Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 15, 2007, 10:43 (GMT)
added a transform panel to the UV/Image window - at the moment it sets UV and teh cursor location.
added a stap menu to the UV/Image window for snapping the selection and cursor.
reverted to drawing face dots in editmode when Limit Selection is enabled. even though its not needed for selection its consistent and dosnt look like modes are being changed.

September 14, 2007, 18:41 (GMT)
== imagebrowser ==
* activate imagebrowser for image node with CTRL+LMB on load button in image node.
September 14, 2007, 18:21 (GMT)
== imagebrowser ==
* fix for do_versions, bump correction of old imasel to all files including version 2.44
* refactoring of filtering code using indices instead of copying entries in filelist
* memleak fix.

September 14, 2007, 16:12 (GMT)
2D Cursor in UV window
this can be placed by the moused and used for transforming around.

still need numeric location input but no room left in the image panel.

September 14, 2007, 13:25 (GMT)
reverted Mesh Specials WKey menu.
Ctrl+V/E/F are still there but Andy and Ton requested this unchanged.

September 14, 2007, 11:39 (GMT)
changed how shading works in editmode

Texture Draw; no shading only textures (better for mapping work)
Shaded Draw; textured with shading (in editmode it used to be like solid draw mode)
ZClip Option; dont draw face center dots.

September 14, 2007, 06:46 (GMT)
* minor changes, edited some tooltips (exr half and zbuf were not that helpful)
* UV coord buttons overlapped others since merging uv/face and editmode.
* added some quad join and triangulate into the Ctrl+F face menu.
* active face cant be hidden anymore.


Revision 670611e by Kent Mein
September 13, 2007, 20:44 (GMT)
This should hopefully fix bug
[#7310] FluidSim Domain/Fluid from Duplicate Object Bug Monitor

patch provided by Genscher

Kent

September 13, 2007, 17:02 (GMT)
Selecting faces in editmode did not delimit seams as it does in Face/UV mode.
added this to editmode, only delimit seams if face selectmode is enabled.

Revision 8b458e8 by Kent Mein
September 13, 2007, 16:49 (GMT)
Bug spotted by genscher

fluidsimCopyMesh didn't actually do what it was suppose to.
(obvious cut and paste error)

Kent
Revision 56dba39 by Kent Mein
September 13, 2007, 14:33 (GMT)
This is patch [#6772] Background image drawing speedup
Thanks goto Matthew Plough (meestaplu)

I've tested it on linux with both an nvidia and an ATI card,
I've also tested it on a mac and solaris, as well as through a
remote display. So I think this one is pretty safe.
If it causes problems on older systems we can revert it
but I don't think we will have any issues with it.

Kent

Revision b034822 by Joshua Leung
September 13, 2007, 05:15 (GMT)
Some more tip->tail naming conversions for consistency in the UI.
Revision cea4524 by Kent Mein
September 12, 2007, 20:31 (GMT)
Updated make release so that it adds in python version info:

blender-2.44-linux-glibc2.5-x86_64.tar.bz2
is now:
blender-2.44-linux-glibc2.5-x86_64-py2.5.tar.bz2

I know know the same as scons builds but its cleaner with the Makefiles
this way. I could make it like the scons versions but will be more hackish

Kent

September 12, 2007, 10:35 (GMT)
Added UV face rotate and mirror to editmode and re arranged some of the editmode keys

The WKey menu was way too big and not well organized, re-arranged keys like this.

Ctrl+V - Vert Menu (remove doubles, smooth...)
Ctrl+E - Edge Menu - left as is
Ctrl+F - Face Menu - (flip normals, shading, Rotate and Mirror UV's/Colors)

Wkey menu only has subdivide in it now.

filesel.c - only show the relative paths option if the file is saved, (flag on by default caused the image to silently fail loading on my system, and gave permission errors on a users), also removed a warning.

Revision d1dcfd7 by Joshua Leung
September 12, 2007, 07:33 (GMT)
Renamed Root/Tip X/Y/Z buttons in Armature Editmode Transform Panel (NKEY) to Head/Tail for consistency with the rest of Blender.
Revision cbee573 by Matt Ebb
September 12, 2007, 03:27 (GMT)
* Small fix for a slowdown when rendering fully glossy (1.0)
reflecting/refracting materials with ray shadows. Fully glossy
materials get Full OSA on automatically, so extra redundant samples
were being calculated for the shadows. This has now been fixed by
reducing the shadow samples accordingly if Full OSA is on.

Thanks to Benjamin Thery who notified me of this!
September 12, 2007, 02:13 (GMT)
* added functions to copy between UV and vertex color layers.
* added CustomData_set_layer_active_index and CustomData_set_layer_render_index
since they did not accept values from CustomData_get_active_layer_index and CustomData_get_render_layer_index
* fixed some warnings
* made the colored edge in active face draw mode only display when texture mode enabled.

September 12, 2007, 01:56 (GMT)
more gcc 4.1.x warning cleanup:
applied MT_QueryAssert_patch.diff part of
patch [#6994] Fixing warnings: conversion from string constant to char *

Submitted by Renato Perini (mjordan).
Thanks, Renato!
September 12, 2007, 01:14 (GMT)
warning cleanup:
implicit declaration of function 'EM_add_data_layer'
September 12, 2007, 01:01 (GMT)
apply first part of patch #6994 - elbeem_warning_patch.diff

Fixing warnings: conversion from string constant to char *
This should make gcc 4.1.x a little happier.
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