Revision f25ce8d by Ton Roosendaal December 30, 2007, 17:29 (GMT) |
Removed silly Global windowstate variable. Result: windows open default with decoration (or as your default WM defines). Todo: platform maintainers re-implement a cogent way for giving commandline options for defaults, and test how this can be stored even |
Revision a80b835 by Nathan Letwory December 30, 2007, 17:17 (GMT) |
* request by kaito - we're debugging 2.5 now more than using it anyway... BF_DEBUG = 'true' set by default. |
Revision 93058ac by Nathan Letwory December 30, 2007, 17:13 (GMT) |
* handle WM_MOVE on win32 in GHOST * change window move/size handling so that getWindowBounds gets x,y for window and getClientBounds gets w,h |
Revision 4260b05 by Ken Hughes December 30, 2007, 16:47 (GMT) |
Python API ---------- Fix warning about implicit declaration of function �??set_mipmap�??. |
Revision 65164a9 by Ken Hughes December 30, 2007, 16:41 (GMT) |
Python API ---------- tex->image attribute setter needed call to BKE_image_signal(), otherwise image would not appear when render. |
Revision 1039bc2 by Ton Roosendaal December 30, 2007, 13:30 (GMT) |
Windowmanager, ghost side: - Added GHOST_kEventWindowMove event, for sending event that the window has moved - Fixed GHOST_GetClientBounds() for OSX (get window rect) Todos: - add same event for X11 and Windows - solve why ghost doesn't call client event-proc while scaling window (at least, not in osx) |
Revision 5be2e5a by Joshua Leung December 30, 2007, 12:08 (GMT) |
== PoseLib - Overhauled Implementation == Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better. Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active. Notes: * Each Armature Object has an Action which acts as a PoseLib. * Improved UI presented in buttons panel for this -- added proper buttons for action assigning -- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found) Like in the 3d-view, use the hotkeys: * Shift-L to add a local marker * Ctrl-Shift-L to rename a local marker * Alt-L to delete selected local markers Note: transforms, etc. are not currently available with these markers == PoseLib Preview == Added a few features here: * Left/Right-Arrow keys now change the poses too (previous and next respectively) * Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions |
Revision 81035f6 by Nathan Letwory December 30, 2007, 00:22 (GMT) |
* remove unneeded include (msvc barfs on it), now current tree builds with scons/mingw, scons/msvc and scons/gcc (linux) (and afaik also cross-compiles on linux for windows, with thanks to Debolaz) |
Revision 47f9c1f by Nathan Letwory December 29, 2007, 20:47 (GMT) |
* some additions and a removal in stubs.c (by elubie) * mingw config update to link properly with ffmpeg |
Revision dc98efa by Ton Roosendaal December 29, 2007, 19:16 (GMT) |
Accidentally removed a bit too many badlevel calls. |
Revision de039a8 by Nathan Letwory December 29, 2007, 19:04 (GMT) |
* fix include paths in SConscripts for GE. |
Revision 5307c07 by Ton Roosendaal December 29, 2007, 18:44 (GMT) |
Badlevel call amount reduced to 21! (worst was radio module) |
Revision d870029 by Martin Poirier December 29, 2007, 18:35 (GMT) |
Adding stubs for audiostream |
Revision 4c4abb0 by Nathan Letwory December 29, 2007, 18:05 (GMT) |
* add also SConscripts for editors. I totally forgot those. Anyway, now all compiles and links (scons/mingw) |
Revision da7208e by Ton Roosendaal December 29, 2007, 17:07 (GMT) |
Ported over the bad-level cleanup from Chris for Sculpt. |
Revision c27b65a by Ton Roosendaal December 29, 2007, 16:43 (GMT) |
Eh, comment should be on line above :) |
Revision b2b5bb5 by Ton Roosendaal December 29, 2007, 16:42 (GMT) |
Crash on startup fix |
Revision 97f144b by Ton Roosendaal December 29, 2007, 16:12 (GMT) |
And now blender will link again! However, with a bad stub.c That's going to be tackled. |
Revision 878e093 by Ton Roosendaal December 29, 2007, 14:56 (GMT) |
Now Makefiles should be uptodate. Also fixed old error in make for nodes, it didn't enter subdirs correctly? Left: 63 unresolved symbols on linking... |
Revision 6407b5f by Ton Roosendaal December 29, 2007, 14:31 (GMT) |
Cleanup work for 2.5 branch. Target is to get it compile and link still! |
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