Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 24, 2007, 20:57 (GMT)
=== Transform Snap ===

Inter-mesh snap optimization and fixes.

For larger meshes, tests are made against the bounding box first to speed things up (suggested by Brecht).

Also, verts are accessed through mesh_get_mapped_verts_nors() it can snapped to deformed vertices (only the deformed originals, not new verts for now).
March 24, 2007, 19:13 (GMT)

newline at end of file
March 24, 2007, 19:07 (GMT)

Reverted to previous version
March 24, 2007, 18:48 (GMT)

These gots to go.
March 24, 2007, 18:42 (GMT)
Has the nodes in it. I'm not a windows guru, so please review.
March 24, 2007, 18:41 (GMT)



Scons build system. MSVC 7.1 in a moment.
March 24, 2007, 13:38 (GMT)
Followup to Bugfix #6435 by Ton.

Added sensible way in calculateTransformCenter to report an error (including empty selection).
March 24, 2007, 12:44 (GMT)
Bugfix #6433

Armature bones did not draw name in window corner anymore. Caused by patch
for drawing shape key names...
March 24, 2007, 11:56 (GMT)
Bugfix #6435

New option "rotate around selection" failed in editmode, when nothing was
selected.
Function calculateCenterMedian() missed that case.

Also added some zero initializing in code.
March 24, 2007, 07:18 (GMT)
Still not part of the solution file, so shouln't affect the build. This version is complete, but won't compile until I commit the new BKE_node.h and drawnode.c files (plus a couple of others)
March 24, 2007, 07:10 (GMT)
scons script initial commit. NOT TESTED yet, but I'm doing that.
March 24, 2007, 06:57 (GMT)
Initial commit. Not in build system so shouldn't interfere with anything at this point. Will commit modified versions of existing files once build system is tested.
Revision f4c8168 by Ken Hughes
March 24, 2007, 05:10 (GMT)


Fix gcc warnings (assignment makes integer from pointer without a cast).
Revision 9c32c74 by Joshua Leung
March 24, 2007, 03:34 (GMT)
Bugfix #6413: Select all (bones) doesn't work with keyed armature

Silly little mixup (one case where one of the macros I added shouldn't be used)
Revision 269e943 by Joshua Leung
March 24, 2007, 03:00 (GMT)
== Copy Location Constraint ==

I've added two new options for this constraint:
* Copy Bone Tip Location
* Apply owner's location on top of copied location ('Offset')
Revision 26fd086 by Joshua Leung
March 24, 2007, 02:20 (GMT)
Removed some more debug prints (regarding camera angle/lens stuff)
Revision 5482434 by Joshua Leung
March 24, 2007, 01:25 (GMT)
Commented out debug-print in Ton's commit from yesterday (camera angle)
Revision f6ecea5 by Joshua Leung
March 24, 2007, 01:08 (GMT)
Patch #6408: Small bugfix in action editor when use ctrl+z

A check is now performed to see if any markers were deleted before adding an undo-push, so you don't need to CTRL+Z twice to un-delete keys in the Action Editor if you didn't have any markers selected.
March 23, 2007, 13:12 (GMT)
patch 5341 by Juho

This adds option to show camera angle instead of camera lens value.
(Complete revised patch...)
Revision c448d2d by Matt Ebb
March 23, 2007, 05:41 (GMT)
== Interface ==
* Tablet pressure sensitivity for number field dragging

Many of the number fields in Blender are very sensitive. With this addition,
softer tablet pressure causes the number field dragging to be more precise,
as if you're holding shift, but variable depending on how hard or soft
you're pressing. You can push hard for large adjustments or just lightly
stroke it for fine tuning.

P.S. There was a bug in the tracker regarding tablet support in sculpt mode that
never really got resolved. I don't know if it still exists, but number fields
are a pretty major part of Blender, so just in case this commit causes problems
for you, you can disable it (temporarily, this won't be left in) by changing
rt: to any value other than 0. If anyone has problems, please report them, and
we can get it sorted out properly.
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