Revision 165da40 by Joshua Leung May 3, 2007, 07:26 (GMT) |
== IPO Editor - IPO Scaling == Cleanups of code for this. Just removed un-necesarry checks. |
Revision d508bc0 by Joshua Leung May 3, 2007, 06:55 (GMT) |
Bugfix #6624: When the databrowser was used for displaying available IPO-blocks, when called from the IPO-editor header, only Object IPO blocks were shown. This bug has apparently been around for quite a few releases, probably due to few people using this feature (it only occurs on files with > 60 IPO-blocks of one type, and only when you try to reassign ipo-blocks too). |
Revision 98d797f by Campbell Barton May 3, 2007, 00:06 (GMT) |
Update to svg import from JMS 0.5.9d : - 2007/4/5 - when a svg file containts several curves they can be imported in separate object. - managment of paths' name when paths are imported as separate curves. - a menu was added to select between separate or joined curves - management of colors 0.5.9e : - 2007/4/7 - corrected a scale problem that only appears when one uses beveldepth - in separate curve option, name is also given to the curve data - added the list of svg's color names (147) and modified the color's method to work with. 0.5.9h : - 2007/5/2 - script was updated with the modifs by cambo - removed all debug statements - correction of a zero division error in the calc_arc function. |
Revision b0852be by Campbell Barton May 2, 2007, 23:45 (GMT) |
bug fixed when calculating animation bone offsets |
Revision 180d584 by Nathan Letwory May 2, 2007, 16:45 (GMT) |
Ortho type of camera is now also controlled by CAM_LENS ipo. |
Revision 98bdbab by Campbell Barton May 2, 2007, 03:33 (GMT) |
rewrote most of this script. * Export edges instead of faces * dont export fgon edges * export all objects (not just active) including Dupli Objects and static particles * use PupBlock rather then a gui that uses a window. * write the file normaly rather then redirecting stdout |
Revision a8756ba by Campbell Barton May 2, 2007, 01:40 (GMT) |
missed out with 2 active layers that should be active_rnd |
Revision d723526 by Campbell Barton May 2, 2007, 00:49 (GMT) |
PyAPI, Mesh.c - added renderColorLayer and renderUVLayer to the mesh buttons_editing.c - use icons for mesh viewport layer/render layer |
Revision c24aa10 by Campbell Barton May 2, 2007, 00:01 (GMT) |
Made it so blender has an active render layer for Uv and Vertex color mesh layers. This means changing the active UV/VCol layers wont change what renders. needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer. boxpack2d.py - redoen in C now, dont need python version. |
Revision 0b0f0b0 by Martin Poirier May 1, 2007, 23:03 (GMT) |
== Bug Fixes == [ #6620 ] Problems to select faceloops in Select Only Visible mode [ #6131 ] Vertex snapping broken in shaded face + edge select mode Second bug was already "fixed", but that caused the other problem. Forced me to look more deeply into it find the real cause. So, faceloop problem is fixed by revert, the other is fixed by drawing vertice selection colors when in transform (previously was only when vert select was on). |
Revision aa7d710 by Juho Vepsalainen May 1, 2007, 14:37 (GMT) |
Log: This commit fixes following issues: * Undo push of "deselect" does not work correctly with curves. [#6632] * Hotkey (h) does not work correctly with curves. [#6633] * If control points are hidden partially (not all are hidden at once), curve object is not hidden. [#6633] Issue regarding the way curve objects are shown in the object mode when they are hidden remains to be solved. [#6633] First commit! |
Revision ab77b4a by Campbell Barton May 1, 2007, 09:40 (GMT) |
uvcalc_smart_project.py - fixed error in rare cases. xfig_export.py - NMesh to Mesh, minor improvements/cleanup. unweld.py - fixed error when a vert had no faces, also some small speedups and changes. |
Revision a616380 by Campbell Barton May 1, 2007, 06:57 (GMT) |
header_filesel - pressing buttons made the file select header title change color. scripttemplate_object_edit.py - new script template for objects. |
Revision e81471f by Campbell Barton May 1, 2007, 00:30 (GMT) |
fix for adding a 0,0,0 dummy vertex, pointed out in [ #6607 ] |
Revision 286eb35 by Campbell Barton May 1, 2007, 00:01 (GMT) |
tweaks to fly mode. * acceleration made it a bit fast. halved the speed. * holding shift make mouse wheel effect 1/10th as well as MMB mouse panning. |
Revision 3648d5e by Campbell Barton April 30, 2007, 23:06 (GMT) |
own mistake, typo in checking mface's selection |
Revision c409976 by Willian Padovani Germano April 30, 2007, 19:20 (GMT) |
Really minor updates related to code I wrote for the Cast modifier: - modifier.c: moved a check out of a loop, removed an unneeded var, made a couple cosmetic changes. - DNA_modifier_types.h: added parentheses to cast and smooth modifier defines that used bit-shifting (like 1<<1, etc.). Note: realized they were needed when I tried to use "flag &= ~MOD_CAST_Z" in modifier.c. Since MOD_CAST_Z is #defined as 1<<3, ~MOD_CAST_Z ended up as ~1<<3 while I wanted ~(1<<3). There are other places in that header file and others in Blender where it'd be safer to add the parentheses... - Updated the epydoc documentation for the features added by Ben Batt to the cast modifier; fixed small typo in API_intro.py. BTW, thanks Ben Batt (artificer) for checking, improving with a couple features and committing these modifiers :). |
April 30, 2007, 16:49 (GMT) |
Patch #6192 - Wave Modifier Option to move verts along normals This patch adds an option to the wave modifier to displace along the normals of the base mesh, rather than in the local Z direction. Thanks to Michael Fox (mfoxdoggg) for the patch! |
April 30, 2007, 15:20 (GMT) |
Patch #6582 - Weight groups in the wave modifier This patch adds vertex group functionality to the wave modifier, allowing the user to specify a vertex group with which to modulate the wave deformation. Thanks to Michael Fox (mfoxdoggg) for the patch! |
Revision 8355326 by Campbell Barton April 30, 2007, 08:00 (GMT) |
Scene.c - scene.objects.context how dosnt include hidden objects editview.c - deselect all ignores restricted objects headerbuttons.c - removing a material didnt redraw the 3d view vpaint.c - disable vpaint for mesh libdata as well as object libdata |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021