Revision 600c62a by Martin Poirier March 24, 2007, 20:57 (GMT) |
=== Transform Snap === Inter-mesh snap optimization and fixes. For larger meshes, tests are made against the bounding box first to speed things up (suggested by Brecht). Also, verts are accessed through mesh_get_mapped_verts_nors() it can snapped to deformed vertices (only the deformed originals, not new verts for now). |
Revision d6411c2 by Robert Holcomb March 24, 2007, 19:13 (GMT) |
newline at end of file |
Revision 0e939e6 by Robert Holcomb March 24, 2007, 19:07 (GMT) |
Reverted to previous version |
Revision cdd8475 by Robert Holcomb March 24, 2007, 18:48 (GMT) |
These gots to go. |
Revision 40a47e2 by Robert Holcomb March 24, 2007, 18:42 (GMT) |
Has the nodes in it. I'm not a windows guru, so please review. |
Revision 808a5fc by Robert Holcomb March 24, 2007, 18:41 (GMT) |
Scons build system. MSVC 7.1 in a moment. |
Revision d193ce0 by Martin Poirier March 24, 2007, 13:38 (GMT) |
Followup to Bugfix #6435 by Ton. Added sensible way in calculateTransformCenter to report an error (including empty selection). |
Revision f712172 by Ton Roosendaal March 24, 2007, 12:44 (GMT) |
Bugfix #6433 Armature bones did not draw name in window corner anymore. Caused by patch for drawing shape key names... |
Revision 796c87e by Ton Roosendaal March 24, 2007, 11:56 (GMT) |
Bugfix #6435 New option "rotate around selection" failed in editmode, when nothing was selected. Function calculateCenterMedian() missed that case. Also added some zero initializing in code. |
Revision 1dcb99d by Robert Holcomb March 24, 2007, 07:18 (GMT) |
Still not part of the solution file, so shouln't affect the build. This version is complete, but won't compile until I commit the new BKE_node.h and drawnode.c files (plus a couple of others) |
Revision c875867 by Robert Holcomb March 24, 2007, 07:10 (GMT) |
scons script initial commit. NOT TESTED yet, but I'm doing that. |
Revision 611d1c5 by Robert Holcomb March 24, 2007, 06:57 (GMT) |
Initial commit. Not in build system so shouldn't interfere with anything at this point. Will commit modified versions of existing files once build system is tested. |
Revision f4c8168 by Ken Hughes March 24, 2007, 05:10 (GMT) |
Fix gcc warnings (assignment makes integer from pointer without a cast). |
Revision 9c32c74 by Joshua Leung March 24, 2007, 03:34 (GMT) |
Bugfix #6413: Select all (bones) doesn't work with keyed armature Silly little mixup (one case where one of the macros I added shouldn't be used) |
Revision 269e943 by Joshua Leung March 24, 2007, 03:00 (GMT) |
== Copy Location Constraint == I've added two new options for this constraint: * Copy Bone Tip Location * Apply owner's location on top of copied location ('Offset') |
Revision 26fd086 by Joshua Leung March 24, 2007, 02:20 (GMT) |
Removed some more debug prints (regarding camera angle/lens stuff) |
Revision 5482434 by Joshua Leung March 24, 2007, 01:25 (GMT) |
Commented out debug-print in Ton's commit from yesterday (camera angle) |
Revision f6ecea5 by Joshua Leung March 24, 2007, 01:08 (GMT) |
Patch #6408: Small bugfix in action editor when use ctrl+z A check is now performed to see if any markers were deleted before adding an undo-push, so you don't need to CTRL+Z twice to un-delete keys in the Action Editor if you didn't have any markers selected. |
Revision bc31d61 by Ton Roosendaal March 23, 2007, 13:12 (GMT) |
patch 5341 by Juho This adds option to show camera angle instead of camera lens value. (Complete revised patch...) |
March 23, 2007, 05:41 (GMT) |
== Interface == * Tablet pressure sensitivity for number field dragging Many of the number fields in Blender are very sensitive. With this addition, softer tablet pressure causes the number field dragging to be more precise, as if you're holding shift, but variable depending on how hard or soft you're pressing. You can push hard for large adjustments or just lightly stroke it for fine tuning. P.S. There was a bug in the tracker regarding tablet support in sculpt mode that never really got resolved. I don't know if it still exists, but number fields are a pretty major part of Blender, so just in case this commit causes problems for you, you can disable it (temporarily, this won't be left in) by changing rt: to any value other than 0. If anyone has problems, please report them, and we can get it sorted out properly. |
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