Revision 9efe5e5 by Nicholas Bishop December 23, 2007, 03:03 (GMT) |
Fixed bug #7981, Crash with multires Caused by incorrect handling of multires with orco mapping |
Revision 6f73060 by Campbell Barton December 22, 2007, 17:16 (GMT) |
Text draw assumed curarea->spacedata.first was always a text space - which in some cases is not correct. This fixes a crash where python changing screens then raising an error would cause a crash. |
Revision a000473 by Geoffrey Bantle December 22, 2007, 12:05 (GMT) |
-> Alpha Clip Tweak Apparently on some cards/drivers setting alpha clip to 1.0 will make every pixel get clipped out regardless of its associated alpha value being 1.0. Added a fix for this. |
Revision 849b929 by Campbell Barton December 22, 2007, 10:30 (GMT) |
small cleanup for sequencer drawing, text isn't drawn for strips when too narrow and some improvements to the strip draw loop. |
Revision 8eb44b8 by Joshua Leung December 22, 2007, 03:47 (GMT) |
Bugfix #7854: Adding Meta/Text Object causes Blender to go into EditMode (setting disabled) This was caused by a few missing checks for this setting in the appropriate places. |
Revision 276e056 by Brecht Van Lommel December 21, 2007, 10:57 (GMT) |
Bugfix for strand simplification, without random distribution enabled. Bugfix (hopefully) for missing strands on render bug, probably related to preview render. |
Revision 3d24160 by Campbell Barton December 21, 2007, 09:30 (GMT) |
-m64 somehow made opengl headers have conflicting values when compiling. |
Revision 1a475f0 by Martin Poirier December 21, 2007, 01:53 (GMT) |
== Transform feature test == Related to bug [#7792] ("Around Selection" user preference doesn't work for linked objects), this commit makes Linked objects be considered in Transform. This has a couple of effects: Linked objects are used to calculate the center of transformation and such but are skipped during the actual transformation. Linked objects can be used as orbiting targets (see previously mentionned bug). The offshot is that selecting a linked object and hitting G doesn't cancel immediately as it did before (this could eventually be worked around, but I don't think it's that much of a problem. Disagreeing people should express themselves). |
Revision 9e96ac1 by Daniel Genrich December 21, 2007, 01:24 (GMT) |
WIP commit, just to have a nice return from holidays :) |
December 20, 2007, 19:39 (GMT) |
Need to propigate -m64 flags to compile verse. Kent |
Revision 801c079 by Nicholas Bishop December 20, 2007, 19:07 (GMT) |
== Sculpt Mode == Applying Stephan Kassemeyer's patch (#6750) to add a curve modifier for sculpting. A few changes from the patch: * The default curve is closer to the old behavior * Fixed loading files already saved in sculpt mode * Changed the interface; split the brush texture controls off into a third sculpt tab, and put the curve (and curve reset) into the Brush tab. |
Revision 1d8fdff by Martin Poirier December 20, 2007, 18:41 (GMT) |
Reset GL lights are reloading defaults with Ctrl-X. GL Lights defaults are read back from the file, they just weren't applied until the next recalc call. |
Revision 381e8b1 by Nathan Letwory December 20, 2007, 17:52 (GMT) |
A little christmas present for the lazy coders. In your user-config.py you can now set BF_FANCY='false' and enjoy the... lack of colors |
Revision c805d35 by Brecht Van Lommel December 20, 2007, 17:08 (GMT) |
Bugfix for strand simplification commit, made child particles from particles crash. |
Revision 26b0261 by Brecht Van Lommel December 20, 2007, 17:04 (GMT) |
Particle Edit Mode ================== - Added a Remove Doubles tool, to remove two particles with the same root position. |
Revision 0f2b2e3 by Brecht Van Lommel December 20, 2007, 16:35 (GMT) |
Strand Render Simplification ============================ - Strand render now has options to remove child strands as the object's faces becomes smaller, in the Simplification particle panel. - "Reference Size" is the approximate size of the object on screen, after which simplification starts. - "Rate" is how fast strands are removed. - "Transition" is the percentage of strands being faded out as they are removed. - Another "Viewport" option removes strands on faces that are outside of the viewport. "Rate" again controls how fast these are removed. - Strand render in Blender Units now has an adjustable minimum width. Below this minimum width, strands start fading out instead of getting smaller. |
Revision 2e48a4a by Campbell Barton December 20, 2007, 16:33 (GMT) |
change default solaris gcc args, use -m64 for 64bit arch, use -O2 rather then -O1 |
Revision 846e4027 by Campbell Barton December 20, 2007, 12:37 (GMT) |
hopefully fix compiling on win32 |
Revision a637aca by Campbell Barton December 20, 2007, 10:52 (GMT) |
make relative paths wasnt working, also disallowed it when the blend file isnt saved |
Revision 9b89aba by Campbell Barton December 20, 2007, 10:38 (GMT) |
BLI_makestringcode dosnt need the first value to be a copy of G.sce since its a "const char" Removed own script release/scripts/image_find_paths.py since last commit replaced its functionality. |
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