Revision b150f25 by Ton Roosendaal September 16, 2006, 10:46 (GMT) |
Enabling vertex-parenting to a Lattice didn't take deformed Lattices in account... |
Revision c7d39e1 by Campbell Barton September 16, 2006, 10:05 (GMT) |
New images were being initialized with zero users (normal for other data types), but for images user counts work differently. (just noticed this is what blender does so Image.New() now does the same) Many of the sys functions had maximum path thengths that were too short. char path[FILE_MAXFILE]; rather then char path[FILE_MAXDIR + FILE_MAXFILE]; |
Revision e6960f3 by Campbell Barton September 16, 2006, 09:33 (GMT) |
Python Metaballs api refactor, based on Mesh and Group modules. * removed get/set in favor of setsetattrs * added an element iterator to the metaball data type. * now accepts vectors and quat for location dimensions and rotation. and other small changes. Docs updated shortly at. http://members.iinet.net.au/~cpbarton/ideasman/BPY_API/Metaball-module.html other changes typo in image.c metaballs constants in buttons_editing |
Revision 2b7f09b by Campbell Barton September 16, 2006, 06:18 (GMT) |
added Image.SetCurrent(img) and img.has_data so you can see if an image contains pixel info. |
Revision 9932322 by Campbell Barton September 16, 2006, 04:26 (GMT) |
active metaball stiffness was not being limited to 10.0 as a maximum in the 3d properties panel (10000 instead). added radius, and type menu to the 3d properties panel. |
Revision b71a052 by Jens Ole Wund(bjornmose) September 15, 2006, 19:21 (GMT) |
adding include pathes |
Revision 6dbf2cc by Campbell Barton September 15, 2006, 14:52 (GMT) |
bug of mine fixed didnt chech that a material existed before accessing it- crashed with null materials and mesh.getFromObject() |
Revision cca79d0 by Campbell Barton September 15, 2006, 10:21 (GMT) |
changed the defaults for image edit. will open the image instantly with no options. hold shift for setting the application. |
Revision 2652022 by Ton Roosendaal September 14, 2006, 12:40 (GMT) |
Special request: Drawmode "bounding box" now supports drawing 'extra' too, like axis or object name. |
Revision bcb16ea by Ton Roosendaal September 14, 2006, 12:21 (GMT) |
Patch #4970 (brecht) Added: Scale node in Compositor. - Only works for RGBA buffers now - I have added an option "Relative" or "Absolute" scale. So you can also define actual pixels for scale. Values for scale are reset when you switch, to prevent too weird situations. - Scaling wasn't foreseen to work with the preview-panel in UV window, this preview cropping only happens for Image and RenderResult nodes... actually should be done for the scale too. I wait with t hat though... this preview method isn't very advanced yet. - The pass_on_compbuf() here crashed in tests with preview panel, that's weak code... I have to recode that. For time being I use the dupalloc_compbuf to have it stable. |
Revision 6c73b50 by Campbell Barton September 14, 2006, 11:37 (GMT) |
commented metaballs dna with Jiri's help. no code changes to actial code made. |
Revision 6283b55 by Ton Roosendaal September 14, 2006, 08:23 (GMT) |
New: added SHIFT+A "Add Action Strip" menu to NLA editor. This gives a menu with choices of Actions to be added. |
Revision f0614ad by Ton Roosendaal September 14, 2006, 08:13 (GMT) |
New: (partial) Shape Key support for Lattices - Panel with Shape keys now shows for lattice too - Supports VGroup weight value for Shapes NOTE: this doesn't support Shape editing with linked duplicates. The modifier system for Lattices (as for Curve/Surface) has no local Object storage, so linked duplicates will all show identical. |
Revision 737458d by Brecht Van Lommel September 12, 2006, 16:53 (GMT) |
Bugfix: texture paint didn't work correct with modifiers. |
Revision e02e8b0 by Ken Hughes September 12, 2006, 14:05 (GMT) |
Bugfix #4979: unlinking mesh obdata which has shape keys was not decrementing the IPO user reference count when the key's reference count reached zero. |
Revision d9ff064 by Ton Roosendaal September 12, 2006, 10:39 (GMT) |
Menu to copy Shapes (Editmode Mesh, CTRL+C) now displays in columns |
Revision 5c1e2c4 by Ton Roosendaal September 12, 2006, 10:29 (GMT) |
fixed typo collumn -> column |
Revision e8111bd by Ton Roosendaal September 12, 2006, 08:29 (GMT) |
Patch 4981 (Tom Musgrave, revised) New option: "Select Collumn" in Action editor. This selects all 'keys' on the same time, based on already existing selection. Works for Actions as well as Shape Keys. Hotkey K. |
Revision c3b9a55 by Ken Hughes September 11, 2006, 17:55 (GMT) |
===Python API=== Internal code clean-up: make M_Object_New use existing code instead of duplicating the steps of object initialization/creation. |
Revision 5e47283 by Campbell Barton September 11, 2006, 07:05 (GMT) |
made getFromObject() use a dummy mesh, rather then making a copy of the mesh and then replacing its data with the displist mesh. aside from avoiding unneeded memory alloc/dealloc and bing faster this works around a recently discovered bug with the user count of copied Mesh keys... causing getFromObejct leak memory when used with mesh keys. It also fixes a bug where getFromObejct with fluid-sim would corrupt memory. |
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