Revision 9cd76a6 by Joshua Leung November 6, 2007, 11:41 (GMT) |
== "Extend" Transform Mode for Action + NLA Editors == Peach Request: Now the Action and NLA editors have the "Extend" transform mode first seen in the Sequence Editor. Just use the EKEY to start transforming. It works like Grab, except it only moves the keyframes/side of NLA-strip that was on the same side of the current-frame marker as the mouse was when transform started. |
Revision f66aeb7 by Brecht Van Lommel November 6, 2007, 11:25 (GMT) |
Bugfix: Mesh deform modifier crashed when applied to lattices. |
Revision e2504c2 by Brecht Van Lommel November 6, 2007, 09:44 (GMT) |
Mesh Deform Modifier ==================== Added a button to invert the vertex group influence, to make blending between mdef and armature deform easier. |
Revision cbc941e by Daniel Genrich November 6, 2007, 09:44 (GMT) |
Merged pointcache from particles branch, but is not used in the moment |
Revision 47c6245 by Daniel Genrich November 6, 2007, 02:30 (GMT) |
Bugfix for wrong springs (resulted in weird behaviour), Implemented two speedups: One for small bending/wrinkle values (1/3 speedup), another speedup is that cloth get automatically in sleep mode but wakes up every frame ([quality-1]/quality speedup) |
Revision f1c6a69 by Campbell Barton November 5, 2007, 21:06 (GMT) |
sequencer snap was crashing when no last selected was available (own mistake) material names spelling was odd - HalveGreen -> HalfGreen |
Revision 8d10ab6 by Andrea Weikert November 5, 2007, 20:16 (GMT) |
== MSVC 7.1 projectfiles == - added missing CMP_crop.c |
Revision 873a26f by Daniel Genrich November 5, 2007, 19:29 (GMT) |
best part (file) was missing |
Revision 0a1be3e by Daniel Genrich November 5, 2007, 19:28 (GMT) |
Fun commit: I put some 3-liner verlet integrator in, to activate it, set clmd->sim_parms.solver_type in cloth_init to 1 - bugs in there |
Revision 63c5dbe by Brecht Van Lommel November 5, 2007, 18:44 (GMT) |
Bugfix: B-bones didn't work well with non-uniform scaling applied to them. The code to solve this is not too pretty, but don't know how to do it simpler, and at least it makes that stretchy spine work. |
Revision 7d70dd9 by Brecht Van Lommel November 5, 2007, 17:38 (GMT) |
Bugfix: Dual quaternions + armature modifier vgroup didn't work together correct. |
November 5, 2007, 17:27 (GMT) |
Tweaks I needed to get blender compiling on my new macbook running leopard. Kent |
November 5, 2007, 16:46 (GMT) |
Revision 7a6b3a6 by Daniel Genrich November 4, 2007, 22:20 (GMT) |
svn merge -r 12419:12478 https://svn.blender.org/svnroot/bf-blender/trunk/blender -- old cloth files with activated modifier won't work, please deactivate modifier before |
Revision 8c0968a by Daniel Genrich November 4, 2007, 22:11 (GMT) |
Kicked my own cache code, will use point cache in the near feature |
Revision 1b9d661 by Brecht Van Lommel November 4, 2007, 22:00 (GMT) |
Mesh Deform Modifier ==================== The MeshDeform modifier can deform a mesh with another 'cage' mesh. It is similar to a lattice modifier, but instead of being restricted to the regular grid layout of a lattice, the cage mesh can be modeled to fit the mesh better. http://www.blender.org/development/current-projects/changes-since-244/modifiers/ Implementation Notes: - OpenNL has been refactored a bit to allow least squares matrices to be built without passing the matrix row by row, but instead with random access. MDef doesn't need this actually, but it's using this version of OpenNL so I'm just committing it now. - Mean value weights for polygons have been added to arithb.c, a type of barycentric coordinates for polygons with >= 3 vertices. This might be useful for other parts of blender too. |
Revision 01d1926 by Daniel Genrich November 4, 2007, 21:02 (GMT) |
Implemented simple selfcollisions with use of OpenMP (WITH_BF_OPENMP = 'true' - for NEW compilers like gcc 4.2.0 and MSVC prof) |
Revision 044ae7f by Ton Roosendaal November 4, 2007, 19:41 (GMT) |
A different approach for the new driver option: it now uses pose-space instead of bone-space. This makes it visual easier to use. For the todo: a large array of buttons for users to pick what kind of 'space' is used? |
Revision f996607 by Ton Roosendaal November 4, 2007, 17:14 (GMT) |
New driver option for the poor suffering riggers: "Rotation Difference" This option, for Bones, allows the angle between two Bones to be the driver for another Ipo channel. This angle now is hardcoded based on the Bone-space orientation (without parenting rotation). Thanks to nathan for poking and test! |
Revision aa77442 by Hamed Zaghaghi November 4, 2007, 05:31 (GMT) |
GE Patch(#7684) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists. |
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