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Revision 434e6d2 by Joshua Leung
December 27, 2006, 21:56 (GMT)
Minor code cleanups of posemode bone snapping code
December 27, 2006, 21:41 (GMT)
Added checks in sculptmode for mirror modifiers with Do Clipping enabled, this now works as expected for all brushes
December 27, 2006, 20:21 (GMT)
When calculating brush size, pressure should be ignored for grab brush
December 27, 2006, 20:08 (GMT)
Switching editmode on then off again with multires enabled should update the edge visibility
Revision a5c188b by Ken Hughes
December 27, 2006, 18:39 (GMT)


Python API
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Bugfix. Refactor from a few months ago broke ob.loc; it only accepted a tuple
of 3 floats instead of a list. Make it accept both types now.
December 27, 2006, 15:21 (GMT)

Added a function to BPyMesh - getFaceLoopEdges(faces, seams=[])
returns all face loops as a list of their edge keys

Used this in uvcalc_follow_active_coords to speed it from 5.53sec to 0.098 on a 1000 face mesh.
December 27, 2006, 11:58 (GMT)
added Draw.Normal() for the normal rotating sphere button, mostly the same as the ColorPicker in code and syntax.
December 27, 2006, 10:21 (GMT)
Bugfix #5430

"Delete object" didn't correctly clear all pointers in Object NLA modifiers
December 27, 2006, 10:20 (GMT)

Fix for bug #5523:
A crash on rendering with multiple UV layers, layer names weren't always
getting copied correct.
Revision ad1cc8a by Joshua Leung
December 27, 2006, 10:02 (GMT)
== Editmode Bone Snapping ==

I've often found it very annoying that with both ends of a bone selected,
they would both get snapped to the snapping point. This means that the bone
becomes zero-length, hence disappears from view and gets deleted upon
leaving editmode.

Now, when both ends of the bone are selected, only the head of the bone gets
snapped to the snapping point. The tail will get offset by the same amount
that the head gets offset by, thus preventing zero-length bones.
December 27, 2006, 09:31 (GMT)
weightpaint_clean, option to clean all vgroups
weightpaint_envelope_assign - can update active vgroup only
weightpaint_normalize - fixups
BKE_plugin_types - made the max length 32 ratehr then 16 so you can fill the text space in pupBlock
December 27, 2006, 07:43 (GMT)
Checking the sculptmode state should include the sculpt session
Revision 65bfa3b by Joshua Leung
December 27, 2006, 05:48 (GMT)
== PoseMode Bone Snapping ==

Bugfix for my previous snapping commit. In some cases, bones still
didn't snap correctly (parentless 'root' bones). That was because those
cases assumed that constraints had no effect on those bones.
Revision 20a656d by Ken Hughes
December 27, 2006, 05:30 (GMT)


Python API
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Perform better param checking on Curve bevel and taper objects so that an
curve can't use its own object. Also stick a big warning in the docs for
Curve.setTotcol(), which seems to be an extremely dangerous method.
December 27, 2006, 05:04 (GMT)
renameing datablocks was imposing a name limit on the python side.
This isnt needed because the limit is alredy being set by rename_id()
some other minor changed- use None returning maro
Revision ed2f161 by Joshua Leung
December 27, 2006, 05:00 (GMT)
== Copy Rotation Constraint - Bugfix #5519 ==

Now, when only one axis toggle is on and click on it, all of the other
toggles will not be turned on.

For this to work, I've moved the version patches in the drawing/evaluation
code for this constraint to the file-reading code.
December 26, 2006, 23:03 (GMT)
normalize hitnormal
December 26, 2006, 22:02 (GMT)
-fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes)
Revision 7b14c36 by Ken Hughes
December 26, 2006, 21:12 (GMT)


Python API
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Bugfix: make Constant mp_subscript method return key error if key not found
in dictionary.
Revision e6381a0 by Ken Hughes
December 26, 2006, 19:47 (GMT)


Python API
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Bugfix: fix my own over-optimization in insertIpoKey(), allow IPOKEY_LOCROT
and IPOKEY_LOCROTSIZE to again set rotation and size Ipo curves.
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