Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5169 / 5574

November 6, 2006, 01:08 (GMT)
Merged Google Summer of Code sculptmode/multires/retopo tools.

From the tracker:
https://projects.blender.org/tracker/index.php?func=detail&aid=5018&group_id=9&atid=127
November 5, 2006, 21:55 (GMT)
Extended GHOST to support WinTab, in order to better support graphic tablets on Windows

Basic support for normal pressure sensitivity is implemented, adding other features like tilt etc. shouldn't be too difficult, now that basic support is there.
Tested with WACOM Volito on Windows XP using the pressure sensitivity with texture paint to change size of the brush .

Added additional include dir to scons, and MSVC 7 project files - other build systems might have to be updated.
Revision 8b77d42 by Nils Thuerey
November 5, 2006, 21:51 (GMT)
- some more minor fixes, this time for MSVC
November 5, 2006, 20:09 (GMT)
Patch #4870, by Roland Hess

NLA window now follows visibility for scene layers, cleaning up complex
files quite some. Only note we could make is if this could be optional,
sometimes it's also nice to see the entire scene.

Note for Roland: this is a recoded version, with about 10% of code :)
Revision 0d64b4a by Nils Thuerey
November 5, 2006, 19:44 (GMT)
- removed debug ouput for particle loading
November 5, 2006, 18:48 (GMT)
-> Fix for Bug #5056

hide_mesh() in editmesh_mods.c wasn't checking for fgon edges properly, causing fgon faces
dissapear when hiding unrelated verts/edges. Fixed.
Revision 59ef29a by Nils Thuerey
November 5, 2006, 18:11 (GMT)
- another solaris math function fix
Revision c8411cf by Nils Thuerey
November 5, 2006, 17:28 (GMT)
- a minor fix for solaris (problems with round&pow)
Revision 3bea663 by Nils Thuerey
November 5, 2006, 16:30 (GMT)
- bugfixes
#4742 exported normals are now correct
#4821 & 4956 for complex movements in/outflows can now also
use the animated mesh option
- new features
* isosurface subdivision: directly
creates a finer surface mesh from the simulation data.
this increases simulation time and harddisk usage, though, so
be careful - usually values of 2-4 should be enough.
* fluidsim particles: extended model for particle
simulation and generation. When isosurface subdivision is enabled,
the particles are now included in the surface generation,
giving a better impression of a single connected surface.
Note - the particles are only included in the final surface
mesh, so the preview surface shows none of the particle
effects.
* particle loading: different types of particles can now be selected for
display: drops, floats and tracers. This is a bit obsolete
due to the extensions mentioned above, but might still be useful.
Floats are just particles floating on the fluid surface, could
be used for e.g. foam.
* moving objects impact factor: this is another tweaking option,
as the handling of moving objects is still not conserving
mass. setting this to zero simply deletes the fluid, 1 is
the default, while larger values cause a stronger
impact. For tweaking the simulation: if fluid disappears, try
increasing this value, and if too much is appearing reduce it.
You can even use negative values for some strange results :)
- more code cleanup, e.g. removed config file writing in fluidsim.c,
added additional safety checks for particles & fluidsim domains (these
currently dont work together). I also removed the "build particles"
debug message in effects.c (seemed to be unnecessary?).

Some more info on the new features:
Here are two test animations showing the difference between
using the particle generation with isosurface subdivision.
This is how it would look with the old solver version:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_fl6manc4_1noparts.mpg
and this with the new one:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_fl6manc4_2wparts.mpg
Both simulations use a resolution of 64, however, the version with particles
takes significantly longer (almost twice as long).
The .blend file for a similar setup can be found here:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_testmanc4.blend
(Minor Tips for this file: dont enable subdivions of characters until rendering,
thus leave off for simulation, as it uses the rendering settings! For making
nice pictures switch on subdivion, and OSA.)

And here's a picture of old vs. new (for webpage or so):
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_manc4compare.png
November 5, 2006, 12:32 (GMT)
Patch 4122, Campbell's multi-collum 'clever numbuts'.

For time being ok, but note that this isn't as clever a system as the name
implies, really should be avoided!
November 4, 2006, 15:53 (GMT)
stupid typo spoiling adaptive step sizes in heun solver
November 4, 2006, 14:22 (GMT)
Bugfx #5033

Displace Modifier cannot displace Curve objects. Disabled it for menus,
and made sure it doesn't get curve objects fed.
November 4, 2006, 13:47 (GMT)
Bugfix #4540

Boolean crashed when using vertexcolors or UVs. The fix is disputable... it
just always returns a valid char * for "face vertex material", whatever
that may be... this fix seems not to break anything.

Also moved the report to Todo tracker, with message:

-> Need new Boolean maintainer!
November 4, 2006, 12:36 (GMT)
Bugfix #5159

SHIFT+K clear vertexpaint didn't work for faceselect+paint mode. Calls
to depsgraph were confused, now nicely centralized.
November 4, 2006, 12:26 (GMT)
Bugfix #5154

Mesh->mselect (the selection storage) didn't get zero'ed on duplicate,
potentially causing crashes. Bad!
November 4, 2006, 11:59 (GMT)
Bugfix #5153

VertexPaint mode didn't show interpolated (smooth) colors in faces.
Error caused by Modifier & DerivedMesh commit of august 22. Rules for
drawing smooth changed a bit...
November 4, 2006, 11:22 (GMT)
Bugfix #5146

Copy modifiers menu should be available for Lattice and Surface objects.

Note it does not support copying between different object types, that
is being indicated with a notice popup now.

I rather not code copying to other object types for now, this is something
which fits better in the modifiers API first. Right now the buttons code
handles this.
November 4, 2006, 10:09 (GMT)
Bugfix #5144

Nkey panel for creases median didn't work properly. Now it does as follows:
- if set to 0 or 1 it applies that value to all creases
- else it adds the diffference of median crease value and the button value

Bugfix #5122

Paths drawing option for Poses now uses entire startframe-endframe range.
Before it skipped the last frame for drawing.
November 3, 2006, 20:04 (GMT)
added Jiri as a contributer to the obj importer

Added a new script - 'Dump All Images to Path'

This script copies all the images used by 1 blend to a spesified path and references the new images from Blender
Usefull for moving projects between computers or when you reference many images. naming collisions and multiple images using the same image path are delt with properly only creating new image names when needed.

Blender images will reference the newly copied files - So be mindfull when you save your blend after running the script.

Notes, images with the path "Untitled will be ignored"

Image path collisions are managed by enumerating the path names so images will never be overwritten at the target path.
November 3, 2006, 16:37 (GMT)
Bugfix #5100

The camera view shift didn't allow to view the entire image when zoomed in.
Added a correction for zoomfactor.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021