Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 20, 2007, 10:27 (GMT)
Render-farm and file utils for dealing with external data.
Useful to use before sending blend files to the renderfarm.

* Make all Paths Relative - makes any absolute paths relative.
* Report Missing Files - creates a textblock listing all missing files.
* Find Missing Files - searches a directory recursively for filenames that dont exist at their current path.

Added a path looper type and functions that currently loop on image, sound, font and external library paths.

Revision 0a682cb by Joshua Leung
December 19, 2007, 23:29 (GMT)
== Action Editor - Show Hidden Channels ==

This option (found in the View menu) shows all Action Channels, regardless of whether the data they represent is visible or not.
It's better than having to have multiple pinned Action Editors open to be able to move all keyframes of all bones at once (when blocking for example).


Also, fixed some compile errors caused by previous commit...
December 19, 2007, 23:14 (GMT)
== Imbuf ==

The TIFF reader did error handling with assert which is a pretty bad
idea (tm).

This fixes the assert-crash, that the TIFF reader triggers, if one tries
to open a RAW-DV file within the compositor. (File extension is only
two characters long, which is enough for an assert... EVEN IF IT ISN'T
A TIFF FILE, WE ARE GOING TO OPEN. GRMBL)

Removed all other assertions and added proper error handling.
(using STDERR, where it belongs.)

Revision 361d232 by Joshua Leung
December 19, 2007, 22:37 (GMT)
== Action Editor - Copy/Paste ==

Now the Copy/Paste functionality stores more info about where keyframes came from. This allows users to copy full poses in the Action Editor and paste them in another action.

Peach request/bugfix for William.
Revision b8ca87a by Ken Hughes
December 19, 2007, 18:17 (GMT)
Rendering
--------
Bugfix #4863: AVI jpg would crash on really small images (less than 16x16).
Change it to pop up an error dialog and abort.

December 19, 2007, 13:11 (GMT)

Bugfix: prevention of redraw of the 3d view or other windows while
rendering to the image editor missed one case, could result in
modifiers and particles being evaluated with G.rendering == 1 but
still showing in the viewport.

December 19, 2007, 12:12 (GMT)

Bugfix for hinge bone transform for multiple selected bones: now
only transforms the children too if they are connected, otherwise
they get transformed twice.

Revision da22572 by Joshua Leung
December 19, 2007, 10:52 (GMT)
== Action Editor - Long Keyframes ==

Now Long-Keyframes in the Action Editor (yellow/pink strips between keyframes) take into account whether the keyframe handles which help control the interpolation between the two keyframes stay at the same value as the keyframes do.
This way, long keyframes are not drawn when the keys have the same value, but there's still movement between them.
Revision bbc7894 by Joshua Leung
December 19, 2007, 10:03 (GMT)
== Action Editor - Pinned Actions Bugfix ==

When using a pinned action, "Add New" now makes a new action. This new action is only assigned to the current Action Editor (i.e. not to any active object, as one might not exist, or might not be the object that the action is related to).
Revision ef4fa97 by Joshua Leung
December 19, 2007, 08:48 (GMT)
Changed the default hotkeys for playing animations to be more useful IMO (ported from AnimSys branch):
* Alt-A now only plays the animation in the active space, if that space is a 3D-view. Otherwise, it plays the animation in all spaces. The old behaviour simply didn't make sense for animation editors, where you'd simply see the current-frame marker moving...

* Alt-Shift-A now plays the animation in all spaces regardless of whether they are active (including 3d-views)
December 19, 2007, 07:44 (GMT)
Problem with OBJ import found by Mark Ivey - would not import an obj if all verts were int values.
December 19, 2007, 05:37 (GMT)
Add support for stampinfo to the JPEG format.

This is the review of the patch:
[#5485] Invisibly stamp render information into jpg and png files.
by Rob Hausauer (paprmh)

NOTE: I split this patch in 3 part:
1) jpeg support
2) python api
3) sequence plugin

This is the first part, hope finish with the other two tomorrow night.

December 18, 2007, 23:27 (GMT)
Fixed bug #7960, Sculpt Mode: Crash after Scaling brush to 1 ("Tile" mode)

Division by zero fix

December 18, 2007, 21:56 (GMT)
Fixed bug #6711, Retopo problem when maximizing 3d view and still painting

Caused by some incorrect usage of the current v3d during updates

December 18, 2007, 17:29 (GMT)
December 18, 2007, 16:55 (GMT)

Particles
=========

- The render and realtime button for the particle system modifier
and the enabled button for particles now work seperate again,
made a bad design decision to tie them together. Now with only
the render button and not realtime enabled it renders.
- Fix for bug #7948: particle mode crash while constraining axis.
- Fix for bug #7945: crash loading effector groups from an old file.
- Fix for bug #7942: crash for reactor particles emitting from particles.

December 18, 2007, 16:54 (GMT)
Some User UI changes: a) Don't ask the user anymore if he wants to overwrite the file when he's doing a simple ctrl-s/ctrl-w; b) Ask for saving on exit when a file has changed, ontheless quit.blend is saved anyway. --> All branch changes, not likely to go into trunk
December 17, 2007, 21:19 (GMT)

Bugfix: the transform of a particle system in a dupli-group was wrong.

December 17, 2007, 21:04 (GMT)

Threaded Shadowbuffers Creation
===============================

- One shadowbuffer per thread.
- Added more break tests in shadow buffer code.
- Removed R.clipcrop global, solution is not nice yet, but at
least threadsafe.
- Fixed bug in strand render shadow buffer code.

December 17, 2007, 20:21 (GMT)
Reverting to 2_2x BPY

I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
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