Revision e460747 by Ton Roosendaal July 6, 2006, 14:20 (GMT) |
Bugfix #4630 They're getting rare, but here's another bugfix from issue since NaN days: Orco texture coordinates for surfaces didn't work *at all*! (Try 2 nurbs spheres in 1 object). Fixed! |
Revision e5fbe8c by Ken Hughes July 6, 2006, 14:00 (GMT) |
Discovered a missing "break" inside a switch statemtn while looking for another bug. |
Revision 02dcea0 by Ken Hughes July 6, 2006, 13:47 (GMT) |
===Python API=== "Campbell-fix:" correct two minor misspellings in last commits. |
Revision 14a67d2 by Campbell Barton July 6, 2006, 13:34 (GMT) |
Added a vertex gradient tool. got the ok from willian to add if its well tested, can do vertex gradient and weight gradient- uses __vertex_gradient__.py which manages to do both. |
Revision d13ad8f by Ton Roosendaal July 6, 2006, 13:26 (GMT) |
fix #4629 Material buttons view, using channel buttons, didn't send refresh event to texture preview render. |
Revision cd976bf by Ton Roosendaal July 6, 2006, 12:50 (GMT) |
Bugfix #4628 Ancient issue in making screendumps in Blender. It used to support making dumps of popup menus, but that disappeared a while ago. However, when you press CTRL+F3 in a menu now, Blender hangs in some eternal loop in ghost. This commit fixes making menu screendumps (nice for docs!). - press CTRL+F3 *twice* for an exact copy of a menu. (first press exits menu, 2nd press opens filewindow) - note, it is ALT+CTRL+F3 in OSX - what is saved is only the topmost open level of a menu - full-screen dumps work too by holding SHIFT extra. |
Revision 80dda38 by Campbell Barton July 6, 2006, 12:25 (GMT) |
Made OBJ exporter better remove double normals and UVs on export. Some people reported using this for games so added an option to calculate high quality normals (from BPyMesh) |
Revision 02bb354 by Campbell Barton July 6, 2006, 11:09 (GMT) |
merged the functionality of both these scripts into 1 new script, Both had small problems, This script works with soft bodies (as fixfromarmature does) and works on multiple objects at once as Apply_def does. Made them use Mesh over NMesh unless soft bodies are involved- in that case is uses NMesh because Mesh cant get soft body info at the moment. This script also works with non mesh objects - mballs, text, nurbs etc. |
Revision d82ec08 by Ton Roosendaal July 6, 2006, 10:10 (GMT) |
Bugfix #4625 Using the 3d window preview render, fluidsim objects gave drawing errors. Was caused by missing object recalc signals after creating the render database (happens on different resolutions for fluidsim). Note to self: the separation between 'render' and 'display' is still a weak part in the Derived/Displist code... |
Revision 6b90f20 by Erwin Coumans July 6, 2006, 07:58 (GMT) |
some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox. |
Revision 68fc1ce by Campbell Barton July 6, 2006, 06:24 (GMT) |
added an example for face.col - normal mapping |
Revision ba13c40 by Campbell Barton July 6, 2006, 05:51 (GMT) |
Added an example of using edge flags in the epydocs |
Revision 8e9acb4 by Erwin Coumans July 6, 2006, 01:16 (GMT) |
uninitialized var |
July 6, 2006, 00:05 (GMT) |
Needed to add the conditional commands to ranlib for the darwin platforms. Matches the example of the other intern/*/Makefile libraries. |
Revision 6f051c4 by Campbell Barton July 5, 2006, 21:51 (GMT) |
this file had dos line endings and was causing errors with MSVC express according to artificer. all the other py files were unix so this is the odd one out. |
Revision 1c9a7a0 by Campbell Barton July 5, 2006, 20:37 (GMT) |
fixed a bug in poly redux's vgroup weight merging (was reducing the weight each collapse by about half) fixed some other UI logic in the python menu script Added an option to use a vertex group for a reduction weight map to force reducing some areas more then others. Mesh epydocs activeGroups can be None as well as string. |
Revision 2ca81ba by Ton Roosendaal July 5, 2006, 20:30 (GMT) |
Bug from own testing (yeah, writing logs means finding bugs!) The Curve widget flag 'premultiply' should be cleared on read. This could lead to an occasional crash... |
Revision 64d0d62 by Ken Hughes July 5, 2006, 18:28 (GMT) |
===Python API=== Bugfix #4605: mball_to_mesh() doesn't create edges for new mesh, so me.getFromObject() wouldn't display the new mesh until edit mode was entered. Added a call to displistmesh_add_edges() to calculate them and then insert into the new mesh. |
Revision be3c3a2 by Ton Roosendaal July 5, 2006, 17:32 (GMT) |
Bugfix #4620 Hurmf, then you bring back old backbuffer, and they want to have fields work on that! OK... here it is. Although using Compositor features will make this much easier and advanced to control. :) |
Revision 28f08bd by Ton Roosendaal July 5, 2006, 15:59 (GMT) |
Plumiferos report: Bone renaming goes over a complex series of checks, which includes checking all objects that have relations to the armature. the call modifiers_usesArmature() didn't check properly for existing pointer... |
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