Revision 434e6d2 by Joshua Leung December 27, 2006, 21:56 (GMT) |
Minor code cleanups of posemode bone snapping code |
Revision 77ed6f9 by Nicholas Bishop December 27, 2006, 21:41 (GMT) |
Added checks in sculptmode for mirror modifiers with Do Clipping enabled, this now works as expected for all brushes |
Revision ca4d431 by Nicholas Bishop December 27, 2006, 20:21 (GMT) |
When calculating brush size, pressure should be ignored for grab brush |
Revision 57df3fb by Nicholas Bishop December 27, 2006, 20:08 (GMT) |
Switching editmode on then off again with multires enabled should update the edge visibility |
Revision a5c188b by Ken Hughes December 27, 2006, 18:39 (GMT) |
Python API ---------- Bugfix. Refactor from a few months ago broke ob.loc; it only accepted a tuple of 3 floats instead of a list. Make it accept both types now. |
Revision 7b93fff by Campbell Barton December 27, 2006, 15:21 (GMT) |
Added a function to BPyMesh - getFaceLoopEdges(faces, seams=[]) returns all face loops as a list of their edge keys Used this in uvcalc_follow_active_coords to speed it from 5.53sec to 0.098 on a 1000 face mesh. |
Revision 4d74f07 by Campbell Barton December 27, 2006, 11:58 (GMT) |
added Draw.Normal() for the normal rotating sphere button, mostly the same as the ColorPicker in code and syntax. |
Revision 38f168c by Ton Roosendaal December 27, 2006, 10:21 (GMT) |
Bugfix #5430 "Delete object" didn't correctly clear all pointers in Object NLA modifiers |
Revision d24597c by Brecht Van Lommel December 27, 2006, 10:20 (GMT) |
Fix for bug #5523: A crash on rendering with multiple UV layers, layer names weren't always getting copied correct. |
Revision ad1cc8a by Joshua Leung December 27, 2006, 10:02 (GMT) |
== Editmode Bone Snapping == I've often found it very annoying that with both ends of a bone selected, they would both get snapped to the snapping point. This means that the bone becomes zero-length, hence disappears from view and gets deleted upon leaving editmode. Now, when both ends of the bone are selected, only the head of the bone gets snapped to the snapping point. The tail will get offset by the same amount that the head gets offset by, thus preventing zero-length bones. |
Revision 84f60b1 by Campbell Barton December 27, 2006, 09:31 (GMT) |
weightpaint_clean, option to clean all vgroups weightpaint_envelope_assign - can update active vgroup only weightpaint_normalize - fixups BKE_plugin_types - made the max length 32 ratehr then 16 so you can fill the text space in pupBlock |
Revision 11e035b by Nicholas Bishop December 27, 2006, 07:43 (GMT) |
Checking the sculptmode state should include the sculpt session |
Revision 65bfa3b by Joshua Leung December 27, 2006, 05:48 (GMT) |
== PoseMode Bone Snapping == Bugfix for my previous snapping commit. In some cases, bones still didn't snap correctly (parentless 'root' bones). That was because those cases assumed that constraints had no effect on those bones. |
Revision 20a656d by Ken Hughes December 27, 2006, 05:30 (GMT) |
Python API ---------- Perform better param checking on Curve bevel and taper objects so that an curve can't use its own object. Also stick a big warning in the docs for Curve.setTotcol(), which seems to be an extremely dangerous method. |
Revision 9afe662 by Campbell Barton December 27, 2006, 05:04 (GMT) |
renameing datablocks was imposing a name limit on the python side. This isnt needed because the limit is alredy being set by rename_id() some other minor changed- use None returning maro |
Revision ed2f161 by Joshua Leung December 27, 2006, 05:00 (GMT) |
== Copy Rotation Constraint - Bugfix #5519 == Now, when only one axis toggle is on and click on it, all of the other toggles will not be turned on. For this to work, I've moved the version patches in the drawing/evaluation code for this constraint to the file-reading code. |
Revision 76b6a66 by Erwin Coumans December 26, 2006, 23:03 (GMT) |
normalize hitnormal |
Revision 14d60ca by Erwin Coumans December 26, 2006, 22:02 (GMT) |
-fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes) |
Revision 7b14c36 by Ken Hughes December 26, 2006, 21:12 (GMT) |
Python API ---------- Bugfix: make Constant mp_subscript method return key error if key not found in dictionary. |
Revision e6381a0 by Ken Hughes December 26, 2006, 19:47 (GMT) |
Python API ---------- Bugfix: fix my own over-optimization in insertIpoKey(), allow IPOKEY_LOCROT and IPOKEY_LOCROTSIZE to again set rotation and size Ipo curves. |
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