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Blenderin Git "master"-kehityshaaran kommitit.

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November 17, 2006, 11:56 (GMT)
Fixes for Time Marker support in Action window;

- now draws on correct height
- selection is clipped correctly (did entire height)
- made showing scene markers default

Actually this implementation should have been a patch review... it was
done with entirely duplicating the code from timeline.c, whilst re-use
and generalizing markers has a preference. That way markers can become
supported in any time-based editor.

Will send an extensive review to Joshua Leung :)
November 17, 2006, 11:35 (GMT)
CMake: Oops, committed the wrong macros file in initial submit. This is the one with proper Quicktime linkage.
November 17, 2006, 11:33 (GMT)
Removed blender/CMakeLists.txt . Directory used by make. Turns out this file is an artifact from the initial development and the blender application list is in source/creator anyway.
Revision ab141e1 by Joseph Eagar
November 17, 2006, 08:19 (GMT)
=ID Properties Python Update=

IDProperties now have a sanity check to prevent different ID properties
in the same group from having the same name. The appropriate code has been
added to the python bindings to catch this and raise an error.
Revision 80f7ea9 by Joseph Eagar
November 17, 2006, 07:50 (GMT)
=ID Properties Small Python Update=

This commit adds a new constant dict to the top Blender module
called PropertyTypes. This dict represents all the ID Property
constants: STRING, INT, FLOAT, ARRAY and GROUP.

Further python work, including epydocs, are forthcoming.
Revision 885d40c by Joseph Eagar
November 17, 2006, 06:28 (GMT)
=ID Properties MSVC Project Files Update=

This commit updates the MSVC project files (both sets of them) to build
with ID Properties. Please test!
Revision 4c5fcf1 by Joseph Eagar
November 17, 2006, 06:14 (GMT)
=ID Properties Update=

This commit adds file reading/writing of ID properties to all ID types,
and also adds python access for NMesh, Mesh, Scene and Image. Note
that the file reading code might need some more work for certain
future/planned features to save right. Also I updated a few comments in idprop.c.
November 17, 2006, 04:47 (GMT)
Fixed the delete texture button for sculptmode textures
Revision 8768707 by Joseph Eagar
November 17, 2006, 04:46 (GMT)
=ID Properties=

This commit adds supports for per-ID properties to blender.
See http://mediawiki.blender.org/index.php/BlenderDev/ID_Property
for more information on how it all works.

ID properties are accesable by python; but note that
bindings have only been added to Object and Material thus
far. However adding more bindings is easy and I plan
on adding several more hopefully within an hour of this inital
commit.

A generic UI panel is also planned, that will go wherever its
needed; for example in the material buttons, editing buttons, etc.
I'll likely submit the initial code for that as a patch, though,
so matt and ton and others can go over it and make sure it's
all good. :)

VERY important, if you intend to use ID properties please
go to http://mediawiki.blender.org/index.php/BlenderDev/PropertyStandards
and start writing the appropriate standards for it.
November 17, 2006, 02:27 (GMT)
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
Revision 9ce143a by Joshua Leung
November 16, 2006, 23:15 (GMT)
This commit adds some missing features to markers in action editor,
and also fixes some further segfaults.

Now it is possible to 'surf' (jump) to different markers. This is only
possible through the hotkeys for this:
* Page Up - Next Marker
* Page Down - Previous Marker

These hotkeys match the ones in the timeline. In order to do so,
I've had to reassign two (rarely used/obscure) hotkeys:
* 'Ctrl Page Up' is now move selected action channel up (was Page Up)
* 'Ctrl Page Down' is no move selected action channel down (was Page Down)
I should also mention here that
* 'Shift Page Up' is move action channel to top
* 'Shift Page Down' is move action channel to bottom
November 16, 2006, 21:50 (GMT)
New Compo node: the Split-Viewer, showing two images halves to compare.
Works internally already with masks, so we can have several builtin
types.
November 16, 2006, 21:40 (GMT)
== Sequencer ==

Fix for the fix. Added "Transform" twice. Ouchie!
November 16, 2006, 21:38 (GMT)
Added group.layers bitfield to the python API
November 16, 2006, 21:36 (GMT)
== Sequencer ==

Fixes Bug #5239 reported by Anders Gudmundson:
- Sequencer eats memory like popcorn with metastrips
- Crash on gaps in metastrips

Both were introduces by my last patch that added "Speed Control".

I also forgot to add "Speed Control" and "Color" to the "Add"-menu.
(Simply haven't noticed, I use the spacebar all the time...)
November 16, 2006, 20:57 (GMT)
More Softbodies

Added a less 'strict' solver step size control.
Cuts down needed loops to a 1/5 in 'regular' collision situations.
So why be a maths smartass when we want to do a skirt in a breeze :)
Is on by default, old mode can be turned on with the 'O' button beside the RK-limit.

Some minor fixes to the UI
November 16, 2006, 20:55 (GMT)
New stuff:

- Weight paint options now also show in Nkey panel
- added uiNewPanelTitle() in interface API to rename panels. In use now
for the Nkey panel title.
(Note: original name is identifier, do not change that)
November 16, 2006, 20:23 (GMT)
Bugfix: sequencer scrubbing crashed in cache limitor, missing NULL check.
November 16, 2006, 20:23 (GMT)
Plumiferos request (and useful :)

Static particle option: maximum length. Button is next to "Vect" in first
particle panel. This allows weird forcefields and wind to act without
extreme long strands.
Revision 0de1fd9 by Kent Mein
November 16, 2006, 18:28 (GMT)

Added dependency to make destination directory before compiling a file.
This is needed for make -j# where # is > 1
This doesn't totally fix everything for make -j2 but it makes things
mostly work.

Kent
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