Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5031 / 5574

October 25, 2007, 16:42 (GMT)
October 25, 2007, 15:23 (GMT)
==Curve Editing==
Curve select lasso and border didnt work with hide handles enabled.

Hiding handles was using the scene->selectmode variable, but looking at this now, I see there are places where selectmode is compared with
SCE_SELECT_VERTEX, EDGE, FACE etc. as well as being.
Better to use a global flag, same as G_DRAWFACES.
This is not good since anyone using this in the few days will have an invalid selectmode variable. simple way to fix is to change modes, so do_versions shouldnt be needed.

October 25, 2007, 15:19 (GMT)

Fix for pole target commit, broke blenderplayer compile.

October 25, 2007, 09:37 (GMT)
checkers being drawn as many glRects is slow when zoomed in, use
glPolygonStipple draw checkers.
October 24, 2007, 21:51 (GMT)
==UV/Image Window==
nice alpha grid drawing. dont follow image.
October 24, 2007, 19:25 (GMT)
[#7531] Linked Flat Faces doesn't work anymore

Modifier checks weren't done properly, so it fell into edge_flip instead.
October 24, 2007, 18:58 (GMT)
* Changing images in the UV view didnt work properly - reported as bug 7467 (own error, broke on UV in editmode conversion)
* when setting the face, images with alpha's will set the texface's alpha option.
* added a draw even to redraw view3d and uv/image view - so the Draw Faces button redraws properly.
* made a macro for checking if the object will draw with textures
* textured meshes in editmode only draw a selected face overlay (otherwise the entire mesh would get a plue tint wich isnt
nice for viewing textures), the selected highlight is still there, this is how Face/UV mode looked.
* Alpha clipping STILL had a case where it wasnt disabled and the interface had its alpha clipped, this should be fixed now.
October 24, 2007, 17:20 (GMT)
October 24, 2007, 17:13 (GMT)
Fixed some bugs in bounding volumes, still some crasher in new cloth modifier
October 24, 2007, 14:58 (GMT)

Pole Target for IK
==================

This adds an extra target to the IK solver constraint to define the
roll of the IK chain.

http://www.blender.org/development/current-projects/changes-since-244/inverse-kinematics/

Also fixes a crashes using ctrl+I to set an IK constraint on a bone
due to the recent constraints refactor.

October 24, 2007, 13:12 (GMT)
==Sequencer==
added an option to reload selected strip data (Alt+R - same as reloading images in the imaeg
viewer)
made the sequencer max memory limit 16gig for 64bit's.

Revision a9110ee by Matt Ebb
October 24, 2007, 12:42 (GMT)
* Adaptive QMC AO feature - "Adapt from speed vectors"

This is a new feature that can make using AO a lot more attractive when rendering
animations with vector blur. It uses the speed vector info calculated in the 'Vec'
speed vector pass, in order to reduce AO samples where pixels are moving more
quickly. There's not much point calculating all those AO samples when the result is
going to be smeared anyway, so you can save a bit of render time by doing
a more noisy render in those areas.


You can use this with a new slider in the Adaptive QMC settings 'Adapt Vec'. The
higher the value, the more aggressively it will reduce samples. 0.0 means no
reduction, and 1.0 reduces one sample per pixel of average displacement for that
pixel. 0.25 or so generally gives decent results, but it depends on how fast things
are moving.

Here's a demo (compare the final blurred result, and render times):
http://mke3.net/blender/devel/raytracing/adapt_speed_off2.jpg
http://mke3.net/blender/devel/raytracing/adapt_speed_on2.jpg

And a less contrived example, a short clip from macouno's 'petunia' bconf animation:
http://mke3.net/blender/devel/raytracing/petunia-adaptvec-noblur-h264.mov
http://mke3.net/blender/devel/raytracing/petunia-adaptvec-blur-h264.mov
October 24, 2007, 11:16 (GMT)
set the alpha value of text, so stamps are always visible in RGBA
images, (reported by basse)
Revision 2339eac by Joshua Leung
October 24, 2007, 10:03 (GMT)
PyConstraints Bugfixes (again!):

Files saved with PyConstraints with multiple targets crashed on load, as the targets didn't actually get saved.
October 24, 2007, 09:02 (GMT)
==Unfolder python script update==

Patch from Matthew Chadwick (celeriac) [#7603] fix for bug#7520
Replaced overlap detection code with code using Geometry.LineIntersect2D
October 24, 2007, 08:45 (GMT)
==Image Stamp - Patch by GSR==

When using non opaque background, some overlap lines appear
due to filling some pixel lines twice. Before it did not matter
as only opaque bg was allowed, and it even compacted the text
a bit. The fix spreads a bit the lines to overcome the issue.
As a plus no text should touch the top edge ever (slashes did,
for example).

Compare:
http://www.infernal-iceberg.com/blender/stamp-alpha-overlap.png
http://www.infernal-iceberg.com/blender/stamp-alpha-cleanup.png

October 23, 2007, 22:51 (GMT)
Patch by GSR #7628, I also added alpha for text background.
The list of changes (some are fixes):
- Properly horizontally centered tags in all fields (bug?).
- File area does not have trailing space and has leading "File " at
start instead (probably a bug).
- Small separation between to time related fields, space saving.
- Removed colons, for consistency and space saving again.
- Frame field is zero aligned for higher visual stability.
- Marker name shows a rarer name, "<none>" (using <> is typical for cases
in which there is nothing: <none>, <empty>, <blank>, etc).
- Top area for misc info that can be really long (file, note and render date).
- Bottom area for more constantly changing but short ones (marker, SMPTE,
frame, camera and scene).
- Only render date moves a line (when note field is not used), and frame one
moves if no SMPTE (still in same line, so no big jump), for extra visual
stability (marker is fixed, assuming most people would show frame and or
SMPTE).
- ISO 8601 date format for render date, localization independant.

Comparision images:
http://www.infernal-iceberg.com/blender/stamp-original.png
http://www.infernal-iceberg.com/blender/stamp-cleanup.png

October 23, 2007, 22:38 (GMT)
Another WIP commit. Building up bounding volume API
October 23, 2007, 21:31 (GMT)
bug fix, when opening blender with a file (by double clicking or from the command line) - the initial undo state would be set to the default scene.
So holding Ctrl+Z would go back to the default .B.blend rather then the file that the user opened.

October 23, 2007, 19:57 (GMT)
Unwrap menu (ukey) only in MESH edit mode, not all edit mode.
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