Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5154 / 5574

November 26, 2006, 16:03 (GMT)
Bugfix #1676

Ancient bug: texteditor input was limited to "isprint()" characters, the
default non-accented simple ascii set. I've removed that.

Now we still have a conflict with hotkey handling, so ALT+character input
won't work. But, for keyboards that have special character keys from itself,
this patch will allow typing them in Text now.
November 26, 2006, 14:04 (GMT)
Bugfix #5291

Array Modifier type "path length" didn't force a path calculation on load.
Note that this is still improper handling in Blender... an exception that
has to move to the depsgraph.
November 26, 2006, 13:56 (GMT)
Bone names were limited to 24 characters. Changed this to max of 31 to match
vgroups.
November 26, 2006, 12:23 (GMT)
SculptMode fix:

DNA definition of Sculpt structs in Scene were not properly aligned,
causing memory errors on quit ("Memoryblock reconstruct: end corrupt").

More testing reveiled padding errors in two other DNA_ includes, for
sound and gamelogic. Both potentially crashers... and caused by
commenting out struct members with a C++ comment, that seems to not
work...

I've revived the DNA padding test method, which saves out a simple C
file you can compile to see where padding issues are. This now works
as follows:

- change line 991 in makesdna.c to become (1) (true).
- recompile makesdna.c
- you now have a padding.c in the same dir as makesdna.c
- compile it, command line: "gcc -o padding padding.c"
- now run it (./padding), and it will print out errors, if there are.

For me, the DNA files are now 100% padding free. Might be interesting to
check it in 64 bits though!
November 25, 2006, 23:42 (GMT)
CMake: Quicktime library was not linked on Unix platforms because it was missing from sorted static library lists.
November 25, 2006, 18:40 (GMT)
Bugfix #5305

Sculpt mode crasher; after deleting object and quitting blender. Was freed
memory hanging in sculpt undo data.
November 25, 2006, 18:15 (GMT)
Bugfix #5287

When referenced (Library-linked) Mesh was used by a local Object, and the
amount of Materials became less in library, Blender crashed!
Revision 8292e4a by Ed Halley
November 25, 2006, 17:34 (GMT)

Was crashing the import_obj script when using Python 2.3.

Python 2.4+ supports large list processing with generators, but
Python 2.3 will break if you use that syntax. Until we depend on
the newer versions, I have commented out the generator syntax and
only use the list-comprehension type instead.
November 25, 2006, 16:35 (GMT)
Patch by Vladimír Marek (neuron), part of bugfix #5298

Solaris CC compiler choked on wrong .h prototypes for functions using
'const' arguments.
November 25, 2006, 16:24 (GMT)
Small tweak in append/link Objects: the scriptlinks in Object then will
also invoke reading the python script.
November 25, 2006, 14:53 (GMT)


Uncommitted my potential fix for

http://projects.blender.org/tracker/index.php?func=detail&aid=4786&group_id=9&atid=125

It seems like you can't quote the executable path on win32 using system().

So, playing back a rendered animation now works again on win32, however,
the bug remains... no idea how to correct it.
November 25, 2006, 14:37 (GMT)
Removed the highly disputable implementation that guessed a new view-center
when you go from Camera view to normal view. Now it returns, as usual, just
back to where you where working.
November 25, 2006, 13:07 (GMT)
- Library linking feature: global undo/redo now doesn't read the linked
library .blend files anymore, making it a load faster to use.

- Fixed ancient annoyance; samples were not properly freed, giving a lot
"Error Totblock" when using sound.
This fix also involves removing an ancient NaN hack, which treated the
samples as fake Library data in the Main database.
But still, the Blender Sound and Sample code is horrible... :/
November 24, 2006, 22:12 (GMT)
Group groupie features:

- When using (referenced) Library files, the groups in Add menu now are
listed per used file. This allows to easier create custom datasets.
- Toolbox opens in collums now, when more than 30 items in a menu exist
November 24, 2006, 19:59 (GMT)
Recursive group feature:

The Add Group (shift+a) menu showed all groups, now it skips the groups
that are packed inside another group, so menus don't get too crowdy.

Check the reason: :)
http://www.plumiferos.com/temp/big-group.png
November 24, 2006, 18:58 (GMT)
Bone Layer feature: now also Armature layers have a hotkey menu; Shift+m.
Note that these menus again react to hotkeys, so making layer 4 visible
then is Shift+m, 4.
November 24, 2006, 16:56 (GMT)
Composite Time node usablity improvement:

- now draws green 'current frame' line
- when Time Node is active, hotkey I will allow inserting a value on
current frame.
November 24, 2006, 15:11 (GMT)
Bugfix #5292

Crash is irregular shadow buffer, due to using un-initialized memory
November 24, 2006, 14:59 (GMT)

Bugfix: don't allocate custom data layers with zero size.
November 24, 2006, 07:35 (GMT)

modified to support new vcol operation (separate from tface)
updated name and tooltip
minor fixes
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021