Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5005 / 5574

December 30, 2007, 17:29 (GMT)
Removed silly Global windowstate variable.

Result: windows open default with decoration (or as your default WM
defines).

Todo: platform maintainers re-implement a cogent way for giving
commandline options for defaults, and test how this can be stored even


December 30, 2007, 17:17 (GMT)
* request by kaito - we're debugging 2.5 now more than using it anyway... BF_DEBUG = 'true' set by default.
December 30, 2007, 17:13 (GMT)
* handle WM_MOVE on win32 in GHOST
* change window move/size handling so that getWindowBounds gets x,y for window and getClientBounds gets w,h
Revision 4260b05 by Ken Hughes
December 30, 2007, 16:47 (GMT)
Python API
----------
Fix warning about implicit declaration of function �??set_mipmap�??.

Revision 65164a9 by Ken Hughes
December 30, 2007, 16:41 (GMT)
Python API
----------
tex->image attribute setter needed call to BKE_image_signal(), otherwise
image would not appear when render.

December 30, 2007, 13:30 (GMT)
Windowmanager, ghost side:

- Added GHOST_kEventWindowMove event, for sending event that the
window has moved
- Fixed GHOST_GetClientBounds() for OSX (get window rect)

Todos:
- add same event for X11 and Windows
- solve why ghost doesn't call client event-proc while scaling window
(at least, not in osx)

Revision 5be2e5a by Joshua Leung
December 30, 2007, 12:08 (GMT)
== PoseLib - Overhauled Implementation ==

Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better.

Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active.

Notes:
* Each Armature Object has an Action which acts as a PoseLib.
* Improved UI presented in buttons panel for this
-- added proper buttons for action assigning
-- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found)

Like in the 3d-view, use the hotkeys:
* Shift-L to add a local marker
* Ctrl-Shift-L to rename a local marker
* Alt-L to delete selected local markers

Note: transforms, etc. are not currently available with these markers

== PoseLib Preview ==
Added a few features here:
* Left/Right-Arrow keys now change the poses too (previous and next respectively)
* Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
December 30, 2007, 00:22 (GMT)
* remove unneeded include (msvc barfs on it), now current tree builds with scons/mingw, scons/msvc and scons/gcc (linux) (and afaik also cross-compiles on linux for windows, with thanks to Debolaz)
December 29, 2007, 20:47 (GMT)
* some additions and a removal in stubs.c (by elubie)
* mingw config update to link properly with ffmpeg
December 29, 2007, 19:16 (GMT)
Accidentally removed a bit too many badlevel calls.

December 29, 2007, 19:04 (GMT)
* fix include paths in SConscripts for GE.
December 29, 2007, 18:44 (GMT)
Badlevel call amount reduced to 21!
(worst was radio module)

December 29, 2007, 18:35 (GMT)
Adding stubs for audiostream
December 29, 2007, 18:05 (GMT)
* add also SConscripts for editors.

I totally forgot those. Anyway, now all compiles and links (scons/mingw)
December 29, 2007, 17:07 (GMT)
Ported over the bad-level cleanup from Chris for Sculpt.


December 29, 2007, 16:43 (GMT)
Eh, comment should be on line above :)

December 29, 2007, 16:42 (GMT)
Crash on startup fix

December 29, 2007, 16:12 (GMT)
And now blender will link again! However, with a bad stub.c
That's going to be tackled.

December 29, 2007, 14:56 (GMT)
Now Makefiles should be uptodate.
Also fixed old error in make for nodes, it didn't enter subdirs
correctly?

Left: 63 unresolved symbols on linking...

December 29, 2007, 14:31 (GMT)
Cleanup work for 2.5 branch. Target is to get it compile and link
still!

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