Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision f7cd7bc by Matt Ebb
September 24, 2007, 13:17 (GMT)
* Adaptive QMC ray shadow sampling wasn't working with transparent shadows - fixed.
September 24, 2007, 12:25 (GMT)
fix typo that broke compilation
Revision 4809597 by Joshua Leung
September 24, 2007, 12:14 (GMT)
== NLA Editor ==

Added some features to the NLA Editor that had previously only been added for the Action Editor.

* It is now possible to choose whether timing is displayed in Frames or Seconds like in many of the other Animation Editors. Use Ctrl-T or the View menu to change this.

* Autosnap behaviour from Action Editor is now also available for the NLA Editor. It was partially done in the previous commit (for transform). Use the new combo-box on the NLA Editor header (like the one on the Action Editor header) to set this.


* editaction.c: silenced a compiler warning from the previous commit related to a function which is no longer needed.
Revision c4860af by Joshua Leung
September 24, 2007, 11:29 (GMT)
== Action and NLA Editor Transform ==

I've refactored the Action and NLA Editor Transform tools to use the Transform System instead of setting up their own transform loops. This should have happened ages ago, but no-one got around to doing so.

* There are still a few bugs left to iron out of a few features, but on the whole it should work as well as it used to. These are: the values which get displayed when working with NLA-scaled actions may not all be correct yet; and the Time-Slide tool in the Action Editor is currently kindof broken.

* One of the main benefits of this work, is that it is now possible to use Numeric Input during Transforms.

* Also, a bug that meant that it was not possible to negatively scale keyframes in the Action Editor has been resolved.
September 24, 2007, 09:40 (GMT)
Made the remaining UV py scripts work with editmesh now.
DrawShadow option didnt check the final derived mesh had CD_MTFACE's can would crash when enabled with mirror modifier.

Revision adef239 by Matt Ebb
September 24, 2007, 03:03 (GMT)
* Changed the "Make Links -> To Scene..." menu to use a columned
popup menu - more manageable when you've got a lot of scenes.

Also changed an error message from using a popup menu to the proper
error() function with icon etc.
Revision 091d1e1 by Matt Ebb
September 24, 2007, 02:18 (GMT)
* Change/fix to texture comp node

Previously if the texture node was not connected directly as the
second input to a node like Mix, the size of the generated image
was initialised to 140x140, which is not that useful. It now is
initialised to the size of the render result if it exists, and if
not, the size of the scene render sizeX/sizeY.

This alleviates bug #7068, which is caused by the displace node
trying to get pixels from a texture node, where the texture node
doesn't contain pixels to cover the entire image (only 140x140)
but it's not really a bulletproof solution...
September 23, 2007, 22:02 (GMT)
bugfix - running scriptlinks did not initialize the armature weakref dict, thanks for finding caedes!

this bug is in 2.45 but can work around by setting it manually
---
import sys as pysys
try:
pysys.modules['__main__'].__arm_weakrefs
except:
pysys.modules['__main__'].__arm_weakrefs = {}
---

changed how draw modes work - when displaying textured meshes in editmode, only draw selected edges when "Edge Draw" is not enabled. this makes it easy to see the texture/mapping without edges getting in the way.
This means editmode can draw like UV/Face mode did when "Draw Edges" was disabled.

Also made the active vert/edge/face color themeable, still need to set the default to somthing other then pink.

September 23, 2007, 18:27 (GMT)
Dof Object - set the depth of field to an object - set in the camera edit panel but the distance is calculated on the camera object only so linked cameras work.
Alt+Period - sets active pivot

some tooltips didnt make much sense, edited a few.

September 23, 2007, 17:40 (GMT)
In the middle of switching to own collision detection, WIP commit (don't expect anything to work, but compile)
September 23, 2007, 17:26 (GMT)
== Sequencer / FFMPEG ==

Confused RGBA32 with RGBA.

September 23, 2007, 17:16 (GMT)
== Sequencer / FFMPEG ==

Updated to latest FFMPEG-version, which uses new swscaler.

September 23, 2007, 15:10 (GMT)
drawimage wasnt updating when shadow mesh was enabled
transform manipulator was shown in sculpt mode which is inconsistant sicne G key dosnt work and other painting modes have this disabled. - thanks theeth for finding this.
September 23, 2007, 14:05 (GMT)
== Sequencer / FFMPEG ==

Updating to latest FFMPEG version.

September 23, 2007, 14:04 (GMT)
== Sequencer / FFMPEG ==

Updated FFMPEG to latest version.

Since we now use swscaler, things should be a lot faster!

Please check on Big-Endian, if this still works!

September 23, 2007, 14:02 (GMT)
== Sequencer / FFMPEG ==

Updated FFMPEG to latest version. (And fixed some Tab-codes, that Emacs
didn't like in OPENEXR-related lines)

September 23, 2007, 13:52 (GMT)
fixing some compile problems with MSVC7.1/scons
* stupid misplacement of declaration
* replacing fmodf with fmod (fmodf not available with MSVC7.1 when compiling C-code)
* appending CXXFLAGS to CCFLAGS in tools/Blender.py to avoid linking errors with runtime library (/MT not set)
- jesterKing, could you please check if that's ok?
September 23, 2007, 13:00 (GMT)
added lasso selection for UV coords
September 23, 2007, 10:38 (GMT)
missing null check
September 23, 2007, 06:02 (GMT)
== Retopo ==

Changed some of the retopo functions to use doubles instead of shorts; this makes the transformation more accurate if the view is zoomed out far enough to have multiple vertices appear at the same pixel location.

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