Revision c4a2022 by Ton Roosendaal January 7, 2008, 19:06 (GMT) |
Fix for makefile to enter interface dir |
Revision 0729ba9 by Ton Roosendaal January 7, 2008, 18:35 (GMT) |
New linking order for the 2.5 editor/wm libs |
Revision 7da9582 by Brecht Van Lommel January 7, 2008, 18:15 (GMT) |
Addition to last commit, now the length of the hair is used to scale the object. Also, the direction is now derived from the first and last keys on the hair, instead of first and second. |
Revision 1363134 by Ton Roosendaal January 7, 2008, 18:03 (GMT) |
Whole lot of changes.... here a shortlist: - removed editors/area and put this all in screen - added first python calls (note, a new c file for scriptlinks) - added view3d editor callbacks (no drawing yet) - added files in editors/interface (Cmake and Scons has to be fixed, help welcome!) - now areas/headers are being converted on file read - note: previously saved 2.50 files will crash!!! (.B.blend) - area regions are being drawn, first handler for cursor added (on edge) - window duplicate and scale works correct for screen subdiv Todos for me: - need to fix things in syntax (function names) a bit still - more operators for screen - define how Context will work... still unresolved when it gets set - docs! Reviews of code structure is welcome! There are also more todos now for others, but it can wait a couple of days |
Revision fe6c98a by Brecht Van Lommel January 7, 2008, 16:26 (GMT) |
Particle object and group visualization now also work for hair, to make for example feathers. Also made dupliparts work within groups. One issue still is that in particle editmode, the duplis can interfere with brushes and selection, though tweaking the dupli object position can alleviate the problem. |
Revision adc68be by Juho Vepsalainen January 7, 2008, 15:44 (GMT) |
Blur Node to support Relative (percent) values This commit makes it possible to use relative values when using a Blur node. There is a new toggle in the node that can be used to enable the feature. Thanks to David Millan Escriva for contribution! |
Revision 011e0a9 by Juho Vepsalainen January 7, 2008, 13:55 (GMT) |
Black and White level inputs to RGB Curves compositing node This commit adds possibility to define black and white level of the mapping curve of the RGB Curves node. This functionality is exactly the same found in the Curves tool of the UV/Image Editor. It can be used to extract wanted color ranges out of the input easily. Thanks to Björn C. Schaefer for contribution! |
Revision e895b7a by Juho Vepsalainen January 7, 2008, 12:55 (GMT) |
Conversion of "Toggle Link" tool to "Make Link" This commit alters the behaviour of "Toggle Link" tool found in the node editor so that it only makes link between selected sockets. Links cannot be deleted by using the tool again as before. Instead deleting links can be done by using the old method (drag with lmb). The delete functionality may require further investigation to see if it should be improved. |
Revision 5efa093 by Brecht Van Lommel January 7, 2008, 09:47 (GMT) |
Bugfix for difference between surface and particle orco. |
Revision ae15a04 by Joshua Leung January 7, 2008, 05:56 (GMT) |
Code cleanup - removed unused var that I forgot to remove from bPose struct |
Revision 86d8ef3 by Daniel Genrich January 7, 2008, 03:25 (GMT) |
Revision 8d6bbf7 by Daniel Genrich January 7, 2008, 03:20 (GMT) |
Merged back with last version where collisions worked at least a bit (rev 12296). Also merged fixes (hopefully). |
Revision e6ee8c7 by Brecht Van Lommel January 6, 2008, 16:04 (GMT) |
Bugfix: in the new image function, uv test grid option didn't draw colored crosses correct. |
Revision 6cea2c5 by Joshua Leung January 6, 2008, 09:27 (GMT) |
One-liner fix: IK-constraint was broken by code cleanups, as it required the pole-target to be set too. |
Revision fb10ee3 by Joshua Leung January 6, 2008, 07:40 (GMT) |
== Auto-IK Improvement (Peach Request) == Auto-IK can now operate on more then 1 selected bone at once, (as long as they are not a part of the same chain). |
Revision 33ffc99 by Brecht Van Lommel January 5, 2008, 21:56 (GMT) |
Fix for use of uninitialized variable in shadow caching, could sometimes give 1 nan pixel. |
Revision 5e8299b by Campbell Barton January 5, 2008, 21:49 (GMT) |
Check for screen bounds clipping in particle editmode. (thanks to valgrind again) |
Revision bbd4d05 by Campbell Barton January 5, 2008, 19:11 (GMT) |
Used valgrind to find some uninitialized variables |
Revision 1005d99 by Nathan Letwory January 5, 2008, 13:56 (GMT) |
* GHOST win32: make sure window gets repositioned to 0,0 when setting state to fullscreen (maximised, borderless) (Patch by Gladstone) |
Revision 30310a5 by Nathan Letwory January 5, 2008, 13:55 (GMT) |
* make sure blender2.5 still compiles when WITH_BF_VERSE=1 |
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