Revision b711bf1 by Joshua Leung May 5, 2007, 09:31 (GMT) |
Bugfix (reported on BA forums): Blender crashed when the Armature Modifier was supplied with the name of a Vertex Group which did not have any verts assigned to it. |
Revision 66ffd1d by Campbell Barton May 5, 2007, 06:09 (GMT) |
more epy doc updates added a constant dict "Blender.Object.IpoKeyTypes" to pass to ob.insertIpoKey(keytype), previously these constants were not documented well and added to Blender.Object directly |
Revision df8cb37 by Joshua Leung May 5, 2007, 05:10 (GMT) |
AutoKey Avail was also not working correctly for Object with ObActions. |
Revision 554e2fe by Joshua Leung May 5, 2007, 04:46 (GMT) |
Quite a few bugfixes: * Constraint sliders in Action Editor didn't update buttons window * Homekey in IPO Editor didn't respect scaling. * With Preview Range set, using the SKEY and EKEY hotkeys in the Timeline to change the extents of it, resulted to the NLA editor not being refreshed. (Note: I haven't actually seen this happening) * Keyframing options 'Avail' and 'Needed' didn't work for Objects when they had an ObAction. The problem was that the code assumed that the object had an ipo-block associated with it, but that is not the case when you have an Object Action for that object. |
Revision 610fca2 by Campbell Barton May 5, 2007, 03:35 (GMT) |
updated epydocs |
Revision e73fc76 by Ken Hughes May 4, 2007, 16:59 (GMT) |
Fix gcc warning about implicit declaration of function �??object_data_is_libdata' |
May 4, 2007, 16:36 (GMT) |
Fix for bug #6629 - modifiers and vertex-parenting I have changed the vertex parenting code to use the derivedFinal mesh rather than derivedDeform; this gives the result after all modifiers have been applied, rather than the result up to the first non-deforming modifier as it did before. Since the derivedFinal mesh can have more than one vertex corresponding to a single vertex in the base mesh, the average of all such vertices is used. |
May 4, 2007, 15:58 (GMT) |
Stupid fix... Back when I introduced new env vars for what targets to build, the definitions file had different names from the Makefiles, so these two were broken. WITH_BF_BLENDERGAMEENGINE WITH_BF_BLENDERPLAYER Fixed now. Kent |
Revision c494a76 by Ken Hughes May 4, 2007, 13:53 (GMT) |
Python API ---------- Correct some typos. |
Revision 2e8f8bf by Joshua Leung May 4, 2007, 11:35 (GMT) |
Curves in Editmode: HKEY and Shift HKEY are used to change the handle type of curve control points in the IPO and Action Editors, and also for curves in the 3d view until recently. This commit reverses the hotkey changes in: http://projects.blender.org/pipermail/bf-blender-cvs/2007-May/009879.html For curves, I've changed the show/hide points hotkeys to: * Ctrl Alt HKEY == Hide Point(s) * Alt HKEY == Show All Points These aren't optimal, but at least there are usable hotkeys for this for now. Before, there had been a long-standing hotkey conflict. Better hotkeys can be designed as part of 2.5 work. |
Revision d0d7581 by Brecht Van Lommel May 4, 2007, 09:17 (GMT) |
Fix SSS panel docking. Didn't seen to go well with a clean .B.blend. Replace the R,G,B sliders with a color button, patch by Matt, thanks! |
Revision 2889979 by Joshua Leung May 4, 2007, 07:26 (GMT) |
Hopefullly this commit shall resolve the issues drawing issues I saw with the Action Editor IPO-Curve channel names on a computer with an Intel G965 Express graphics card. |
Revision 7bd69ef by Campbell Barton May 4, 2007, 03:23 (GMT) |
added access to SSS settings in Python buttons_shading.c - 2 tooltips elaborated |
Revision 3a8c6c8 by Brecht Van Lommel May 3, 2007, 21:37 (GMT) |
Subsurface scattering: Documentation on the settings, known limitations and implementation info can be found here: http://www.blender.org/development/current-projects/changes-since-243/subsurface-scattering/ |
Revision 4ec6f1b by Nicholas Bishop May 3, 2007, 19:39 (GMT) |
== Sculpt Mode == Fixed bug #6631, Sculpt Tool don't works correctly on a mesh with Armature modifier * Modified the calculation of projected (2D) vertex locations to use deformed vertex locations when appropriate |
Revision 674f23c by Nicholas Bishop May 3, 2007, 19:11 (GMT) |
== Sculpt Mode == Fixed bug #6639 ] Sculpt mode clearing brush texture causes a crash (null pointer) * Added code to clear the brush texture preview (used for propset) when deleting a brush texture * Added a check in tex_strength() for an empty (NULL) texture slot to prevent the crash |
Revision c719494 by Juho Vepsalainen May 3, 2007, 15:10 (GMT) |
== UV/Image Editor == Patch #6570. This patch adds color and alpha selectors to Image -> "New..." dialog. |
Revision 7c5c0db by Joshua Leung May 3, 2007, 10:50 (GMT) |
== Insert-Key Menu for Textures == Two minor naming tweaks: * Cloud -> Clouds * DistNoise -> DistortedNoise |
Revision 873cba2 by Joshua Leung May 3, 2007, 10:31 (GMT) |
Armature Drawing Tweak: I've always found it hard to see the armature bones in 'Line' mode that don't have any constraints/ik/keyframes/etc. colour indications as they were set to the colour of the background. This tweak makes these particular bones draw slightly darker than the minor-gridlines in the 3d-view, but not as dark as the major gridlines. |
Revision 31f429a by Joshua Leung May 3, 2007, 10:19 (GMT) |
== IPO Editor - Scaled IPOs == Last few bits and pieces - transforms should now work correctly with scaled IPO's now. |
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