Revision b2a8199 by Campbell Barton September 15, 2007, 10:43 (GMT) |
added a transform panel to the UV/Image window - at the moment it sets UV and teh cursor location. added a stap menu to the UV/Image window for snapping the selection and cursor. reverted to drawing face dots in editmode when Limit Selection is enabled. even though its not needed for selection its consistent and dosnt look like modes are being changed. |
Revision 427e063 by Andrea Weikert September 14, 2007, 18:41 (GMT) |
== imagebrowser == * activate imagebrowser for image node with CTRL+LMB on load button in image node. |
Revision ee6acc1 by Andrea Weikert September 14, 2007, 18:21 (GMT) |
== imagebrowser == * fix for do_versions, bump correction of old imasel to all files including version 2.44 * refactoring of filtering code using indices instead of copying entries in filelist * memleak fix. |
Revision 1bde4e3 by Campbell Barton September 14, 2007, 16:12 (GMT) |
2D Cursor in UV window this can be placed by the moused and used for transforming around. still need numeric location input but no room left in the image panel. |
Revision 6e38ff3 by Campbell Barton September 14, 2007, 13:25 (GMT) |
reverted Mesh Specials WKey menu. Ctrl+V/E/F are still there but Andy and Ton requested this unchanged. |
Revision 2a6f7c3 by Campbell Barton September 14, 2007, 11:39 (GMT) |
changed how shading works in editmode Texture Draw; no shading only textures (better for mapping work) Shaded Draw; textured with shading (in editmode it used to be like solid draw mode) ZClip Option; dont draw face center dots. |
Revision fcd2d30 by Campbell Barton September 14, 2007, 06:46 (GMT) |
* minor changes, edited some tooltips (exr half and zbuf were not that helpful) * UV coord buttons overlapped others since merging uv/face and editmode. * added some quad join and triangulate into the Ctrl+F face menu. * active face cant be hidden anymore. |
September 13, 2007, 20:44 (GMT) |
This should hopefully fix bug [#7310] FluidSim Domain/Fluid from Duplicate Object Bug Monitor patch provided by Genscher Kent |
Revision 256ebc1 by Campbell Barton September 13, 2007, 17:02 (GMT) |
Selecting faces in editmode did not delimit seams as it does in Face/UV mode. added this to editmode, only delimit seams if face selectmode is enabled. |
September 13, 2007, 16:49 (GMT) |
Bug spotted by genscher fluidsimCopyMesh didn't actually do what it was suppose to. (obvious cut and paste error) Kent |
September 13, 2007, 14:33 (GMT) |
This is patch [#6772] Background image drawing speedup Thanks goto Matthew Plough (meestaplu) I've tested it on linux with both an nvidia and an ATI card, I've also tested it on a mac and solaris, as well as through a remote display. So I think this one is pretty safe. If it causes problems on older systems we can revert it but I don't think we will have any issues with it. Kent |
Revision b034822 by Joshua Leung September 13, 2007, 05:15 (GMT) |
Some more tip->tail naming conversions for consistency in the UI. |
September 12, 2007, 20:31 (GMT) |
Updated make release so that it adds in python version info: blender-2.44-linux-glibc2.5-x86_64.tar.bz2 is now: blender-2.44-linux-glibc2.5-x86_64-py2.5.tar.bz2 I know know the same as scons builds but its cleaner with the Makefiles this way. I could make it like the scons versions but will be more hackish Kent |
Revision b2b3b01 by Campbell Barton September 12, 2007, 10:35 (GMT) |
Added UV face rotate and mirror to editmode and re arranged some of the editmode keys The WKey menu was way too big and not well organized, re-arranged keys like this. Ctrl+V - Vert Menu (remove doubles, smooth...) Ctrl+E - Edge Menu - left as is Ctrl+F - Face Menu - (flip normals, shading, Rotate and Mirror UV's/Colors) Wkey menu only has subdivide in it now. filesel.c - only show the relative paths option if the file is saved, (flag on by default caused the image to silently fail loading on my system, and gave permission errors on a users), also removed a warning. |
Revision d1dcfd7 by Joshua Leung September 12, 2007, 07:33 (GMT) |
Renamed Root/Tip X/Y/Z buttons in Armature Editmode Transform Panel (NKEY) to Head/Tail for consistency with the rest of Blender. |
September 12, 2007, 03:27 (GMT) |
* Small fix for a slowdown when rendering fully glossy (1.0) reflecting/refracting materials with ray shadows. Fully glossy materials get Full OSA on automatically, so extra redundant samples were being calculated for the shadows. This has now been fixed by reducing the shadow samples accordingly if Full OSA is on. Thanks to Benjamin Thery who notified me of this! |
Revision f6aa903 by Campbell Barton September 12, 2007, 02:13 (GMT) |
* added functions to copy between UV and vertex color layers. * added CustomData_set_layer_active_index and CustomData_set_layer_render_index since they did not accept values from CustomData_get_active_layer_index and CustomData_get_render_layer_index * fixed some warnings * made the colored edge in active face draw mode only display when texture mode enabled. |
Revision 59fe967 by Stephen Swaney September 12, 2007, 01:56 (GMT) |
more gcc 4.1.x warning cleanup: applied MT_QueryAssert_patch.diff part of patch [#6994] Fixing warnings: conversion from string constant to char * Submitted by Renato Perini (mjordan). Thanks, Renato! |
Revision 3740c30 by Stephen Swaney September 12, 2007, 01:14 (GMT) |
warning cleanup: implicit declaration of function 'EM_add_data_layer' |
Revision d61a7d7 by Stephen Swaney September 12, 2007, 01:01 (GMT) |
apply first part of patch #6994 - elbeem_warning_patch.diff Fixing warnings: conversion from string constant to char * This should make gcc 4.1.x a little happier. |
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