Revision f78be8b by Peter Schlaile June 9, 2006, 19:48 (GMT) |
==FFMPEG== Added support for XVid and H264-codecs in codec-selection. (only work, if ffmpeg is compiled with XVid and/or H264-support. Failure in doing so results in an error message that codec can't be selected.) Both are written always to AVIs since raw-h264-files created by ffmpeg can't even be opened by itself... Video render options are reset to sane defaults (=DVD preset) on startup now. Don't expect quicktime-support to be very exciting, since ffmpeg can't really multiplex quicktime files. (Tried several codecs with the ffmpeg-commandline tool,... sigh) Timestamp crash on Debian-Sarge version is fixed. |
Revision bfe1d7c by Andrea Weikert June 9, 2006, 17:23 (GMT) |
=== warnings cleanup === cleaned up some bad warnings and ugly stuff from not being careful enough in last commit. especially these were dangerous: interface_icons.c:716: warning: `return' with no value, in function returning non-void interface_icons.c:779: warning: implicit declaration of function `waitcursor' header_image.c:757: warning: implicit declaration of function `BIF_preview_changed' |
Revision d04ad8d by Chris Want June 9, 2006, 16:48 (GMT) |
Made the default cube of the default blend have *all* vertices selected in edit mode, rather than just the vertices of the front face. Please test. |
Revision 9acd066 by Ton Roosendaal June 9, 2006, 16:10 (GMT) |
Bugfix #4286 Using spherical lightprobes for AO didn't filter the samples at all. Image textures in Blender support this, so was simple to add, although the filtering might need tweak :) |
June 9, 2006, 16:01 (GMT) |
* Added an 'eyedropper' tool in the colour picker. With the colour picker open, you can click on the 'Sample' button, to sample any colour on the Blender screen. This is really useful in the compositor, and would probably be good for sampling footage in any eventual chroma key nodes that may be made, too. LMB to pick the colour, ESC or RMB to cancel. |
June 9, 2006, 15:56 (GMT) |
* removed an unused variable warning. my bad. |
June 9, 2006, 15:55 (GMT) |
* preview.blend fixes The preview.blend now shows raytracing/transparency, and also turns on and off the fake shadow based on the 'shadbuf' setting. Also included an updated preview.blend file to accomodate this. |
Revision 27bea32 by Ton Roosendaal June 9, 2006, 13:04 (GMT) |
Bugfix #4284 Curves Widget: The endpoint condition for calculating the interpolation had an error, moving too quickly to a constant value (for extending). |
Revision e18e59e by Ton Roosendaal June 9, 2006, 12:45 (GMT) |
Bugfix #4295 Composite: Z Combine node, output socket "Z" didn't do anything, removed it |
Revision 7722351 by Ton Roosendaal June 9, 2006, 12:21 (GMT) |
Bugfix #4298 Uncommitted the feature I added for Plumiferos to be able to render animated render-borders (which effectively means every frame can be a different size). For several reasons; - it will crash movie rendering (when image sizes differ) - it forced code to do a full initialize each frame, also for setting the renderwindow (which popped up on each frame) - the render pipeline was not designed with per-frame python changes in mind for image sizes... it uses an "Initialize" stage which is only called once for an entire sequence. That latter might be an omission, but for that I better code a new API call (for use in Python) so a re-init can be enforced. The old functionality (animated render borders) will still work when you render in background, using small steps like blender -s 1 -e 5 -a etc. |
Revision c595112 by Ton Roosendaal June 9, 2006, 12:00 (GMT) |
Bugfix #4288 The new Image icon system didn't take care of float images yet, causing crashes. Andrea: I also cleaned up some of the syntax... - try to stick to NULL for pointer values (not 0), reads nicer - pointer declarations like: int* a, b; is confusing... use: int *a, b; it wasn't consistant in code either... :) |
Revision 908389b by Ton Roosendaal June 9, 2006, 11:15 (GMT) |
Bugfix #4293 And more particle issues... the attempts to allow particle systems to be part of duplicators (groups especially) isn't easy to get working! This commit solves regular animated particle systems... they rendered on the wrong location, using wrong object transform. |
Revision ed5c132 by Campbell Barton June 9, 2006, 05:14 (GMT) |
fixed the logic for some of the ifs and remove a unused var |
Revision c0d594f by Campbell Barton June 9, 2006, 04:32 (GMT) |
Fixed a bug when holding down shift before there was any motion. Doubled the speed of rotation |
Revision 2e9b33f by Ton Roosendaal June 8, 2006, 19:55 (GMT) |
Increased sizes of strings in filesel.c Extreme cases (also old bugs with corrupt relative paths) didn't survive. Like this string: "//../../../../../../../../../../../../../Users/yomomma/Documents/../../../../../../../../../../../../../Users/" |
Revision 0950a40 by Ton Roosendaal June 8, 2006, 19:26 (GMT) |
Plumiferos report: Appending objects with ipo drivers, didn't expand to include the driver object. |
Revision af3f454 by Peter Schlaile June 8, 2006, 19:05 (GMT) |
==Sequencer== Added patch by Matt Ebb, that enhances the sequencer GUI in several ways: - It looks a lot better - Strip colours are themeable. - The drawing code is more readable. - The background of the timeline makes now distinguishing the channels easier by alternating between different shades of gray. - Handle-scaling is clamped to min and max-values, making it possible to grab strips at large zooming levels more easily. - Preview-images can be panned by dragging it with the middle mouse button. Home-Key resets the position. - Since some people can't grab the meaning of "C 0", it is renamed to "Chan: 0" - Effect strips have slightly different colors to distinguish them better. Additionally: - fixed an off by one error in Matt's patch - Scene-rendering saves CFRA to avoid jumping current-scene on scrub (might be academic fix, since most likely it only happens if you add the sequencer-scene to the timeline... But nevertheless it bugs you on testing the GUI ;-) |
Revision f6854b4 by Campbell Barton June 8, 2006, 18:10 (GMT) |
Replaced old fly mode for a fly mode that works in all 3 view types - ortho, perspective and camera (cheating, but its still usefull) This one uses the 3d perspective view rather then the camera, and is nicer and easier to control then the old fly mode. it also gives some help in the header. Shift+F to try it. |
Revision 863ab75 by Ton Roosendaal June 8, 2006, 10:57 (GMT) |
Bugfix: "Shaded drawmode" didn't support vertex colors in materials yet. |
Revision 4a1d465 by Geoffrey Bantle June 8, 2006, 05:41 (GMT) |
-> Fix for bug #3867 Face loop cut was failing on meshes with hidden parts. Also modified edge ring selection code in editmesh_mods.c to ignore hidden parts of mesh. |
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