Revision bb80260 by Ton Roosendaal November 26, 2006, 16:03 (GMT) |
Bugfix #1676 Ancient bug: texteditor input was limited to "isprint()" characters, the default non-accented simple ascii set. I've removed that. Now we still have a conflict with hotkey handling, so ALT+character input won't work. But, for keyboards that have special character keys from itself, this patch will allow typing them in Text now. |
Revision 4d1425f by Ton Roosendaal November 26, 2006, 14:04 (GMT) |
Bugfix #5291 Array Modifier type "path length" didn't force a path calculation on load. Note that this is still improper handling in Blender... an exception that has to move to the depsgraph. |
Revision ffcade3 by Simon Clitherow November 26, 2006, 13:56 (GMT) |
Bone names were limited to 24 characters. Changed this to max of 31 to match vgroups. |
Revision ced3b0f by Ton Roosendaal November 26, 2006, 12:23 (GMT) |
SculptMode fix: DNA definition of Sculpt structs in Scene were not properly aligned, causing memory errors on quit ("Memoryblock reconstruct: end corrupt"). More testing reveiled padding errors in two other DNA_ includes, for sound and gamelogic. Both potentially crashers... and caused by commenting out struct members with a C++ comment, that seems to not work... I've revived the DNA padding test method, which saves out a simple C file you can compile to see where padding issues are. This now works as follows: - change line 991 in makesdna.c to become (1) (true). - recompile makesdna.c - you now have a padding.c in the same dir as makesdna.c - compile it, command line: "gcc -o padding padding.c" - now run it (./padding), and it will print out errors, if there are. For me, the DNA files are now 100% padding free. Might be interesting to check it in 64 bits though! |
Revision 6ede635 by Jacques Beaurain November 25, 2006, 23:42 (GMT) |
CMake: Quicktime library was not linked on Unix platforms because it was missing from sorted static library lists. |
Revision 34f592a by Ton Roosendaal November 25, 2006, 18:40 (GMT) |
Bugfix #5305 Sculpt mode crasher; after deleting object and quitting blender. Was freed memory hanging in sculpt undo data. |
Revision f554aa8 by Ton Roosendaal November 25, 2006, 18:15 (GMT) |
Bugfix #5287 When referenced (Library-linked) Mesh was used by a local Object, and the amount of Materials became less in library, Blender crashed! |
November 25, 2006, 17:34 (GMT) |
Was crashing the import_obj script when using Python 2.3. Python 2.4+ supports large list processing with generators, but Python 2.3 will break if you use that syntax. Until we depend on the newer versions, I have commented out the generator syntax and only use the list-comprehension type instead. |
Revision 627261d by Ton Roosendaal November 25, 2006, 16:35 (GMT) |
Patch by Vladimír Marek (neuron), part of bugfix #5298 Solaris CC compiler choked on wrong .h prototypes for functions using 'const' arguments. |
Revision 48a640f by Ton Roosendaal November 25, 2006, 16:24 (GMT) |
Small tweak in append/link Objects: the scriptlinks in Object then will also invoke reading the python script. |
Revision 314b7ad by Alexander Ewering November 25, 2006, 14:53 (GMT) |
Uncommitted my potential fix for http://projects.blender.org/tracker/index.php?func=detail&aid=4786&group_id=9&atid=125 It seems like you can't quote the executable path on win32 using system(). So, playing back a rendered animation now works again on win32, however, the bug remains... no idea how to correct it. |
Revision cadb47b by Ton Roosendaal November 25, 2006, 14:37 (GMT) |
Removed the highly disputable implementation that guessed a new view-center when you go from Camera view to normal view. Now it returns, as usual, just back to where you where working. |
Revision 604b423 by Ton Roosendaal November 25, 2006, 13:07 (GMT) |
- Library linking feature: global undo/redo now doesn't read the linked library .blend files anymore, making it a load faster to use. - Fixed ancient annoyance; samples were not properly freed, giving a lot "Error Totblock" when using sound. This fix also involves removing an ancient NaN hack, which treated the samples as fake Library data in the Main database. But still, the Blender Sound and Sample code is horrible... :/ |
Revision b78b3a4 by Ton Roosendaal November 24, 2006, 22:12 (GMT) |
Group groupie features: - When using (referenced) Library files, the groups in Add menu now are listed per used file. This allows to easier create custom datasets. - Toolbox opens in collums now, when more than 30 items in a menu exist |
Revision 03378d0 by Ton Roosendaal November 24, 2006, 19:59 (GMT) |
Recursive group feature: The Add Group (shift+a) menu showed all groups, now it skips the groups that are packed inside another group, so menus don't get too crowdy. Check the reason: :) http://www.plumiferos.com/temp/big-group.png |
Revision 8106c0e by Ton Roosendaal November 24, 2006, 18:58 (GMT) |
Bone Layer feature: now also Armature layers have a hotkey menu; Shift+m. Note that these menus again react to hotkeys, so making layer 4 visible then is Shift+m, 4. |
Revision c3adb61 by Ton Roosendaal November 24, 2006, 16:56 (GMT) |
Composite Time node usablity improvement: - now draws green 'current frame' line - when Time Node is active, hotkey I will allow inserting a value on current frame. |
Revision e600fdb by Ton Roosendaal November 24, 2006, 15:11 (GMT) |
Bugfix #5292 Crash is irregular shadow buffer, due to using un-initialized memory |
Revision 9d61481 by Brecht Van Lommel November 24, 2006, 14:59 (GMT) |
Bugfix: don't allocate custom data layers with zero size. |
Revision 909cb06 by Campbell Barton November 24, 2006, 07:35 (GMT) |
modified to support new vcol operation (separate from tface) updated name and tooltip minor fixes |
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