Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 11, 2007, 02:09 (GMT)
some PLY files dont have faces, made these import without raising an error.
January 11, 2007, 00:05 (GMT)
Fly mode now detects weather Z is up to start with and sets the initial Z locking from this.
January 10, 2007, 21:09 (GMT)
bugfix #5545

Bake Render now works for dupli-verted lamps.
Note, shift+z shaded view too!
January 10, 2007, 15:25 (GMT)
Bugfix #5487 (among others)

glDrawArrays() for a closed line loop (polygon) crashes in some platforms,
but why we couldn't find any reason for.
Replaced code with regular glBegin() and glEnd().
January 10, 2007, 12:35 (GMT)
Bugfix #5670

Background render for multires/sculpt crashed due to using UI data.
Revision 20413f1 by Tom Musgrove
January 10, 2007, 11:37 (GMT)
= dxf update =

update by the script author - may have killed some changes cambo did to the previous version but the layout of the script is too significantly different to merge them.
January 10, 2007, 11:32 (GMT)
Bugfix #5673

UV ImageWindow, composite preview screwed up view matrix, so UV editing
doesnt work with it. Simply fixed it with not allowing this preview panel
unless image type is OK. With new image API a trivial check.
January 10, 2007, 11:07 (GMT)
Bugfix #5764

Added a check and warning in renderpipe init for 'renderer' type. Unknown
render engines (like from experimental builds) can crash.
Revision 242db4a by Joshua Leung
January 10, 2007, 08:51 (GMT)
== Action/IPO Cleaning Cleanup ==

Further cleanups, this time moving all the checks for making sure that
the cleaning threshold is defined are centralised in the do_versions code.
Revision 253b98d by Joshua Leung
January 10, 2007, 08:33 (GMT)
Bugfix #5625:

When adding keyframes to a very-short action scaled to long-lengths in the
NLA editor, exisiting keyframes would disappear. The culprit was a very large
threshold value used to cull duplicate keyframes. This bug was even present
in 2.42(a).

Although this fixes the bug, further work is needed on preventing future cases
of badly scaled actions. Actions with length of 0.9 frames representing motion
of 200 frame ranges is not on.
January 10, 2007, 08:16 (GMT)
Made deleting a UV layer work correctly with multires enabled. Still need to do adding and renaming layers.
January 10, 2007, 07:24 (GMT)
Added missing include to multires.c.
January 10, 2007, 06:43 (GMT)
Modified weightpaint to prevent user from editing multires weights except on level 1.
January 10, 2007, 06:29 (GMT)
A few cleanups for multires (removed commented-out code, unused variables), also removed use_tex flag from the Multires struct (that is now stored implicitly by the fdata struct.)
January 10, 2007, 06:09 (GMT)
Large fix for multires. Changed UV coordinates (MTFaces) to be special first-level data in multires. The data is now stored in a standard CustomData struct in Multires, rather than being stored for each level. (The UVs can now only be edited on level 1.) Changes allow multiple sets of UVs to work correctly. This change should also decrease multires memory usage some (though only when UVs are being used, of course.)

Changes to CustomData:
Some functions would only return the current active layer, added extra variants that take an index to select the level (modeled after CustomData_get_layer_n.)

Still todo:
* UVs are being interpolated linearly, should probably offer Catmull-Clark subdivision like Subsurf modifier.
* Vertex Colors still don't support multiple customdata layers.
* Editing UV data on levels other than 1 should be disabled in the interface (same for weights)
Revision 3f5bd9b by Joshua Leung
January 10, 2007, 02:22 (GMT)
Added a couple of stubs so that blenderplayer compiles fine again after
verse commit. Could someone who is familiar with stubs check that this
is done the right way?
January 10, 2007, 01:16 (GMT)
Bugfix from Malachy, for some IPO logic brick changes.
Revision 0f76506 by Joshua Leung
January 9, 2007, 22:29 (GMT)
== Armatures ==

Some tweaks to the 'Armature' Editing panel button layout so that buttons
are not so cramped now that ghost options are no longer there.
Revision 970dbb2 by Joshua Leung
January 9, 2007, 22:27 (GMT)
== Action Editor -> Auto-Snap ==

There's a new selection-box on the header of the action editor, which
sets the mode of auto-snapping for transforms. By default auto-snapping
is off.

There are 3 modes of auto-snap:
* Off - transforms per normal
* Frame Step - grid-step transform (may have errors with scaled actions)
* Nearest Frame - true snap-to-frame (takes into account nla-scaling)

These translate to the following hotkeys when transforming:
* Off - no keys press/held (as it's always been)
* Frame Step - Ctrl (as it's always been)
* Nearest Frame - Shift (replaces old shift-key behaviour which was not useful)
Revision 9b3862b by Tom Musgrove
January 9, 2007, 18:49 (GMT)
= arabic translation =

arabic translation by M. Bashir Al-Noimi, be aware that we don't support right to left languages so this may not be of benefit to end users currently
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