Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 24, 2006, 06:08 (GMT)
==SCons==

* link against debug library of python on win32
November 23, 2006, 20:37 (GMT)

Bugfix: test_index_face got wrong number of vertices when converting NMesh
to Mesh if there were vertex colors.
November 23, 2006, 20:31 (GMT)
softbodies
nice little 'debug' feature
SHIFT_ESC breaks baking without throwing away the baked keys
so you can check the solution calculated so far
baked sb replay checks for NULL pointers in keys -> motion will stop there
even saving and loading to file works here,
but i would not expect it to do so
humm .. may be i'll add a dirty flag for that
November 23, 2006, 18:36 (GMT)

Fix for bug #5296: Mesh.update destroys vertex groups. Code wasn't
updated for customdata layers yet.
November 23, 2006, 17:35 (GMT)

Bugfix: added ORIGINDEX layer in CDDM_calc_edges, this could crash some
modifier combinations.
November 23, 2006, 17:05 (GMT)
Bugfix #5295

Baking crash: when you have images in a .blend that were not read yet...
NULL pointer check issue :)
November 23, 2006, 16:49 (GMT)
VenomGFX report:

Using vertex group deform with Lattice, with no lattice 'deform verts'
created yet, Blender crashed.
November 23, 2006, 11:54 (GMT)
* free socket names
* some misc changes
November 23, 2006, 05:59 (GMT)
* add two files for development of pynodes - note that the module in this is not enabled,
so don't bother to try and get it working just yet. It all will come in due time
:)
November 23, 2006, 05:48 (GMT)
work around some issue with GCC 3.x (probably compiler bug)
November 23, 2006, 05:42 (GMT)
make compiler happy
Revision c879db5 by Matt Ebb
November 23, 2006, 03:35 (GMT)
* Fix for alignment in last commit
November 23, 2006, 03:26 (GMT)
pass right friction/restitution/damping values to btRigidBody
November 23, 2006, 02:42 (GMT)
fixed in Bullet 2.x, should make msvc 6 compile, and reverted to 'old' style solver by default.
Revision a35a50d by Matt Ebb
November 23, 2006, 02:33 (GMT)
* Upgraded the User Prefs OpenGL lights section to use nice modern vector and
colour picker UI controls instead of number fields
Revision 7b9fac4 by Ken Hughes
November 23, 2006, 00:28 (GMT)


Bugfix #5289: "Shape Wizard Widget" script was using non-existant key:
changed so "Key 0" is substituted for "Basis". This may not be correct...
Also, fix to make ob.setEuler() accept a tuple again.
November 23, 2006, 00:26 (GMT)

Fix for bug #5288:
Converting meta objects crashed, caused by new way of storing quads in
DispList for array drawing.
November 23, 2006, 00:23 (GMT)
fixed some code that causes problems with msvc 6 (need to verify)
November 23, 2006, 00:12 (GMT)

Fix for bug #5285: remove last vertex group in edit mode crashed, this
code didn't use customdata yet.
November 22, 2006, 23:12 (GMT)

(Partial) fix for bug #5289:

Crash using Shape Widget Wizard script, was an error in customdata copy.
The script still throws a python error though, but that seems unrelated
to this crash.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021