Revision f2cbe4e by Daniel Genrich October 25, 2007, 16:42 (GMT) |
Revision 5007d95 by Campbell Barton October 25, 2007, 15:23 (GMT) |
==Curve Editing== Curve select lasso and border didnt work with hide handles enabled. Hiding handles was using the scene->selectmode variable, but looking at this now, I see there are places where selectmode is compared with SCE_SELECT_VERTEX, EDGE, FACE etc. as well as being. Better to use a global flag, same as G_DRAWFACES. This is not good since anyone using this in the few days will have an invalid selectmode variable. simple way to fix is to change modes, so do_versions shouldnt be needed. |
Revision a9590ff by Brecht Van Lommel October 25, 2007, 15:19 (GMT) |
Fix for pole target commit, broke blenderplayer compile. |
Revision 86b3847 by Campbell Barton October 25, 2007, 09:37 (GMT) |
checkers being drawn as many glRects is slow when zoomed in, use glPolygonStipple draw checkers. |
Revision cbcaa31 by Campbell Barton October 24, 2007, 21:51 (GMT) |
==UV/Image Window== nice alpha grid drawing. dont follow image. |
Revision 1663720 by Martin Poirier October 24, 2007, 19:25 (GMT) |
[#7531] Linked Flat Faces doesn't work anymore Modifier checks weren't done properly, so it fell into edge_flip instead. |
Revision 6c54cd8 by Campbell Barton October 24, 2007, 18:58 (GMT) |
* Changing images in the UV view didnt work properly - reported as bug 7467 (own error, broke on UV in editmode conversion) * when setting the face, images with alpha's will set the texface's alpha option. * added a draw even to redraw view3d and uv/image view - so the Draw Faces button redraws properly. * made a macro for checking if the object will draw with textures * textured meshes in editmode only draw a selected face overlay (otherwise the entire mesh would get a plue tint wich isnt nice for viewing textures), the selected highlight is still there, this is how Face/UV mode looked. * Alpha clipping STILL had a case where it wasnt disabled and the interface had its alpha clipped, this should be fixed now. |
Revision 41b1505 by Daniel Genrich October 24, 2007, 17:20 (GMT) |
Revision 916cd17 by Daniel Genrich October 24, 2007, 17:13 (GMT) |
Fixed some bugs in bounding volumes, still some crasher in new cloth modifier |
Revision 30be716 by Brecht Van Lommel October 24, 2007, 14:58 (GMT) |
Pole Target for IK ================== This adds an extra target to the IK solver constraint to define the roll of the IK chain. http://www.blender.org/development/current-projects/changes-since-244/inverse-kinematics/ Also fixes a crashes using ctrl+I to set an IK constraint on a bone due to the recent constraints refactor. |
Revision 7922496 by Campbell Barton October 24, 2007, 13:12 (GMT) |
==Sequencer== added an option to reload selected strip data (Alt+R - same as reloading images in the imaeg viewer) made the sequencer max memory limit 16gig for 64bit's. |
October 24, 2007, 12:42 (GMT) |
* Adaptive QMC AO feature - "Adapt from speed vectors" This is a new feature that can make using AO a lot more attractive when rendering animations with vector blur. It uses the speed vector info calculated in the 'Vec' speed vector pass, in order to reduce AO samples where pixels are moving more quickly. There's not much point calculating all those AO samples when the result is going to be smeared anyway, so you can save a bit of render time by doing a more noisy render in those areas. You can use this with a new slider in the Adaptive QMC settings 'Adapt Vec'. The higher the value, the more aggressively it will reduce samples. 0.0 means no reduction, and 1.0 reduces one sample per pixel of average displacement for that pixel. 0.25 or so generally gives decent results, but it depends on how fast things are moving. Here's a demo (compare the final blurred result, and render times): http://mke3.net/blender/devel/raytracing/adapt_speed_off2.jpg http://mke3.net/blender/devel/raytracing/adapt_speed_on2.jpg And a less contrived example, a short clip from macouno's 'petunia' bconf animation: http://mke3.net/blender/devel/raytracing/petunia-adaptvec-noblur-h264.mov http://mke3.net/blender/devel/raytracing/petunia-adaptvec-blur-h264.mov |
Revision 14bbff6 by Campbell Barton October 24, 2007, 11:16 (GMT) |
set the alpha value of text, so stamps are always visible in RGBA images, (reported by basse) |
Revision 2339eac by Joshua Leung October 24, 2007, 10:03 (GMT) |
PyConstraints Bugfixes (again!): Files saved with PyConstraints with multiple targets crashed on load, as the targets didn't actually get saved. |
Revision f256299 by Campbell Barton October 24, 2007, 09:02 (GMT) |
==Unfolder python script update== Patch from Matthew Chadwick (celeriac) [#7603] fix for bug#7520 Replaced overlap detection code with code using Geometry.LineIntersect2D |
Revision 05768a3 by Campbell Barton October 24, 2007, 08:45 (GMT) |
==Image Stamp - Patch by GSR== When using non opaque background, some overlap lines appear due to filling some pixel lines twice. Before it did not matter as only opaque bg was allowed, and it even compacted the text a bit. The fix spreads a bit the lines to overcome the issue. As a plus no text should touch the top edge ever (slashes did, for example). Compare: http://www.infernal-iceberg.com/blender/stamp-alpha-overlap.png http://www.infernal-iceberg.com/blender/stamp-alpha-cleanup.png |
Revision 94dfb61 by Campbell Barton October 23, 2007, 22:51 (GMT) |
Patch by GSR #7628, I also added alpha for text background. The list of changes (some are fixes): - Properly horizontally centered tags in all fields (bug?). - File area does not have trailing space and has leading "File " at start instead (probably a bug). - Small separation between to time related fields, space saving. - Removed colons, for consistency and space saving again. - Frame field is zero aligned for higher visual stability. - Marker name shows a rarer name, "<none>" (using <> is typical for cases in which there is nothing: <none>, <empty>, <blank>, etc). - Top area for misc info that can be really long (file, note and render date). - Bottom area for more constantly changing but short ones (marker, SMPTE, frame, camera and scene). - Only render date moves a line (when note field is not used), and frame one moves if no SMPTE (still in same line, so no big jump), for extra visual stability (marker is fixed, assuming most people would show frame and or SMPTE). - ISO 8601 date format for render date, localization independant. Comparision images: http://www.infernal-iceberg.com/blender/stamp-original.png http://www.infernal-iceberg.com/blender/stamp-cleanup.png |
Revision 8bca9e5 by Daniel Genrich October 23, 2007, 22:38 (GMT) |
Another WIP commit. Building up bounding volume API |
Revision 5b0a79c by Campbell Barton October 23, 2007, 21:31 (GMT) |
bug fix, when opening blender with a file (by double clicking or from the command line) - the initial undo state would be set to the default scene. So holding Ctrl+Z would go back to the default .B.blend rather then the file that the user opened. |
Revision 7fc1297 by Martin Poirier October 23, 2007, 19:57 (GMT) |
Unwrap menu (ukey) only in MESH edit mode, not all edit mode. |
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