Revision b7e534f by Campbell Barton July 12, 2006, 12:09 (GMT) |
error it pup block title, still had clean meshes. |
Revision 841b502 by Ton Roosendaal July 12, 2006, 12:06 (GMT) |
Code cleaning: mixing short and floats in multiplying while building octree.... might give issues, so made it all float. |
Revision 500a68f by Ton Roosendaal July 12, 2006, 10:48 (GMT) |
- ray.c: a string was assinged to stats drawing, but not cleared. could create buffer overflows in string drawing - removed static variable from renderwin.c. No fix, just nicer code. |
Revision d6ef293 by Willian Padovani Germano July 12, 2006, 10:21 (GMT) |
Scripts: - Updating Blender Lip Synchro to the newest version sent by the author, Benoit Foucque (Dienben). Thanks! I'm committing a version with a few minor (tested) changes to make it easier and to fix a small problem, the author received the changes a few days ago. He would try to send another update implementing a couple suggestions, but it may not come in time, so better have this. Anyway, interested users can check his blog for test files and more information: http://blenderlipsynchro.blogspot.com/ |
Revision 6d97222 by Campbell Barton July 12, 2006, 09:55 (GMT) |
rename and update to archimap. Mainly syntax optimizations and cleaned up parts. |
Revision fec1eba by Stephen Swaney July 12, 2006, 01:36 (GMT) |
A little spell-checkage. Some return types changed from PyNone ( a C name ) to None. |
Revision 0d90023 by Campbell Barton July 11, 2006, 17:59 (GMT) |
Fixed many small errors in this script. This is a real mess and should be removed/re-written but until we have a nice clean alignment script and its close to release, have to keep it. |
Revision b54d580 by Campbell Barton July 11, 2006, 15:02 (GMT) |
Added some notes on mesh materials and object getData(mesh=1) |
Revision 893a364 by Campbell Barton July 11, 2006, 13:30 (GMT) |
This shold fix 3ds opening on macs. thx blendix |
Revision fede9f9 by Ton Roosendaal July 11, 2006, 11:54 (GMT) |
Bugfix #4663 Play option: if you set output to render to .avi, but in the same directory also individual files exist, it always played the files, not the movie. Now it checks for the Output type, and plays back a movie or frames, as indicated. |
Revision f9461c8 by Ton Roosendaal July 11, 2006, 11:34 (GMT) |
Bugfix #4669 Negative scaled Objects get a OB_NEG_SCALE flag, to indicate to OpenGL to invert lighting for solid drawing. Works nice, but when you use Group-duplicators, the negative scale of the duplicator should be taken into account as well. |
Revision d941fd7 by Ton Roosendaal July 11, 2006, 09:07 (GMT) |
Bug + patch #4655 - Added "Shift+P" note in 3d window menu for preview panel - Added Preview, passepartout in spacebar toolbox - Info pulldown "Render" -> "Render buttons" did cycle, should not. |
Revision a8ad988 by Ton Roosendaal July 11, 2006, 08:56 (GMT) |
Bugfix #4661 Apparently the atof() function allows to convert a NAN string input to a NAN float value. That we don't want when you input values in our sliders! :) |
Revision 1ce8f35 by Ton Roosendaal July 10, 2006, 16:01 (GMT) |
Oops! Only OSX has the OpenEXR in cvs now, makefile did it for Linux too. |
Revision 1cd74ba by Ton Roosendaal July 10, 2006, 14:49 (GMT) |
Bugfix #4652 Using TAB to type values in button sequences, didn't execute button callbacks on the 2nd and and 3rd etc. Error could be noticed in the Node Editor, Mapping node. That one didn't pass on changes to shading code. |
Revision 39764b0 by Ton Roosendaal July 10, 2006, 13:50 (GMT) |
Bugfix, own collection Restored lost functionality in Play (animation) window. On scrubbing with LMB it should print the curent frame, making it quite more useful. (Windows platform; it already changed title of window to this info). |
Revision c0ad762 by Campbell Barton July 10, 2006, 11:11 (GMT) |
fixed comparison eith edge angle. |
Revision 5f761a4 by Campbell Barton July 10, 2006, 10:46 (GMT) |
mesh cleanup optimized with some LC's renameobjectbyblock - made more readable, only operate on objects in the current scene. optimized dict usage. |
Revision 309fb2e by Campbell Barton July 10, 2006, 09:22 (GMT) |
removed a script I wrote and added it under a different name. Moved from NMesh to Mesh and optimized. |
Revision 0609577 by Campbell Barton July 9, 2006, 15:10 (GMT) |
when weight+vertex paint modes were mixed, weight paint was used but the paint menu was for vertex paint - a bit confusing, order fixed. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021