Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 21, 2007, 13:03 (GMT)
Bugfix #5734

Inserting keys (using Ikey in 3d window) could crash if you have objects
selected, but no active.
January 21, 2007, 10:24 (GMT)
Bugfix 5726

Tests with 8 threads and many parts reveiled that Blender render could
hang. Brecht found a line of code that should move up to prevent this!
January 21, 2007, 10:04 (GMT)
bugfix #5755

Render: Vector blur didn't work proper for Ztransp (accidentally was
antialising speed, which should not happen).

Also added speed-pass clearing in render, this to elimate the 'tsk tsk'
print in the Vector Blur node. :)
Revision 1e4bec7 by Joshua Leung
January 21, 2007, 05:11 (GMT)
== Action Editor Bugfix ==

DeltaX value now displays correctly when grabbing and snap-to-framestep
is on.
Revision 5573602 by Charlie C
January 21, 2007, 04:45 (GMT)
Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials'

/source/gameengine/Ketsji/BL_Material.cpp;16;18;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;293;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;314;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;341;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;1264;40;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;1194;40;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;916;30;Critical;1;
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp;257;24;Critical;1;
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp;262;24;Critical;1;
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp;195;24;Error;3;
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp;1209;16;Critical;1;
January 21, 2007, 00:56 (GMT)
bugfix for an incompatibility with ipo actuator in play mode, thanks Malachy for the fix.
January 21, 2007, 00:09 (GMT)

Fix for bug #5709:
Join triangle threshold was initialized for wrong subversion.
January 20, 2007, 15:13 (GMT)

Attempted fix for bug #5584:

Image painting: in Windows the first pressure value can be too high for
some tablets. Now it ignores that first value if it is >= 0.99. I'm not
sure if this is always the case here, so needs further testing.
January 20, 2007, 08:01 (GMT)
[ #4786 ] if space in the Application path name, system() doesn't work on some platforms
commited temporary fix: executable name is quoted for all platforms except Windows now,
nicely wrapped in #ifdefs. Will be doing nice wrapper function BLI_system for system calls in blenlib
after release.
Please test on all platforms!
Revision 783a290 by Kent Mein
January 19, 2007, 21:06 (GMT)


This is taking me longer than I wanted.
All of these I think still need work but they at least do not coredump.
Basically they need some troubleshooting.

I'm heading home now so will work on it again tomorrow hopefully.
If anyone is bored feel free to take a look at them and see if you can
find the problems. (dnr.c also needs to be converted to float aware)

Kent
January 19, 2007, 20:33 (GMT)
Bugfix #5664

Report had a very strange crash, which in the end appeared to be using
a filename of 165 chars long. This gave two bugs;

- the readBlog() function failed on that
- even worse: the struct Global still stored it in G.sce with 160 chars!

This is definitely an important issue... and (for the devs reading the
64 bits discussion) really not something allmighty coders are needed for!
:)
Revision 727ef00 by Ken Hughes
January 19, 2007, 16:20 (GMT)


Bugfix for #5487 again:

glDrawArrays() also crashing for some line strips, so replaced with
regular glBegin() and glEnd().
January 19, 2007, 14:25 (GMT)
Bugfix #5685

EditMode text objects: using different text Width didn't draw anything.
January 19, 2007, 13:32 (GMT)
Bugfix #5750

<sob>the 'time cursor' for bake-render has to go... it is being called
inside of a thread (even whilst thread is mutex locked), but that's not
supported in X11. It might be even instable in OSX/Windows even...

Only way to bring it back is to have the main loop (not in thread) update
the time cursor like each second. Would still mean to add a counter var...
will think it over. First want to have confirmed this is stable.
January 19, 2007, 12:43 (GMT)
Bugfix #5748

Composite: when using multiple scene render-nodes, and one of these
scenes got re-rendered (by making scene active temporary), the composite
cache should free the used buffers.

Now, on each render, all scenes in a Blender project are being checked.
Revision 048c787 by Joseph Eagar
January 19, 2007, 10:05 (GMT)
=Forward cycling fix=

Commit of patch #5385, to make forward cycling more
user-controllable. Previously it only worked on one axis,
which was auto-detected from movement. This allows forward
cycling to work in more situations, such as stair
stepping.
Revision 6dd01e8 by Joshua Leung
January 19, 2007, 07:32 (GMT)
This commit fixes the compiler warning from a previous commit (to move visual
keyframing backend stuff to a better place in code).
January 19, 2007, 05:23 (GMT)
* moved the 64bit checking code _after_ the int audio stuff, so msvc compiles happily
again.
January 19, 2007, 03:14 (GMT)
fix crash in constraint conversion, fix reference frame transformations for generic 6dof constraint
January 19, 2007, 01:32 (GMT)
Partial fix for bug #5749, Modifier redraw problems. The mesh wasn't being flushed properly to show updates when auto creating faces; also added missing undo push and view refresh.
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