Revision 1d66563 by Robert Holcomb July 10, 2007, 02:06 (GMT) |
Committed patch fixing bug #6900. Math node now has reflective behavior. |
Revision 4f01085 by Joseph Eagar July 9, 2007, 20:42 (GMT) |
=ID Property update= ID Properties weren't being duplicated (by shift-D or any of the other duplication functions). So now ID properties are duplicated in the main copy_libblock function, which (as far as I can check) covers all ID-contained ID properties. I also updated the constraint system to copy pyconstraint ID properties on shift-D. This would probably be a good thing to add to the stable branch, btw. |
Revision dfa6e0b by Campbell Barton July 9, 2007, 17:33 (GMT) |
bugfix's for 6917 and 6913 - Both were because I forgot to check all other selected meshes for faceUV's Also made image_auto_layout.py use blenders internal boxpacking rather then the slower python one. |
July 9, 2007, 16:17 (GMT) |
Was a missing -DWITH_FFMPEG here so I added it. Kent |
Revision 1d1faac by Ken Hughes July 9, 2007, 16:03 (GMT) |
Bug #6924: Add WITH_FFMPEG compilation switch when WITH_BF_FFMPEG is true for scons. Can someone verify that other build systems are also including this? |
Revision db2cc09 by Ken Hughes July 7, 2007, 17:33 (GMT) |
Correct comments in example for Python Ipo module doc. Remove redundant description of yafrayGIMethod in Python Render module doc. |
Revision 71550bd by Erwin Coumans July 6, 2007, 20:29 (GMT) |
removed "btHingeConstraint::" prefix, in btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA); |
July 6, 2007, 18:20 (GMT) |
I cleaned up make release a little bit, now its not hard coded if it trys to do a static build or not. It uses the same vars that decide if your building a static blender to determine if it should make a static package. I also found a typo on OSX for make release and thats fixed now Kent |
Revision 9116a62 by Joshua Leung July 6, 2007, 09:59 (GMT) |
== Action Editor Bugfixes == Resolved Issues: * My drawing cleanup commit the other day broke shapekey keyframe selection - was using wrong filter for Action Editor data * Removed the old hack to limit vertical scrolling so that shapekeys were visible. It wasn't really needed anymore, and was causing problems with HomeKey. Unresolved Issues: * Vertical placement of sliders is slightly off * In a test file I obtained, shapekey sliders don't work immediately after the file is loaded. |
Revision fb622c7 by Erwin Coumans July 6, 2007, 04:45 (GMT) |
//someone reversed axle direction conventions inside Bullet (axle winding), so need to compensate to keep game blender vehicles working the same. |
Revision f256efd by Erwin Coumans July 6, 2007, 04:30 (GMT) |
fixed issue with kinematic objects |
Revision 376be52 by Erwin Coumans July 6, 2007, 03:12 (GMT) |
synchronized to latest version of Bullet. added btConeTwistConstraint (useful for ragdolls etc) |
Revision cff039b by Campbell Barton July 5, 2007, 11:28 (GMT) |
Ipo doc correction thanks to kempoller |
Revision fced2b2 by Andrea Weikert July 4, 2007, 19:29 (GMT) |
== MSVC 7.1 project files == - removed unused project keymaker |
Revision d846d9d by Joshua Leung July 4, 2007, 07:07 (GMT) |
Bugfix: 'Random' crashes after duplicating bones This commit should fix some seemingly random crashes broken and I have been experiencing while editing armatures. A backtrace revealed that autosave was choking on the PoseChannels that didn't have a Bone assigned to them. This was caused by the bone duplication code making a new PoseChannel for a duplicated bone, but that new bone not getting assigned to the PoseChannel yet, as the user was still in EditMode. |
Revision 727216f by Campbell Barton July 3, 2007, 16:04 (GMT) |
was missing a decref and leaking ram when building the static particle list |
Revision 3904e29 by Juho Vepsalainen July 3, 2007, 14:49 (GMT) |
Fix for bug #6907: Compile was broken due to two variable names being inappropriate. I renamed them fixing the issue. |
Revision 4e1fcd4 by Joshua Leung July 3, 2007, 11:53 (GMT) |
Icons Bugfix: Remove a single annoying 1x16 unwanted pixel column from one of the icons I added earlier today. |
Revision b5db6b0 by Juho Vepsalainen July 3, 2007, 11:39 (GMT) |
"Render to image editor" to render to Buttons Window as the last alternative: "Render to image editor" renders to Buttons Window only if no other suitable windows are available. Other window types are prioritized before Buttons Window. |
July 3, 2007, 07:39 (GMT) |
* Added a bit more 'padding' around the node sockets, so there's a larger area to drop the noodle connection on. This helps a lot when working with lots of nodes and the view zoomed out to maximum. |
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