Revision abdc138 by Ton Roosendaal January 21, 2007, 13:03 (GMT) |
Bugfix #5734 Inserting keys (using Ikey in 3d window) could crash if you have objects selected, but no active. |
Revision c3c37b2 by Ton Roosendaal January 21, 2007, 10:24 (GMT) |
Bugfix 5726 Tests with 8 threads and many parts reveiled that Blender render could hang. Brecht found a line of code that should move up to prevent this! |
Revision 66ee296 by Ton Roosendaal January 21, 2007, 10:04 (GMT) |
bugfix #5755 Render: Vector blur didn't work proper for Ztransp (accidentally was antialising speed, which should not happen). Also added speed-pass clearing in render, this to elimate the 'tsk tsk' print in the Vector Blur node. :) |
Revision 1e4bec7 by Joshua Leung January 21, 2007, 05:11 (GMT) |
== Action Editor Bugfix == DeltaX value now displays correctly when grabbing and snap-to-framestep is on. |
January 21, 2007, 04:45 (GMT) |
Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials' /source/gameengine/Ketsji/BL_Material.cpp;16;18;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;293;30;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;314;30;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;341;30;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;1264;40;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;1194;40;Critical;1; /source/gameengine/Ketsji/BL_Shader.cpp;916;30;Critical;1; /source/gameengine/Ketsji/KX_BlenderMaterial.cpp;257;24;Critical;1; /source/gameengine/Ketsji/KX_BlenderMaterial.cpp;262;24;Critical;1; /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp;195;24;Error;3; /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp;1209;16;Critical;1; |
Revision 3917b1a by Erwin Coumans January 21, 2007, 00:56 (GMT) |
bugfix for an incompatibility with ipo actuator in play mode, thanks Malachy for the fix. |
Revision 1ac4b1d by Brecht Van Lommel January 21, 2007, 00:09 (GMT) |
Fix for bug #5709: Join triangle threshold was initialized for wrong subversion. |
Revision c0b4d42 by Brecht Van Lommel January 20, 2007, 15:13 (GMT) |
Attempted fix for bug #5584: Image painting: in Windows the first pressure value can be too high for some tablets. Now it ignores that first value if it is >= 0.99. I'm not sure if this is always the case here, so needs further testing. |
Revision 3837578 by Andrea Weikert January 20, 2007, 08:01 (GMT) |
[ #4786 ] if space in the Application path name, system() doesn't work on some platforms commited temporary fix: executable name is quoted for all platforms except Windows now, nicely wrapped in #ifdefs. Will be doing nice wrapper function BLI_system for system calls in blenlib after release. Please test on all platforms! |
January 19, 2007, 21:06 (GMT) |
This is taking me longer than I wanted. All of these I think still need work but they at least do not coredump. Basically they need some troubleshooting. I'm heading home now so will work on it again tomorrow hopefully. If anyone is bored feel free to take a look at them and see if you can find the problems. (dnr.c also needs to be converted to float aware) Kent |
Revision 4e03e83 by Ton Roosendaal January 19, 2007, 20:33 (GMT) |
Bugfix #5664 Report had a very strange crash, which in the end appeared to be using a filename of 165 chars long. This gave two bugs; - the readBlog() function failed on that - even worse: the struct Global still stored it in G.sce with 160 chars! This is definitely an important issue... and (for the devs reading the 64 bits discussion) really not something allmighty coders are needed for! :) |
Revision 727ef00 by Ken Hughes January 19, 2007, 16:20 (GMT) |
Bugfix for #5487 again: glDrawArrays() also crashing for some line strips, so replaced with regular glBegin() and glEnd(). |
Revision f75c784 by Ton Roosendaal January 19, 2007, 14:25 (GMT) |
Bugfix #5685 EditMode text objects: using different text Width didn't draw anything. |
Revision 2022c41 by Ton Roosendaal January 19, 2007, 13:32 (GMT) |
Bugfix #5750 <sob>the 'time cursor' for bake-render has to go... it is being called inside of a thread (even whilst thread is mutex locked), but that's not supported in X11. It might be even instable in OSX/Windows even... Only way to bring it back is to have the main loop (not in thread) update the time cursor like each second. Would still mean to add a counter var... will think it over. First want to have confirmed this is stable. |
Revision d2fd630 by Ton Roosendaal January 19, 2007, 12:43 (GMT) |
Bugfix #5748 Composite: when using multiple scene render-nodes, and one of these scenes got re-rendered (by making scene active temporary), the composite cache should free the used buffers. Now, on each render, all scenes in a Blender project are being checked. |
Revision 048c787 by Joseph Eagar January 19, 2007, 10:05 (GMT) |
=Forward cycling fix= Commit of patch #5385, to make forward cycling more user-controllable. Previously it only worked on one axis, which was auto-detected from movement. This allows forward cycling to work in more situations, such as stair stepping. |
Revision 6dd01e8 by Joshua Leung January 19, 2007, 07:32 (GMT) |
This commit fixes the compiler warning from a previous commit (to move visual keyframing backend stuff to a better place in code). |
Revision 6b0e6cc by Nathan Letwory January 19, 2007, 05:23 (GMT) |
* moved the 64bit checking code _after_ the int audio stuff, so msvc compiles happily again. |
Revision 00e9564 by Erwin Coumans January 19, 2007, 03:14 (GMT) |
fix crash in constraint conversion, fix reference frame transformations for generic 6dof constraint |
Revision a78683f by Nicholas Bishop January 19, 2007, 01:32 (GMT) |
Partial fix for bug #5749, Modifier redraw problems. The mesh wasn't being flushed properly to show updates when auto creating faces; also added missing undo push and view refresh. |
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