Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 2, 2006, 09:04 (GMT)
Removed exit/enter editmode from multires_make; this is step 1 of the fix for bug #5331
December 2, 2006, 07:58 (GMT)
Fix for bug #5319, multiresolution mesh - inconsistent hide behavior

Multires operations now pay attention to vertex flags, so both selection and
hiding are propagated up and down the levels.

Note: only the lowest level of detail for vertex flags is retained when
switching levels. E.g., after selecting vertices at the highest level, then
switching to the lowest level, then back to the highest level, the vertex
selection will have changed. (This is a potentially fixable issue.)
Revision ac43fe5 by Joshua Leung
December 2, 2006, 06:00 (GMT)
== Action Editor ==

Now it is possible to mirror selected keyframes in the action editor;
either over the current frame or the vertical axis.

Hotkey is: SHIFT M (like in ipo editor).
December 2, 2006, 03:48 (GMT)
- added support for generic 6DOF constraint
- only 6DOF constraint shows buttons for limits
- added python support for rigidbody constraint (untested, but required for COLLADA Physics support)
December 1, 2006, 23:06 (GMT)
Added stub for multires_copy
December 1, 2006, 22:44 (GMT)
Added warning in the multires panel to alert user if they have a modifier that changes mesh topology enabled, the render level will not have any effect.
December 1, 2006, 22:05 (GMT)
Small interface update for multires; adding a new level should increment the render level as well, unless the render level has been set to something other than the max level. Also removed some unneeded code.
December 1, 2006, 21:35 (GMT)
Simplified/fixed code for rendering with multires+modifiers, no more unfree memory warnings
Revision e906417 by Ken Hughes
December 1, 2006, 21:20 (GMT)


Python API
==========

Bugfix: using del operator on me.verts would cause a crash.
December 1, 2006, 19:52 (GMT)
Two hours of fixing details based on Klocwork source review. Useful report,
although it has a lot of noise. Not to mention our bad string code gives
a load of warnings.

I've reviewed specifically:
- file reading/write
- dna and library code
- node system
- entire render module

Done a couple of files in src/ too, seemed to be nice errors.
December 1, 2006, 18:41 (GMT)
Added a copy function for multires; duplicating a mesh with multires now works properly.
December 1, 2006, 17:53 (GMT)
clean up some warnings. no executable changes.
December 1, 2006, 10:52 (GMT)
Bugfix #5333

Actually no real bug, but unfinished work in Composite:
The ZCombine node only accepted images, no value inputs for sockets.
Now only the first (top) input socket should be an image, the other ones
can use constant color or values too. Nice way to split an image in
foreground and background.

Also: added an output socket for the resulting Z value.

Do note that zcombone is aliased, no AA or sample info is available.
That's for another time.
December 1, 2006, 10:12 (GMT)
Library manegement features:

- Outliner now shows hierarchy for Libraries, indicating which Library
files invoked loading another.
- SHIFT+F1 "Append" browser has a Library menu, allowing to directly browse
into all open library files. This will prevent accidents like re-opening
a same .blend via another path.
December 1, 2006, 03:29 (GMT)
some Bullet compound shape fix
Revision 71da111 by Joseph Eagar
December 1, 2006, 03:04 (GMT)
=IDProperties bugfix=

Another bug from the tracker, reported by Mike Stramba.
A duplicated Py_XDECREF in the wrong place made assigning
arrays from Vector objects not work.

Also, fixed nasty bug in C API of idproperties (the function
to look up a property from a group was broken). Fixed a memory
leak too.

In addition, made "del group['property']" delete properties
from group; previously this would just crash (or at least it
should have). Added a small addition to the example in the
epydocs for IDGroup.
December 1, 2006, 01:40 (GMT)
Changed sculptmode drawing to pay better attention to materials.

This fixes bug #5274, changing from uvmode to sculpt changes lighting model
December 1, 2006, 01:04 (GMT)
- enabled compound collision objects, requires 'clear parent inverse'
- fixed some issues with kinematic objects, introduced during Bullet 2.x upgrade
November 30, 2006, 21:40 (GMT)
Armature Proxy bugfix: when adding constraints or bones, the proxy sync
didn't keep in mind the pose channels could change order...

Note the disabled code in readfile.c; will be finished later. It's for
debugging library dependencies.
November 30, 2006, 21:32 (GMT)
Made work with new vertex colors
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021