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July 6, 2006, 14:20 (GMT)
Bugfix #4630

They're getting rare, but here's another bugfix from issue since NaN days:

Orco texture coordinates for surfaces didn't work *at all*!
(Try 2 nurbs spheres in 1 object). Fixed!
Revision e5fbe8c by Ken Hughes
July 6, 2006, 14:00 (GMT)


Discovered a missing "break" inside a switch statemtn while looking for
another bug.
Revision 02dcea0 by Ken Hughes
July 6, 2006, 13:47 (GMT)


===Python API===
"Campbell-fix:" correct two minor misspellings in last commits.
July 6, 2006, 13:34 (GMT)
Added a vertex gradient tool. got the ok from willian to add if its well tested, can do vertex gradient and weight gradient- uses __vertex_gradient__.py which manages to do both.
July 6, 2006, 13:26 (GMT)
fix #4629

Material buttons view, using channel buttons, didn't send refresh event to
texture preview render.
July 6, 2006, 12:50 (GMT)
Bugfix #4628

Ancient issue in making screendumps in Blender. It used to support making
dumps of popup menus, but that disappeared a while ago. However, when you
press CTRL+F3 in a menu now, Blender hangs in some eternal loop in ghost.

This commit fixes making menu screendumps (nice for docs!).

- press CTRL+F3 *twice* for an exact copy of a menu. (first press exits
menu, 2nd press opens filewindow)
- note, it is ALT+CTRL+F3 in OSX
- what is saved is only the topmost open level of a menu
- full-screen dumps work too by holding SHIFT extra.
July 6, 2006, 12:25 (GMT)
Made OBJ exporter better remove double normals and UVs on export.
Some people reported using this for games so added an option to calculate high quality normals (from BPyMesh)
July 6, 2006, 11:09 (GMT)
merged the functionality of both these scripts into 1 new script,
Both had small problems,

This script works with soft bodies (as fixfromarmature does) and works on multiple objects at once as Apply_def does.
Made them use Mesh over NMesh unless soft bodies are involved- in that case is uses NMesh because Mesh cant get soft body info at the moment.
This script also works with non mesh objects - mballs, text, nurbs etc.
July 6, 2006, 10:10 (GMT)
Bugfix #4625

Using the 3d window preview render, fluidsim objects gave drawing errors.
Was caused by missing object recalc signals after creating the render
database (happens on different resolutions for fluidsim).

Note to self: the separation between 'render' and 'display' is still a
weak part in the Derived/Displist code...
July 6, 2006, 07:58 (GMT)
some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox.
July 6, 2006, 06:24 (GMT)
added an example for face.col - normal mapping
July 6, 2006, 05:51 (GMT)
Added an example of using edge flags in the epydocs
July 6, 2006, 01:16 (GMT)
uninitialized var
Revision f12b19c by Ed Halley
July 6, 2006, 00:05 (GMT)
Needed to add the conditional commands to ranlib for the darwin platforms.
Matches the example of the other intern/*/Makefile libraries.
July 5, 2006, 21:51 (GMT)
this file had dos line endings and was causing errors with MSVC express according to artificer.
all the other py files were unix so this is the odd one out.
July 5, 2006, 20:37 (GMT)
fixed a bug in poly redux's vgroup weight merging (was reducing the weight each collapse by about half)
fixed some other UI logic in the python menu script
Added an option to use a vertex group for a reduction weight map to force reducing some areas more then others.

Mesh epydocs activeGroups can be None as well as string.
July 5, 2006, 20:30 (GMT)
Bug from own testing (yeah, writing logs means finding bugs!)

The Curve widget flag 'premultiply' should be cleared on read. This could
lead to an occasional crash...
Revision 64d0d62 by Ken Hughes
July 5, 2006, 18:28 (GMT)


===Python API===
Bugfix #4605: mball_to_mesh() doesn't create edges for new mesh, so
me.getFromObject() wouldn't display the new mesh until edit mode was entered.
Added a call to displistmesh_add_edges() to calculate them and then insert
into the new mesh.
July 5, 2006, 17:32 (GMT)
Bugfix #4620

Hurmf, then you bring back old backbuffer, and they want to have fields
work on that!
OK... here it is. Although using Compositor features will make this much
easier and advanced to control. :)
July 5, 2006, 15:59 (GMT)
Plumiferos report:

Bone renaming goes over a complex series of checks, which includes
checking all objects that have relations to the armature. the call
modifiers_usesArmature() didn't check properly for existing pointer...
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021