup Bevel and bmesh code is in need of some cleanup and fixing. -Fixed potential crasher in BME_JEKV -Sped up memory usage of BME_MF -Removed unused structure members More to come soon.... |
Revision 0b1ed4c by Diego Borghetti February 29, 2008, 19:19 (GMT) |
Fix segmentation fault in Image node when change the Layer in EXR files. The argument in the uiButSetFunc is a Image struct, but BKE_image_multilayer_index expect a RenderResult struct, so when you load a exr file and try change the Layer, Blender crash. (image_layer_cb call BKE_image_multilayer_index) |
Revision cffb955 by Brecht Van Lommel February 29, 2008, 16:52 (GMT) |
Fix for bug #8403: a radiosity render crash. |
Revision 96247ce by Campbell Barton February 29, 2008, 15:50 (GMT) |
* Made BLI_join_dirfile() check before adding a slash between dir and file so as not to get /foo///bar.blend * Pointcache now uses the process id to construct the path for unsaved files. (so 2 or more blender's open wont try to read/write the same pointcache) * Temp pointcache is cleared when existing blender, added BIF_clear_tempfiles() for this. Should also be usedto clear EXR's in the temp dir (TODO), BIF_clear_tempfiles also needs to be added in more places. (On file load for instace) |
Revision 95b0176 by Diego Borghetti February 29, 2008, 15:36 (GMT) |
Fix segfault when save the render with Multilayer format. The RE_WriteResult function don't call BLI_make_existing_file like BKE_write_ibuf, so if you append a directory to the output path and it don't exist, the exr_begin_write fail to create the file and blender crash. Note that this is only 1 line of code and don't touch anything in the render code. |
Revision 781d13c by Brecht Van Lommel February 29, 2008, 13:29 (GMT) |
Fix for bug rendering scene layers from the compositor and scene sets, two functions were both using the same LIB_DOIT flag, gave conflicts. |
Revision 8baec10 by Brecht Van Lommel February 29, 2008, 12:23 (GMT) |
Bugfix: DPX menu entry for saving renders was missing, caused by DDS saving not being uncommented consistently. |
Revision e7d58a3 by Campbell Barton February 29, 2008, 10:13 (GMT) |
Didnt set the image output node active before browsing the files. |
Revision 8f3b484 by Janne Karhu February 29, 2008, 08:31 (GMT) |
Particle weights weren't drawn properly in particle mode. There also was some lag in updating the colors when changing particle edit brushes. |
Revision 5665d93 by Campbell Barton February 28, 2008, 23:14 (GMT) |
* Fix for own big, Adding group objects from the outliner didnt check they were externally linked. * ping "~" in the fileselectors dir will take you to $HOME (non win32) * Added a file selector for Node output image |
Revision 6169b29 by Daniel Genrich February 28, 2008, 23:12 (GMT) |
Cloth: Bugfix for wrong calculated bending springs, Bugfix for selfcollisions (faster + bugfix for explode), Changed: Collision response also put vertices back to surface now |
Revision 8c5a22d by Daniel Genrich February 28, 2008, 21:57 (GMT) |
Possible bugfix for weird FFMPEG files, I have no idea if that cases can even occur - Please take a look Peter. |
Revision a2ce30a by Campbell Barton February 28, 2008, 21:27 (GMT) |
changing default SDL audio driver for linux to alsa since its default in 2.6 kernel's and many users report problems if they dont specifically set it to alsa. |
Revision 2745436 by Diego Borghetti February 28, 2008, 20:26 (GMT) |
Fix segfault with bad setting in the Image node. The limit in the UI tooltips to set the amount of images used in animation allow the zero value, that cause a segfault. This commit fix the UI, add a init value of 1 to the node and also check in case that node_composit_get_image return NULL. |
Revision 5f3e8c3 by Daniel Genrich February 28, 2008, 18:57 (GMT) |
Cloth: Bugfix for goals, rotations could let them go wrong (reported by nudelZ, #blendercoders) |
Revision 34fbc56 by Brecht Van Lommel February 28, 2008, 18:54 (GMT) |
Fix for bug #8357: metaball rendering + radiosity was broken. |
Revision 6f78c13 by Brecht Van Lommel February 28, 2008, 15:23 (GMT) |
Bugfix: compositor Blur node Bokeh option gave wrong results at the bottom pixels of the image. |
Revision 6af5a98 by Brecht Van Lommel February 28, 2008, 13:31 (GMT) |
Bugfix: jitterd particle distribution was really slow for a large number of particles/face. Now for > 25 particles/face it switches to using a QMC hammersley distribution, much faster, for less jitter still looks a bit better. |
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