Revision 4923b8e by Ton Roosendaal November 17, 2006, 11:56 (GMT) |
Fixes for Time Marker support in Action window; - now draws on correct height - selection is clipped correctly (did entire height) - made showing scene markers default Actually this implementation should have been a patch review... it was done with entirely duplicating the code from timeline.c, whilst re-use and generalizing markers has a preference. That way markers can become supported in any time-based editor. Will send an extensive review to Joshua Leung :) |
Revision 1ad9d9f by Jacques Beaurain November 17, 2006, 11:35 (GMT) |
CMake: Oops, committed the wrong macros file in initial submit. This is the one with proper Quicktime linkage. |
Revision 09f3b8a by Jacques Beaurain November 17, 2006, 11:33 (GMT) |
Removed blender/CMakeLists.txt . Directory used by make. Turns out this file is an artifact from the initial development and the blender application list is in source/creator anyway. |
Revision ab141e1 by Joseph Eagar November 17, 2006, 08:19 (GMT) |
=ID Properties Python Update= IDProperties now have a sanity check to prevent different ID properties in the same group from having the same name. The appropriate code has been added to the python bindings to catch this and raise an error. |
Revision 80f7ea9 by Joseph Eagar November 17, 2006, 07:50 (GMT) |
=ID Properties Small Python Update= This commit adds a new constant dict to the top Blender module called PropertyTypes. This dict represents all the ID Property constants: STRING, INT, FLOAT, ARRAY and GROUP. Further python work, including epydocs, are forthcoming. |
Revision 885d40c by Joseph Eagar November 17, 2006, 06:28 (GMT) |
=ID Properties MSVC Project Files Update= This commit updates the MSVC project files (both sets of them) to build with ID Properties. Please test! |
Revision 4c5fcf1 by Joseph Eagar November 17, 2006, 06:14 (GMT) |
=ID Properties Update= This commit adds file reading/writing of ID properties to all ID types, and also adds python access for NMesh, Mesh, Scene and Image. Note that the file reading code might need some more work for certain future/planned features to save right. Also I updated a few comments in idprop.c. |
Revision c8ca36a by Nicholas Bishop November 17, 2006, 04:47 (GMT) |
Fixed the delete texture button for sculptmode textures |
Revision 8768707 by Joseph Eagar November 17, 2006, 04:46 (GMT) |
=ID Properties= This commit adds supports for per-ID properties to blender. See http://mediawiki.blender.org/index.php/BlenderDev/ID_Property for more information on how it all works. ID properties are accesable by python; but note that bindings have only been added to Object and Material thus far. However adding more bindings is easy and I plan on adding several more hopefully within an hour of this inital commit. A generic UI panel is also planned, that will go wherever its needed; for example in the material buttons, editing buttons, etc. I'll likely submit the initial code for that as a patch, though, so matt and ton and others can go over it and make sure it's all good. :) VERY important, if you intend to use ID properties please go to http://mediawiki.blender.org/index.php/BlenderDev/PropertyStandards and start writing the appropriate standards for it. |
Revision 24f4440 by Jacques Beaurain November 17, 2006, 02:27 (GMT) |
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. |
Revision 9ce143a by Joshua Leung November 16, 2006, 23:15 (GMT) |
This commit adds some missing features to markers in action editor, and also fixes some further segfaults. Now it is possible to 'surf' (jump) to different markers. This is only possible through the hotkeys for this: * Page Up - Next Marker * Page Down - Previous Marker These hotkeys match the ones in the timeline. In order to do so, I've had to reassign two (rarely used/obscure) hotkeys: * 'Ctrl Page Up' is now move selected action channel up (was Page Up) * 'Ctrl Page Down' is no move selected action channel down (was Page Down) I should also mention here that * 'Shift Page Up' is move action channel to top * 'Shift Page Down' is move action channel to bottom |
Revision f89b052 by Ton Roosendaal November 16, 2006, 21:50 (GMT) |
New Compo node: the Split-Viewer, showing two images halves to compare. Works internally already with masks, so we can have several builtin types. |
Revision d592243 by Peter Schlaile November 16, 2006, 21:40 (GMT) |
== Sequencer == Fix for the fix. Added "Transform" twice. Ouchie! |
Revision 97d306e by Campbell Barton November 16, 2006, 21:38 (GMT) |
Added group.layers bitfield to the python API |
Revision 1a36a90 by Peter Schlaile November 16, 2006, 21:36 (GMT) |
== Sequencer == Fixes Bug #5239 reported by Anders Gudmundson: - Sequencer eats memory like popcorn with metastrips - Crash on gaps in metastrips Both were introduces by my last patch that added "Speed Control". I also forgot to add "Speed Control" and "Color" to the "Add"-menu. (Simply haven't noticed, I use the spacebar all the time...) |
Revision 85615f7 by Jens Ole Wund(bjornmose) November 16, 2006, 20:57 (GMT) |
More Softbodies Added a less 'strict' solver step size control. Cuts down needed loops to a 1/5 in 'regular' collision situations. So why be a maths smartass when we want to do a skirt in a breeze :) Is on by default, old mode can be turned on with the 'O' button beside the RK-limit. Some minor fixes to the UI |
Revision 7686e2c by Ton Roosendaal November 16, 2006, 20:55 (GMT) |
New stuff: - Weight paint options now also show in Nkey panel - added uiNewPanelTitle() in interface API to rename panels. In use now for the Nkey panel title. (Note: original name is identifier, do not change that) |
Revision 8f2ad64 by Ton Roosendaal November 16, 2006, 20:23 (GMT) |
Bugfix: sequencer scrubbing crashed in cache limitor, missing NULL check. |
Revision d7f63b4 by Ton Roosendaal November 16, 2006, 20:23 (GMT) |
Plumiferos request (and useful :) Static particle option: maximum length. Button is next to "Vect" in first particle panel. This allows weird forcefields and wind to act without extreme long strands. |
November 16, 2006, 18:28 (GMT) |
Added dependency to make destination directory before compiling a file. This is needed for make -j# where # is > 1 This doesn't totally fix everything for make -j2 but it makes things mostly work. Kent |
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