Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 25, 2006, 08:52 (GMT)
Cleanup of the SDNA SculptData struct. Moved a lot of data that isn't saved into a separate SculptSession struct (outside of SDNA.)
December 25, 2006, 04:11 (GMT)
prevent crashes: some python scripts keep 'global variable' access to destroyed game objects.
December 25, 2006, 02:02 (GMT)
fixing some issues: force needs to wake up objects, property sensor issue, island activation issue
December 24, 2006, 21:21 (GMT)
Attempt to fix mouse-look in game engine on OS X: setCursorPosition. Thanks Malachy for the fix, it seem to work on MacOS Intel.
Revision 66643db by Chris Want
December 24, 2006, 20:19 (GMT)
I think this might be a safer way of dealing with the non-OpenEXR
compilation of image.c -- Ton: please check.
Revision 1e6c007 by Chris Want
December 24, 2006, 16:03 (GMT)
Some more duct tape to make sure that blender[player] still builds
when compiled without OpenEXR.
December 24, 2006, 11:15 (GMT)
added CustomData_add_layer_named, same as CustomData_add_layer but accepts a name. saves Mesh.c having to look up the data after adding (just to rename it)
December 24, 2006, 10:51 (GMT)
initial python support for dealing with multires meshes.

Can only change levels and values at the moment. adding and removing is still needed.

multires: bool
multiresLevelCount: int
multiresDrawLevel: int
multiresEdgeLevel: int
multiresPinLevel: int
multiresRenderLevel: int
December 24, 2006, 10:29 (GMT)


Uncommitted the stub again.

Can anyone who knows more than me add a correct stub for this?
Blenderplayer doesn't link for me because it can't find that
symbol...
December 24, 2006, 09:45 (GMT)
Fixed bug #5506 retopo - ctrl-click extrude doesn't work for the first vertice.
December 24, 2006, 03:25 (GMT)
replaced id->us++ with id_us_plus(id); so any indirect libdata isnt lost on reload.
added camera.dofDist to the python camera module
December 23, 2006, 23:33 (GMT)
Added CustomData_get_named_layer_index to customdata to get a layer index by name, only used in Mesh.c at the moment.
cleanup Mesh.c, updated the epydocs
Revision a4a031e by Ken Hughes
December 23, 2006, 18:16 (GMT)


Python API
----------
Bugfix submitted through bf-committers: Ipo.getNBezPoints() could cause
segfault due to incorrect check for end-of-list.
December 23, 2006, 17:07 (GMT)
Select Grouped editdata- minor fix in the menu.

Updated Python Mesh API to support UV and Color layers with names.
Similar to vertex group's

renamed a function in customdata.c CustomData_free_layers -> CustomData_free_layers_active and made CustomData_free_layers accept an index, this is needed so python could free layers that arnt active.
Revision d66f828 by Ken Hughes
December 23, 2006, 15:30 (GMT)


Python API
----------
Bugfix #5492: correctly distinguish curves and surfaces in Curve iterator.
December 23, 2006, 14:26 (GMT)

Addition to last imagepaint fix. Not only can image be NULL, but also
it cannot be assumed that an image window exists, when doing 3d texture
painting.
December 23, 2006, 12:58 (GMT)
Bugfix #5444

Additions in passrendering broke Baking a bit; what did not work was having
a full render + AO. Was missing a new flag initialize...
December 23, 2006, 12:40 (GMT)
Bugfix, irc collection:

ImagePaint crashed with using the new Brushes, NULL pointer check needed
December 23, 2006, 12:19 (GMT)


Add a stub for IMB_exr_close() so blenderplayer compiles again

(I hope I did this right - works for me at least)
December 23, 2006, 11:56 (GMT)
Bugfix #5476

Lattice deforming a Particle system only supported regular parent relation-
ship, not modifiers.
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