Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5028 / 5574

Revision 9cd76a6 by Joshua Leung
November 6, 2007, 11:41 (GMT)
== "Extend" Transform Mode for Action + NLA Editors ==

Peach Request:
Now the Action and NLA editors have the "Extend" transform mode first seen in the Sequence Editor. Just use the EKEY to start transforming.

It works like Grab, except it only moves the keyframes/side of NLA-strip that was on the same side of the current-frame marker as the mouse was when transform started.
November 6, 2007, 11:25 (GMT)

Bugfix:
Mesh deform modifier crashed when applied to lattices.

November 6, 2007, 09:44 (GMT)

Mesh Deform Modifier
====================

Added a button to invert the vertex group influence, to make blending
between mdef and armature deform easier.

November 6, 2007, 09:44 (GMT)
Merged pointcache from particles branch, but is not used in the moment
November 6, 2007, 02:30 (GMT)
Bugfix for wrong springs (resulted in weird behaviour), Implemented two speedups: One for small bending/wrinkle values (1/3 speedup), another speedup is that cloth get automatically in sleep mode but wakes up every frame ([quality-1]/quality speedup)
November 5, 2007, 21:06 (GMT)
sequencer snap was crashing when no last selected was available (own mistake)
material names spelling was odd - HalveGreen -> HalfGreen
November 5, 2007, 20:16 (GMT)
== MSVC 7.1 projectfiles ==
- added missing CMP_crop.c
November 5, 2007, 19:29 (GMT)
best part (file) was missing
November 5, 2007, 19:28 (GMT)
Fun commit: I put some 3-liner verlet integrator in, to activate it, set clmd->sim_parms.solver_type in cloth_init to 1 - bugs in there
November 5, 2007, 18:44 (GMT)

Bugfix:
B-bones didn't work well with non-uniform scaling applied to them.
The code to solve this is not too pretty, but don't know how to do
it simpler, and at least it makes that stretchy spine work.

November 5, 2007, 17:38 (GMT)

Bugfix:
Dual quaternions + armature modifier vgroup didn't work together correct.

Revision 8627858 by Kent Mein
November 5, 2007, 17:27 (GMT)
Tweaks I needed to get blender compiling on my new macbook running leopard.

Kent

Revision 9c33c95 by Kent Mein
November 5, 2007, 16:46 (GMT)
November 4, 2007, 22:20 (GMT)
svn merge -r 12419:12478 https://svn.blender.org/svnroot/bf-blender/trunk/blender -- old cloth files with activated modifier won't work, please deactivate modifier before
November 4, 2007, 22:11 (GMT)
Kicked my own cache code, will use point cache in the near feature
November 4, 2007, 22:00 (GMT)

Mesh Deform Modifier
====================

The MeshDeform modifier can deform a mesh with another 'cage' mesh.
It is similar to a lattice modifier, but instead of being restricted
to the regular grid layout of a lattice, the cage mesh can be modeled
to fit the mesh better.

http://www.blender.org/development/current-projects/changes-since-244/modifiers/

Implementation Notes:
- OpenNL has been refactored a bit to allow least squares matrices to
be built without passing the matrix row by row, but instead with
random access. MDef doesn't need this actually, but it's using this
version of OpenNL so I'm just committing it now.
- Mean value weights for polygons have been added to arithb.c, a type
of barycentric coordinates for polygons with >= 3 vertices. This
might be useful for other parts of blender too.

November 4, 2007, 21:02 (GMT)
Implemented simple selfcollisions with use of OpenMP (WITH_BF_OPENMP = 'true' - for NEW compilers like gcc 4.2.0 and MSVC prof)
November 4, 2007, 19:41 (GMT)
A different approach for the new driver option: it now uses pose-space
instead of bone-space. This makes it visual easier to use. For the todo:
a large array of buttons for users to pick what kind of 'space' is used?

November 4, 2007, 17:14 (GMT)
New driver option for the poor suffering riggers:

"Rotation Difference"

This option, for Bones, allows the angle between two Bones to be
the driver for another Ipo channel. This angle now is hardcoded
based on the Bone-space orientation (without parenting rotation).

Thanks to nathan for poking and test!


November 4, 2007, 05:31 (GMT)
GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021