Blender Git Commits

Blender Git "master" branch commits.

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Revision 2c5287d by Joshua Leung
October 29, 2007, 05:26 (GMT)
Bugfix #7629:

Version patch for Constraints Refactor I was getting called for too many cases. This was noticeable in the way the StretchTo constraint got reset on loading.
October 28, 2007, 22:27 (GMT)
render stamp drawing is now done everywhere - (not just when saving
images)
separated stamp metadata and stamp draw functions.

October 28, 2007, 19:12 (GMT)
October 28, 2007, 19:07 (GMT)
Fixed typo which resulted in jumping cloth when collisions where enabled, fixed collision list memory leak. Ready to put real collision detection/response in.
October 28, 2007, 16:00 (GMT)
sequencer strip selection didnt work well for verry thin strips.
Improved the logic that deciedes when to select handles.

Revision 04be929 by Joshua Leung
October 28, 2007, 01:01 (GMT)
Bugfix #7674: Making proxy from linked armature ruins local armature

This was caused by an error I made when converting old code during the constraints recode 2. As a result, constraint subtargets got cleared, messing up proxies.

(set_constraint_target didn't use to clear the subtarget of a constraint when passed NULL for the subtarget argument)
October 27, 2007, 10:06 (GMT)
== imagebrowser ==
* added support for .dds image files
* added support for .int, .inta and .rgba image files

== MSVC 7.1 project files ==
* added WITH_DDS to support .dds files when compiling with the project files by default
* added the dds source files to imbuf project
* also added CMP_glare, CMP_lensdist, CMP_tonemap nodes to nodes.vcproj

October 26, 2007, 22:38 (GMT)
==Python API==
layerMask access for pose bones, even though this is a Bone property, its much more convenient to add access from the poseBone, it also matches how the
user interface works.
October 26, 2007, 22:11 (GMT)
fix for msvc
Revision 38e7c26 by Ken Hughes
October 26, 2007, 20:04 (GMT)
Replace ceilf()/floorf() with ceil()/floor() to fix VC7 compilation problems
reported by Stephane Soppera.

Revision 135b166 by Ken Hughes
October 26, 2007, 19:53 (GMT)
Python API
----------
Document Peter's fps_base attribute for scene rendering objects; also remove
framesPerSecBase() method (preference is to add only attributes, and he did
add fps_base attribute).

October 26, 2007, 15:32 (GMT)
nodes from eechlo
* glare
* tonemap
* lense distort
* fast gauss blur

http://projects.blender.org/tracker/?func=detail&atid=127&aid=7505&group_id=9

made fast gauss blur an option for the blur node rather then a separate node.

October 26, 2007, 15:13 (GMT)
Weekend commit: Enabled bounding box check for cloth again, but there's a bug in it (no collisions detected)
Revision 83eba96 by Joshua Leung
October 26, 2007, 11:37 (GMT)
Whitespace commit
October 26, 2007, 10:46 (GMT)
Fixed compiling errors + introduced old speedup for springs again
October 26, 2007, 08:19 (GMT)
==Python API==
layerMask access for bone and armatures
Window.PoseMode() similar to Window.EditMode()

October 25, 2007, 23:10 (GMT)
Fixing some goal problem
October 25, 2007, 22:09 (GMT)
Fixed all known crashers, still have to verify a few things, and compiling works on gxx too, now
October 25, 2007, 21:17 (GMT)
reverted part of cloth.c and modifier.c back to old code before switch to use "deform_only" modifier (not tested, needs cleanup but compiles)
October 25, 2007, 20:30 (GMT)
fix for valgrind warning - strcpy was trying to copy to/from the same value (aparently this can corrupt the value in some cases)
Fixed problem where hidden curve handles could still be transformed.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021