Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 25, 2007, 17:32 (GMT)
* playback of image sequence now also for OpenEXR images (but not multilayer).
May 25, 2007, 17:11 (GMT)
* fix for #6714
- don't handle images with ffmpeg, blender knows itself perfectly fine how to do that. This fix is done as per Qt handling (skip non-Qt files).
May 25, 2007, 16:43 (GMT)
Many long standing memory leaks fixed in the BPY api.

Data from Armature.c and logic.c still leaks.

Mostly todo with PyList_Append adding a refcount and the bpython api not decrefing.

Also added some features needed to fix a bug in mesh_clean.py (ob.pinShape and ob.activeShape)

Revision a21f829 by Joshua Leung
May 25, 2007, 11:48 (GMT)
Bugfix #6735:

Removed the error that showed up when trying to paste a pose onto protected proxy bones. By definition, you shouldn't be able to keyframe/pose protected proxy bones, but nothing obeys that currently.
Revision 810867b by Joshua Leung
May 25, 2007, 11:14 (GMT)
'Hack' to fix bug #6718:

The Outliner didn't refresh after adding loading a new image from disk for use as an image texture.
May 25, 2007, 06:08 (GMT)
Fixed following issues:
*if a vertex group was renamed in the outliner, the name was not updated
correctly in visible buttons window
*certain buttons in Render panel didn't update other buttons windows in
case their value was changed
*same goes for Logic context of the Buttons Window
*also cleaned up unnecessary code from Logic context and made Timer
field to work correctly when pressed with left mouse button
Revision 0f2ce08 by Joseph Eagar
May 24, 2007, 23:02 (GMT)
BMesh Branch

Got the drawing stuff for editmode to work a little better.
There is a problem where the transparent overlay for
non-backbuffered select in solid mode isn't drawing
transparent. I need to find a way to force opengl vertex
arrays to draw transparent.

Generalized the new opengl vertex array drawing API a
little bit. Added drawEditVerts/FacePoints to
DerivedMesh. Note that the opengl vertex array system is
an optional thing that DerivedMeshes can use, the actual
DerivedMesh drawing stuff is still used for drawing.

Also got non-backbuffered vertex select to work. Wahoo!
Unfortunately the code for bmesh to work with transforms
isn't working, despite being one of the first things I
converted.
Revision 617200a by Ken Hughes
May 24, 2007, 15:00 (GMT)
Python API
==========
Bugfix #6682: some Mesh.Primitive default values didn't match UI values.

Revision f917cb0 by Joseph Eagar
May 24, 2007, 03:21 (GMT)
BMesh Branch

=Drawing Update=
Edges are now drawn in editmode. Still haven't started
recoding the findnearest stuff yet, so nothing is
selectable.

Also the derivedmesh backend for bmesh is
being remade every frame for some reason; since it uses
opengl vertex arrays this is actually slower then before.
Need to track down just what is remaking the derivedmesh each
frame :/
Revision c60f006 by Joseph Eagar
May 24, 2007, 02:44 (GMT)
BMesh Branch
=Typo Fix=
Case error in spelling of BLI_GHash.h, should be BLI_ghash.h.
Revision be53487 by Joseph Eagar
May 24, 2007, 01:08 (GMT)
BMesh Branch
=Drawing Updates=

Bmesh editmode now draws solid faces and (non-selectable) vertex points. Object mode now draws correctly. There's still some bugs though, especially in the conversion of vertex normals.
May 23, 2007, 23:09 (GMT)
=== Bugfix ===

[ #6690 ] Shift and widget translation cause an uncontrolled move in side or front view

There was a tentative fix for that earlier, but the limit used was too low. This fixes it and ensures sane output.
Revision 9bf34ef by Joseph Eagar
May 23, 2007, 19:09 (GMT)
Didn't realize that the editmesh*** files in src/ were still there.
May 23, 2007, 15:27 (GMT)
Bugfix #6739

Vector blur error in Ztransp: sometimes black lines (on edges) appeared,
which didn't get blurred away. Caused by zero-init of speed vectors in
sample buffers. (Zero speed -> no motion).

Error in Blender since vblur was added.

Revision 80914f2 by Joshua Leung
May 23, 2007, 09:21 (GMT)
== Action Editor ==

Now Action/IPO-Curve/Constraint Channels draw so that they open downwards. The only noticeable differences are that when expanding/collapsing channels, all the channels above won't get shunted out of the way again. Also, on loading some older files, all the channels may be out of view (TODO: make version patch for this...)
Revision 2a63a47 by Joshua Leung
May 23, 2007, 04:42 (GMT)
== OOPS Editor ==

Hardly anyone uses it, so until now, no-one has noticed that selection is broken. Just a simple variable typo caused bug #6738. Fixed.
May 22, 2007, 23:15 (GMT)
* Applying [ #6730 ] Fixing in-Blender displaying of GE bitmap text by Mal Duffin (mal_CanDo)
May 22, 2007, 22:20 (GMT)
* svn+ssh test
Revision 41bc6f0 by Joseph Eagar
May 22, 2007, 20:03 (GMT)
Part two of branch creation: add new files
Revision c23e44b by Joseph Eagar
May 22, 2007, 19:57 (GMT)
Creation of BMesh branch. Note: this is NOT usable. It does compile, but the massive derivedmesh/mesh DNA changes have just begun, and wacky things may befall the uninitiated :) .

Current status: Editmesh code is now completely gone. All references to editmesh functions have either been rewritten or commented out with //EDITBMESHGREP to enable easy grepping of things left to do.

Mesh DNA has been changed to handle ngons with two new structures, MLoop and MPoly (MFace is deprecated). Old files are converted on load in do_versions(), however this is a little buggy.

Changes to DerivedMesh have also been made; all the MFace functions are still there, but in addition functions for dealing with MPolys and MLoops has been added.

No functionality for bmesh have been made other then the bare basic derivedmesh/conversion stuff, and even those are still incomplete/buggy.
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