Blender Git Commits

Blender Git "master" branch commits.

Page: 5198 / 5574

July 12, 2006, 12:09 (GMT)
error it pup block title, still had clean meshes.
July 12, 2006, 12:06 (GMT)
Code cleaning: mixing short and floats in multiplying while building
octree.... might give issues, so made it all float.
July 12, 2006, 10:48 (GMT)
- ray.c: a string was assinged to stats drawing, but not cleared. could
create buffer overflows in string drawing
- removed static variable from renderwin.c. No fix, just nicer code.
July 12, 2006, 10:21 (GMT)
Scripts:
- Updating Blender Lip Synchro to the newest version sent by the author,
Benoit Foucque (Dienben). Thanks!

I'm committing a version with a few minor (tested) changes to make it
easier and to fix a small problem, the author received the changes a few
days ago. He would try to send another update implementing a couple
suggestions, but it may not come in time, so better have this. Anyway,
interested users can check his blog for test files and more information:

http://blenderlipsynchro.blogspot.com/
July 12, 2006, 09:55 (GMT)
rename and update to archimap.
Mainly syntax optimizations and cleaned up parts.
July 12, 2006, 01:36 (GMT)
A little spell-checkage.
Some return types changed from PyNone ( a C name ) to None.
July 11, 2006, 17:59 (GMT)
Fixed many small errors in this script.
This is a real mess and should be removed/re-written but until we have a nice clean alignment script and its close to release, have to keep it.
July 11, 2006, 15:02 (GMT)
Added some notes on mesh materials and object getData(mesh=1)
July 11, 2006, 13:30 (GMT)
This shold fix 3ds opening on macs. thx blendix
July 11, 2006, 11:54 (GMT)
Bugfix #4663

Play option: if you set output to render to .avi, but in the same
directory also individual files exist, it always played the files, not
the movie.

Now it checks for the Output type, and plays back a movie or frames, as
indicated.
July 11, 2006, 11:34 (GMT)
Bugfix #4669

Negative scaled Objects get a OB_NEG_SCALE flag, to indicate to OpenGL
to invert lighting for solid drawing.
Works nice, but when you use Group-duplicators, the negative scale of
the duplicator should be taken into account as well.
July 11, 2006, 09:07 (GMT)
Bug + patch #4655

- Added "Shift+P" note in 3d window menu for preview panel
- Added Preview, passepartout in spacebar toolbox
- Info pulldown "Render" -> "Render buttons" did cycle, should not.
July 11, 2006, 08:56 (GMT)
Bugfix #4661

Apparently the atof() function allows to convert a NAN string input to a
NAN float value.
That we don't want when you input values in our sliders! :)
July 10, 2006, 16:01 (GMT)
Oops! Only OSX has the OpenEXR in cvs now, makefile did it for Linux too.
July 10, 2006, 14:49 (GMT)
Bugfix #4652

Using TAB to type values in button sequences, didn't execute button
callbacks on the 2nd and and 3rd etc. Error could be noticed in the
Node Editor, Mapping node. That one didn't pass on changes to shading code.
July 10, 2006, 13:50 (GMT)
Bugfix, own collection

Restored lost functionality in Play (animation) window. On scrubbing with
LMB it should print the curent frame, making it quite more useful.
(Windows platform; it already changed title of window to this info).
July 10, 2006, 11:11 (GMT)
fixed comparison eith edge angle.
July 10, 2006, 10:46 (GMT)
mesh cleanup optimized with some LC's
renameobjectbyblock - made more readable, only operate on objects in the current scene. optimized dict usage.
July 10, 2006, 09:22 (GMT)
removed a script I wrote and added it under a different name.
Moved from NMesh to Mesh and optimized.
July 9, 2006, 15:10 (GMT)
when weight+vertex paint modes were mixed, weight paint was used but the paint menu was for vertex paint - a bit confusing, order fixed.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021