Revision 99857e4 by Campbell Barton January 11, 2007, 02:09 (GMT) |
some PLY files dont have faces, made these import without raising an error. |
Revision fa4b04a by Campbell Barton January 11, 2007, 00:05 (GMT) |
Fly mode now detects weather Z is up to start with and sets the initial Z locking from this. |
Revision f7708a2 by Ton Roosendaal January 10, 2007, 21:09 (GMT) |
bugfix #5545 Bake Render now works for dupli-verted lamps. Note, shift+z shaded view too! |
Revision 7d11a67 by Ton Roosendaal January 10, 2007, 15:25 (GMT) |
Bugfix #5487 (among others) glDrawArrays() for a closed line loop (polygon) crashes in some platforms, but why we couldn't find any reason for. Replaced code with regular glBegin() and glEnd(). |
Revision 03bff38 by Ton Roosendaal January 10, 2007, 12:35 (GMT) |
Bugfix #5670 Background render for multires/sculpt crashed due to using UI data. |
Revision 20413f1 by Tom Musgrove January 10, 2007, 11:37 (GMT) |
= dxf update = update by the script author - may have killed some changes cambo did to the previous version but the layout of the script is too significantly different to merge them. |
Revision 3625d23 by Ton Roosendaal January 10, 2007, 11:32 (GMT) |
Bugfix #5673 UV ImageWindow, composite preview screwed up view matrix, so UV editing doesnt work with it. Simply fixed it with not allowing this preview panel unless image type is OK. With new image API a trivial check. |
Revision f236541 by Ton Roosendaal January 10, 2007, 11:07 (GMT) |
Bugfix #5764 Added a check and warning in renderpipe init for 'renderer' type. Unknown render engines (like from experimental builds) can crash. |
Revision 242db4a by Joshua Leung January 10, 2007, 08:51 (GMT) |
== Action/IPO Cleaning Cleanup == Further cleanups, this time moving all the checks for making sure that the cleaning threshold is defined are centralised in the do_versions code. |
Revision 253b98d by Joshua Leung January 10, 2007, 08:33 (GMT) |
Bugfix #5625: When adding keyframes to a very-short action scaled to long-lengths in the NLA editor, exisiting keyframes would disappear. The culprit was a very large threshold value used to cull duplicate keyframes. This bug was even present in 2.42(a). Although this fixes the bug, further work is needed on preventing future cases of badly scaled actions. Actions with length of 0.9 frames representing motion of 200 frame ranges is not on. |
Revision 8cfc675 by Nicholas Bishop January 10, 2007, 08:16 (GMT) |
Made deleting a UV layer work correctly with multires enabled. Still need to do adding and renaming layers. |
Revision 97fb297 by Nicholas Bishop January 10, 2007, 07:24 (GMT) |
Added missing include to multires.c. |
Revision 0e27b11 by Nicholas Bishop January 10, 2007, 06:43 (GMT) |
Modified weightpaint to prevent user from editing multires weights except on level 1. |
Revision b5acfe3 by Nicholas Bishop January 10, 2007, 06:29 (GMT) |
A few cleanups for multires (removed commented-out code, unused variables), also removed use_tex flag from the Multires struct (that is now stored implicitly by the fdata struct.) |
Revision 043be07 by Nicholas Bishop January 10, 2007, 06:09 (GMT) |
Large fix for multires. Changed UV coordinates (MTFaces) to be special first-level data in multires. The data is now stored in a standard CustomData struct in Multires, rather than being stored for each level. (The UVs can now only be edited on level 1.) Changes allow multiple sets of UVs to work correctly. This change should also decrease multires memory usage some (though only when UVs are being used, of course.) Changes to CustomData: Some functions would only return the current active layer, added extra variants that take an index to select the level (modeled after CustomData_get_layer_n.) Still todo: * UVs are being interpolated linearly, should probably offer Catmull-Clark subdivision like Subsurf modifier. * Vertex Colors still don't support multiple customdata layers. * Editing UV data on levels other than 1 should be disabled in the interface (same for weights) |
Revision 3f5bd9b by Joshua Leung January 10, 2007, 02:22 (GMT) |
Added a couple of stubs so that blenderplayer compiles fine again after verse commit. Could someone who is familiar with stubs check that this is done the right way? |
Revision 983fc9a by Erwin Coumans January 10, 2007, 01:16 (GMT) |
Bugfix from Malachy, for some IPO logic brick changes. |
Revision 0f76506 by Joshua Leung January 9, 2007, 22:29 (GMT) |
== Armatures == Some tweaks to the 'Armature' Editing panel button layout so that buttons are not so cramped now that ghost options are no longer there. |
Revision 970dbb2 by Joshua Leung January 9, 2007, 22:27 (GMT) |
== Action Editor -> Auto-Snap == There's a new selection-box on the header of the action editor, which sets the mode of auto-snapping for transforms. By default auto-snapping is off. There are 3 modes of auto-snap: * Off - transforms per normal * Frame Step - grid-step transform (may have errors with scaled actions) * Nearest Frame - true snap-to-frame (takes into account nla-scaling) These translate to the following hotkeys when transforming: * Off - no keys press/held (as it's always been) * Frame Step - Ctrl (as it's always been) * Nearest Frame - Shift (replaces old shift-key behaviour which was not useful) |
Revision 9b3862b by Tom Musgrove January 9, 2007, 18:49 (GMT) |
= arabic translation = arabic translation by M. Bashir Al-Noimi, be aware that we don't support right to left languages so this may not be of benefit to end users currently |
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