Revision 2c5287d by Joshua Leung October 29, 2007, 05:26 (GMT) |
Bugfix #7629: Version patch for Constraints Refactor I was getting called for too many cases. This was noticeable in the way the StretchTo constraint got reset on loading. |
Revision 7718b3d by Campbell Barton October 28, 2007, 22:27 (GMT) |
render stamp drawing is now done everywhere - (not just when saving images) separated stamp metadata and stamp draw functions. |
Revision 5f4323d by Daniel Genrich October 28, 2007, 19:12 (GMT) |
Revision 67f8ca0 by Daniel Genrich October 28, 2007, 19:07 (GMT) |
Fixed typo which resulted in jumping cloth when collisions where enabled, fixed collision list memory leak. Ready to put real collision detection/response in. |
Revision 47da281 by Campbell Barton October 28, 2007, 16:00 (GMT) |
sequencer strip selection didnt work well for verry thin strips. Improved the logic that deciedes when to select handles. |
Revision 04be929 by Joshua Leung October 28, 2007, 01:01 (GMT) |
Bugfix #7674: Making proxy from linked armature ruins local armature This was caused by an error I made when converting old code during the constraints recode 2. As a result, constraint subtargets got cleared, messing up proxies. (set_constraint_target didn't use to clear the subtarget of a constraint when passed NULL for the subtarget argument) |
Revision 5315f36 by Andrea Weikert October 27, 2007, 10:06 (GMT) |
== imagebrowser == * added support for .dds image files * added support for .int, .inta and .rgba image files == MSVC 7.1 project files == * added WITH_DDS to support .dds files when compiling with the project files by default * added the dds source files to imbuf project * also added CMP_glare, CMP_lensdist, CMP_tonemap nodes to nodes.vcproj |
Revision 0e94605 by Campbell Barton October 26, 2007, 22:38 (GMT) |
==Python API== layerMask access for pose bones, even though this is a Bone property, its much more convenient to add access from the poseBone, it also matches how the user interface works. |
Revision ddb8120 by Campbell Barton October 26, 2007, 22:11 (GMT) |
fix for msvc |
Revision 38e7c26 by Ken Hughes October 26, 2007, 20:04 (GMT) |
Replace ceilf()/floorf() with ceil()/floor() to fix VC7 compilation problems reported by Stephane Soppera. |
Revision 135b166 by Ken Hughes October 26, 2007, 19:53 (GMT) |
Python API ---------- Document Peter's fps_base attribute for scene rendering objects; also remove framesPerSecBase() method (preference is to add only attributes, and he did add fps_base attribute). |
Revision 2a2453d by Campbell Barton October 26, 2007, 15:32 (GMT) |
nodes from eechlo * glare * tonemap * lense distort * fast gauss blur http://projects.blender.org/tracker/?func=detail&atid=127&aid=7505&group_id=9 made fast gauss blur an option for the blur node rather then a separate node. |
Revision 4f72523 by Daniel Genrich October 26, 2007, 15:13 (GMT) |
Weekend commit: Enabled bounding box check for cloth again, but there's a bug in it (no collisions detected) |
Revision 83eba96 by Joshua Leung October 26, 2007, 11:37 (GMT) |
Whitespace commit |
Revision a61fb91 by Daniel Genrich October 26, 2007, 10:46 (GMT) |
Fixed compiling errors + introduced old speedup for springs again |
Revision ef85f6e by Campbell Barton October 26, 2007, 08:19 (GMT) |
==Python API== layerMask access for bone and armatures Window.PoseMode() similar to Window.EditMode() |
Revision f59a4c2 by Daniel Genrich October 25, 2007, 23:10 (GMT) |
Fixing some goal problem |
Revision 096a1e8 by Daniel Genrich October 25, 2007, 22:09 (GMT) |
Fixed all known crashers, still have to verify a few things, and compiling works on gxx too, now |
Revision f310214 by Daniel Genrich October 25, 2007, 21:17 (GMT) |
reverted part of cloth.c and modifier.c back to old code before switch to use "deform_only" modifier (not tested, needs cleanup but compiles) |
Revision fd98d38 by Campbell Barton October 25, 2007, 20:30 (GMT) |
fix for valgrind warning - strcpy was trying to copy to/from the same value (aparently this can corrupt the value in some cases) Fixed problem where hidden curve handles could still be transformed. |
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