Revision 769615a by Nathan Letwory May 25, 2007, 17:32 (GMT) |
* playback of image sequence now also for OpenEXR images (but not multilayer). |
Revision 6849af7 by Nathan Letwory May 25, 2007, 17:11 (GMT) |
* fix for #6714 - don't handle images with ffmpeg, blender knows itself perfectly fine how to do that. This fix is done as per Qt handling (skip non-Qt files). |
Revision f231bd0 by Campbell Barton May 25, 2007, 16:43 (GMT) |
Many long standing memory leaks fixed in the BPY api. Data from Armature.c and logic.c still leaks. Mostly todo with PyList_Append adding a refcount and the bpython api not decrefing. Also added some features needed to fix a bug in mesh_clean.py (ob.pinShape and ob.activeShape) |
Revision a21f829 by Joshua Leung May 25, 2007, 11:48 (GMT) |
Bugfix #6735: Removed the error that showed up when trying to paste a pose onto protected proxy bones. By definition, you shouldn't be able to keyframe/pose protected proxy bones, but nothing obeys that currently. |
Revision 810867b by Joshua Leung May 25, 2007, 11:14 (GMT) |
'Hack' to fix bug #6718: The Outliner didn't refresh after adding loading a new image from disk for use as an image texture. |
Revision 1f3d1b1 by Juho Vepsalainen May 25, 2007, 06:08 (GMT) |
Fixed following issues: *if a vertex group was renamed in the outliner, the name was not updated correctly in visible buttons window *certain buttons in Render panel didn't update other buttons windows in case their value was changed *same goes for Logic context of the Buttons Window *also cleaned up unnecessary code from Logic context and made Timer field to work correctly when pressed with left mouse button |
Revision 0f2ce08 by Joseph Eagar May 24, 2007, 23:02 (GMT) |
BMesh Branch Got the drawing stuff for editmode to work a little better. There is a problem where the transparent overlay for non-backbuffered select in solid mode isn't drawing transparent. I need to find a way to force opengl vertex arrays to draw transparent. Generalized the new opengl vertex array drawing API a little bit. Added drawEditVerts/FacePoints to DerivedMesh. Note that the opengl vertex array system is an optional thing that DerivedMeshes can use, the actual DerivedMesh drawing stuff is still used for drawing. Also got non-backbuffered vertex select to work. Wahoo! Unfortunately the code for bmesh to work with transforms isn't working, despite being one of the first things I converted. |
Revision 617200a by Ken Hughes May 24, 2007, 15:00 (GMT) |
Python API ========== Bugfix #6682: some Mesh.Primitive default values didn't match UI values. |
Revision f917cb0 by Joseph Eagar May 24, 2007, 03:21 (GMT) |
BMesh Branch =Drawing Update= Edges are now drawn in editmode. Still haven't started recoding the findnearest stuff yet, so nothing is selectable. Also the derivedmesh backend for bmesh is being remade every frame for some reason; since it uses opengl vertex arrays this is actually slower then before. Need to track down just what is remaking the derivedmesh each frame :/ |
Revision c60f006 by Joseph Eagar May 24, 2007, 02:44 (GMT) |
BMesh Branch =Typo Fix= Case error in spelling of BLI_GHash.h, should be BLI_ghash.h. |
Revision be53487 by Joseph Eagar May 24, 2007, 01:08 (GMT) |
BMesh Branch =Drawing Updates= Bmesh editmode now draws solid faces and (non-selectable) vertex points. Object mode now draws correctly. There's still some bugs though, especially in the conversion of vertex normals. |
Revision 390526f by Martin Poirier May 23, 2007, 23:09 (GMT) |
=== Bugfix === [ #6690 ] Shift and widget translation cause an uncontrolled move in side or front view There was a tentative fix for that earlier, but the limit used was too low. This fixes it and ensures sane output. |
Revision 9bf34ef by Joseph Eagar May 23, 2007, 19:09 (GMT) |
Didn't realize that the editmesh*** files in src/ were still there. |
Revision 0907a0d by Ton Roosendaal May 23, 2007, 15:27 (GMT) |
Bugfix #6739 Vector blur error in Ztransp: sometimes black lines (on edges) appeared, which didn't get blurred away. Caused by zero-init of speed vectors in sample buffers. (Zero speed -> no motion). Error in Blender since vblur was added. |
Revision 80914f2 by Joshua Leung May 23, 2007, 09:21 (GMT) |
== Action Editor == Now Action/IPO-Curve/Constraint Channels draw so that they open downwards. The only noticeable differences are that when expanding/collapsing channels, all the channels above won't get shunted out of the way again. Also, on loading some older files, all the channels may be out of view (TODO: make version patch for this...) |
Revision 2a63a47 by Joshua Leung May 23, 2007, 04:42 (GMT) |
== OOPS Editor == Hardly anyone uses it, so until now, no-one has noticed that selection is broken. Just a simple variable typo caused bug #6738. Fixed. |
Revision f7c3e24 by Nathan Letwory May 22, 2007, 23:15 (GMT) |
* Applying [ #6730 ] Fixing in-Blender displaying of GE bitmap text by Mal Duffin (mal_CanDo) |
Revision 475d4ce by Nathan Letwory May 22, 2007, 22:20 (GMT) |
* svn+ssh test |
Revision 41bc6f0 by Joseph Eagar May 22, 2007, 20:03 (GMT) |
Part two of branch creation: add new files |
Revision c23e44b by Joseph Eagar May 22, 2007, 19:57 (GMT) |
Creation of BMesh branch. Note: this is NOT usable. It does compile, but the massive derivedmesh/mesh DNA changes have just begun, and wacky things may befall the uninitiated :) . Current status: Editmesh code is now completely gone. All references to editmesh functions have either been rewritten or commented out with //EDITBMESHGREP to enable easy grepping of things left to do. Mesh DNA has been changed to handle ngons with two new structures, MLoop and MPoly (MFace is deprecated). Old files are converted on load in do_versions(), however this is a little buggy. Changes to DerivedMesh have also been made; all the MFace functions are still there, but in addition functions for dealing with MPolys and MLoops has been added. No functionality for bmesh have been made other then the bare basic derivedmesh/conversion stuff, and even those are still incomplete/buggy. |
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