Revision 873b83c by Ken Hughes April 1, 2007, 03:58 (GMT) |
Python API ---------- Replace extern declarations for IDProp types with header include. |
Revision 6057fc7 by Ton Roosendaal March 31, 2007, 18:18 (GMT) |
Bugfix: Freeing memory for node typedefinitions should be not in usiblender.c (that is for UI-only stuff) but in kernel. |
Revision bf8bb77 by Ken Hughes March 31, 2007, 15:31 (GMT) |
Python API ---------- Change deprecation printfs to print warning once instead of everytime the deprecated method is called. Also commented out deprecation warnings for code which will eventually be replaced by experimental Blender.Main/bpy module. |
Revision 417498a by Campbell Barton March 31, 2007, 12:23 (GMT) |
added multilayer vertexColor support to fbx and removed videoscape_export.py |
Revision 71843bf by Campbell Barton March 31, 2007, 11:19 (GMT) |
Updating JMS's SVG Importer script from 0.5.6 to 0.5.9b Changelog 0.5.7 : - Wash down of some handle problems. 0.5.8 : - 2007/3/9 Wash down of the last exec and correction of a problem with the curve's first beztriple handle which was not recorded at first time . - Added some units managements - Correction of the rotate matrix - Correction of the skew matrix - change in the wash_DATA function suggested by cambo - added __slot__ in class Bez, ITEM and CURVE suggested by cambo - remove unused properties in class ITEM and CURVE 0.5.9 : - 2007/3/28 - many improvements for faster and clearer code suggested by cambo and martin. replacement of "%s" statement by str function. - correction of an error in the scale transform management - correction in the management of the stack transformation that rise an error under python 2.5 but curiously not with python 2.4 .5.9a : - 2007/3/29 - Again a lot of minors corrections - Backward to 0.5.8 of the function that manages float numbers exported by the Adobe Illustrator's SVG. After a lot of tests it seems that this oldest version is also faster too . - correction (bad) on handle management with V and H commands. .5.9b : - 2007/3/31 - one or two minor corrections : now the new object curve is added in the current layer. short modif in the scale menu... |
Revision 685bfd0 by Ton Roosendaal March 31, 2007, 10:37 (GMT) |
Yesterday's fix for Composite preview had bug for render output drawing in Image window... variable 'draw cropped' was hanging. |
Revision 3aec899 by Campbell Barton March 31, 2007, 04:20 (GMT) |
Mesh.py - Updated doc and example about faceUV/vertexColor image_billboard.py - was broken because textures dont accept the antialias flag anymore |
Revision 6f05a8e by Johnny Matthews March 30, 2007, 18:24 (GMT) |
Bug #5607 fkey - automatic quad from 4 verts does so on a tetrahedron Added a case where there are 4 verts selected but > 4 edges selected. Uses addfaces_from_edgenet in that case now. This fixes the example blend that was given. |
Revision 8da5f2a by Campbell Barton March 30, 2007, 16:47 (GMT) |
allow dealing with vertex groups once an object is created from a mesh. |
Revision eb3378a by Ton Roosendaal March 30, 2007, 13:56 (GMT) |
Bugfix #6469 Crashes in composite; caused by bad bad bug in freeing "passed on" buffers, only happens with option "Free unused" set though. Appeared to be mixup of variable names. Code changes with 2 bytes... :) |
Revision 0a15024 by Campbell Barton March 30, 2007, 12:39 (GMT) |
vec *= matrix would crash blender when multiplying a 3d vec by a 4x4 matrix because it wrote the 4th value in a 3d vector. |
Revision 4512e34 by Joshua Leung March 30, 2007, 12:22 (GMT) |
== Action Editor - Long Keyframes Bugfix (#6455) == Long keyframes didn't always display correctly when keyframes were being transformed. The old code assumed that the keyframes were all sorted chronologically. However, for technical reasons, this is not the case during transforms, causing problems. Some slowdowns may be experienced on actions with large numbers of keyframes. I've only noticed a minor slowdown on some test-animations from Plumiferos I've got, but those files had a LOT of keyframes. |
Revision 1a47d71 by Campbell Barton March 30, 2007, 08:20 (GMT) |
added Window.Get/SetActiveLayer() and changed how scn.objects.new() works, if scn is the active scene it uses the 3d views active layer to create the object in. |
Revision f400069 by Stephen Swaney March 30, 2007, 04:53 (GMT) |
run dos2unix on BKE_idprop.h remove unused var from Library.c |
Revision 3b4a4c3 by Nathan Letwory March 30, 2007, 04:06 (GMT) |
* dos2unix (from now on patches shouldn't break on this file). |
Revision b11a55d by Stephen Swaney March 30, 2007, 03:07 (GMT) |
re-remove removed comment. |
Revision c86e95c by Willian Padovani Germano March 30, 2007, 00:57 (GMT) |
BPython: pydrivers -Adding name "self" to the pydriver's dictionary, so that objects can be easily referenced in their own expressions. For example, the expression: self.LocY for the LocX channel of an object would force this object's location in X to be equal to its location in Y. As always, feedback welcomed. |
Revision f40d675 by Campbell Barton March 29, 2007, 17:51 (GMT) |
added named multilayer UV Layer export. |
Revision cfdef7a by Campbell Barton March 29, 2007, 14:35 (GMT) |
ICVS: ---------------------------------------------------------------------- import OBJ dosnt raise a Py Error when no image is given for a material export FBX works much better, tested 179 models and dosnt crash on any now. tested import export with large scene, 375,000 tri's. Mesh.py doc note about UV coords,, editmesh_add minor typo |
Revision 3c5462e by Ton Roosendaal March 29, 2007, 12:57 (GMT) |
Bugfix #6426 Clearing number buttons and press enter (for assigning zero) did not give a button event anymore. Caused by code for python eval, it treated this as an error. |
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