November 30, 2006, 19:05 (GMT) |
fixed it so make clean works for bullet2 lib. Kent |
Revision 74915ee by Erwin Coumans November 30, 2006, 19:01 (GMT) |
removed (int) cast, should fix 64bit issue in recent commit |
Revision a2bcb21 by Ton Roosendaal November 30, 2006, 18:25 (GMT) |
Makefile for Bullet had error, didn't copy the .a file to the right dir. |
Revision e565bbd by Ton Roosendaal November 30, 2006, 18:20 (GMT) |
Two bugfixes, irc report: - WeightPaint used 'max vertices' as 'max faces' for paint, so some faces could not be painted on. (bug introduced last week, with global undo) - Bake Render: when no Image window open, baking crashed. |
Revision 94da40a by Ton Roosendaal November 30, 2006, 16:44 (GMT) |
Bugfix; More referenced library issues: if an Object loses the Armature (because for example the linked file removed it) the Object still had the Pose and posemode flag set, crashing Blender. |
Revision 342c900 by Ton Roosendaal November 30, 2006, 15:54 (GMT) |
Proxy Objects revisited! The first incarnation assumed that proxies were local objects per definition. Unfortunately that makes it impossible to - for example - reference-link an entire Scene with proxies, to be used as a special character set. This commit makes the proxy implementation also a bit more clear. Related work: the scene-sets were not executed fully or correctly for the dependency graph. That happens now (in 3d view) as well. |
Revision 9711d54 by Nathan Letwory November 30, 2006, 12:39 (GMT) |
* add btHeightfieldTerrainShape.cpp |
Revision 2f3c52b by Nathan Letwory November 30, 2006, 12:39 (GMT) |
==SCons== If win32all (http://sourceforge.net/project/showfiles.php?group_id=78018) is found, use it to be able to build with scons/mingw in (very) long paths. If it is not found, don't do anything groovy. This should make it possible to merge the cut up src lib. Those concerned, please do test that. This bit of code is from http://www.scons.org/wiki/LongCmdLinesOnWin32 |
Revision 01ab6d6 by Jacques Beaurain November 30, 2006, 11:59 (GMT) |
CMake: Detect PPC compilation on Mac OSX and use correct libs. Also add OpenEXR thread lib because it may be needed on Intel compiles for people not using the libs in CVS. |
Revision 7ac6c38 by Nicholas Bishop November 30, 2006, 10:19 (GMT) |
Removed unneeded glEnd |
Revision 4f83caa by Joshua Leung November 30, 2006, 05:29 (GMT) |
I've made the hotkeys for marker editing more consistant now. Check the menu headers for the correct set of hotkeys to use. |
Revision 5656d68 by Joshua Leung November 30, 2006, 02:47 (GMT) |
Removed the other ugly global used in action editor. Now the ACTWIDTH is a macro that tries to get actwidth from the active SpaceAction (G.saction->actwidth). This should solve any potential problems with having two action editors open editing shapekey actions. Also, I've fixed a compiler warning caused by erwin's constraint commit. Wrong ui call for button. |
Revision 3731be9 by Tom Musgrove November 30, 2006, 02:35 (GMT) |
=eliminate mouse centering on startup= at the request of Aardbei in the forums eliminating the mouse centering on startup - Matt if there is a 'good reason' for the centering (asking on IRC no one had one), feel free to revert it back |
Revision d310f20 by Joshua Leung November 30, 2006, 01:57 (GMT) |
Big Commit. Now time-markers work in all time-related spaces (i.e. Ipo, Action Editor, NLA editor, TimeLine, Sound). The hotkeys and functionality set should be the same for each of these modes (with a few exceptions still). I've had to change a few hotkeys here and there, so hopefully they aren't too bad. Marker Operations: MKEY - Add Marker SHIFT MKEY - Rename marker (was CTRL MKEY) XKEY - Delete Marker PAGE UP - Jump to next marker PAGE DOWN - Jump to previous marker CTRL A - Select all markers SHIFT G - Transform markers (NLA, IPO, Action) G - Transform markers (Sound, Timeline) CTRL SHIFT D - Duplicate markers (NLA, IPO, Action) SHIFT D - Duplicate markers (Sound, Timeline) BKEY - select markers and other keyframes (if any) I've also made a few little tool additions to NLA and Action editors: * NLA editor - Snap To Frame. Now with the option to offset strip so that it starts at the current frame. Added menus for this. * Action editor - Snap To Frame A few new menus for this too |
Revision 2572b9f by Erwin Coumans November 30, 2006, 00:19 (GMT) |
Reserved some Bullet 2.x constraint data. Although we will delay the main Rigid Body user interface after 2.43 release early 2007, I need some constraint data/UI to make progress with COLLADA Physics. Added RigidBody constraint UI LR_ALTKEY+LR_CTRLKEY+LR_SHIFTKEY+ P will bake rigidbody Contribution by RCRuiz, Ramon Carlos. |
Revision 99d66e1 by Joseph Eagar November 29, 2006, 23:31 (GMT) |
=IDProperties bugfix= Fixed the bug of "print type(property)" crashed blender; just needed to add PyType_Ready init code for all ID property python types; I made a function IDProp_Init_Types and put code to call it in types_initAll(). Also added GPL/BL headers to idproperty files. |
Revision 504e926 by Joseph Eagar November 29, 2006, 23:26 (GMT) |
=Proxy compile fix= Compiling blender was broken because the member proxy_layer didn't exist in bPose. Added it (and appropriate pad vars) into the struct. Since the member is meant to copy armature layers, I made it a short; this did however require adding two pad vars, another short and an int. ton: please check to make sure it's all right. |
Revision 0c85ea0 by Joseph Eagar November 29, 2006, 22:30 (GMT) |
=IDProperties bugfix= Misspelled __members__ __member__ in IDProperty's getattr function; this made "print dir(prop)" not work. Eventually I need to replace the whole thing with getsetters. Still need to find out why "print type(a_property)" crashes blender. :S |
Revision b7f6b47 by Joseph Eagar November 29, 2006, 22:19 (GMT) |
=IDProperties bugfix= IDProperties was doing a name check where it shouldn't; thise made executing "prop['value'] = something" not work if the property 'value' already existed. Fixed it by making the code replace existing properties, like it should. |
Revision e82f781 by Ton Roosendaal November 29, 2006, 21:59 (GMT) |
Two-in-one commit: - Proxy Armature: armature layer (visible bones) is now saved in proxy, so on file reload the layer settings are restored - bugreport: disabling subsurf (for view) didn't change the total amounts in header. |
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