Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 9, 2006, 19:48 (GMT)
==FFMPEG==

Added support for XVid and H264-codecs in codec-selection. (only work, if
ffmpeg is compiled with XVid and/or H264-support. Failure in doing so
results in an error message that codec can't be selected.)

Both are written always to AVIs since raw-h264-files created by ffmpeg
can't even be opened by itself...

Video render options are reset to sane defaults (=DVD preset) on startup now.

Don't expect quicktime-support to be very exciting, since ffmpeg can't really
multiplex quicktime files. (Tried several codecs with the ffmpeg-commandline
tool,... sigh)

Timestamp crash on Debian-Sarge version is fixed.
June 9, 2006, 17:23 (GMT)
=== warnings cleanup ===

cleaned up some bad warnings and ugly stuff from not being careful enough in last commit.

especially these were dangerous:
interface_icons.c:716: warning: `return' with no value, in function returning non-void
interface_icons.c:779: warning: implicit declaration of function `waitcursor'
header_image.c:757: warning: implicit declaration of function `BIF_preview_changed'
Revision d04ad8d by Chris Want
June 9, 2006, 16:48 (GMT)
Made the default cube of the default blend have *all* vertices selected
in edit mode, rather than just the vertices of the front face.
Please test.
June 9, 2006, 16:10 (GMT)
Bugfix #4286

Using spherical lightprobes for AO didn't filter the samples at all.
Image textures in Blender support this, so was simple to add, although
the filtering might need tweak :)
Revision 67dc558 by Matt Ebb
June 9, 2006, 16:01 (GMT)
* Added an 'eyedropper' tool in the colour picker. With the colour picker open,
you can click on the 'Sample' button, to sample any colour on the Blender
screen. This is really useful in the compositor, and would probably be good for
sampling footage in any eventual chroma key nodes that may be made, too.

LMB to pick the colour, ESC or RMB to cancel.
Revision e8ce6c0 by Matt Ebb
June 9, 2006, 15:56 (GMT)
* removed an unused variable warning. my bad.
Revision 5b756f7 by Matt Ebb
June 9, 2006, 15:55 (GMT)
* preview.blend fixes

The preview.blend now shows raytracing/transparency, and also turns on and off
the fake shadow based on the 'shadbuf' setting.

Also included an updated preview.blend file to accomodate this.
June 9, 2006, 13:04 (GMT)
Bugfix #4284

Curves Widget: The endpoint condition for calculating the interpolation
had an error, moving too quickly to a constant value (for extending).
June 9, 2006, 12:45 (GMT)
Bugfix #4295

Composite: Z Combine node, output socket "Z" didn't do anything, removed it
June 9, 2006, 12:21 (GMT)
Bugfix #4298

Uncommitted the feature I added for Plumiferos to be able to render
animated render-borders (which effectively means every frame can be a
different size).
For several reasons;

- it will crash movie rendering (when image sizes differ)
- it forced code to do a full initialize each frame, also for setting the
renderwindow (which popped up on each frame)
- the render pipeline was not designed with per-frame python changes in
mind for image sizes... it uses an "Initialize" stage which is only
called once for an entire sequence.

That latter might be an omission, but for that I better code a new API
call (for use in Python) so a re-init can be enforced.

The old functionality (animated render borders) will still work when you
render in background, using small steps like blender -s 1 -e 5 -a etc.
June 9, 2006, 12:00 (GMT)
Bugfix #4288

The new Image icon system didn't take care of float images yet, causing
crashes.

Andrea: I also cleaned up some of the syntax...
- try to stick to NULL for pointer values (not 0), reads nicer
- pointer declarations like: int* a, b; is confusing... use: int *a, b;
it wasn't consistant in code either... :)
June 9, 2006, 11:15 (GMT)
Bugfix #4293

And more particle issues... the attempts to allow particle systems to be
part of duplicators (groups especially) isn't easy to get working!
This commit solves regular animated particle systems... they rendered on
the wrong location, using wrong object transform.
June 9, 2006, 05:14 (GMT)
fixed the logic for some of the ifs and remove a unused var
June 9, 2006, 04:32 (GMT)
Fixed a bug when holding down shift before there was any motion.
Doubled the speed of rotation
June 8, 2006, 19:55 (GMT)
Increased sizes of strings in filesel.c
Extreme cases (also old bugs with corrupt relative paths) didn't survive.

Like this string:
"//../../../../../../../../../../../../../Users/yomomma/Documents/../../../../../../../../../../../../../Users/"
June 8, 2006, 19:26 (GMT)
Plumiferos report: Appending objects with ipo drivers, didn't expand to
include the driver object.
June 8, 2006, 19:05 (GMT)
==Sequencer==

Added patch by Matt Ebb, that enhances the sequencer GUI in several ways:
- It looks a lot better
- Strip colours are themeable.
- The drawing code is more readable.
- The background of the timeline makes now distinguishing the channels easier
by alternating between different shades of gray.
- Handle-scaling is clamped to min and max-values, making it possible to
grab strips at large zooming levels more easily.
- Preview-images can be panned by dragging it with the middle mouse button.
Home-Key resets the position.
- Since some people can't grab the meaning of "C 0", it is renamed to "Chan: 0"
- Effect strips have slightly different colors to distinguish them better.

Additionally:
- fixed an off by one error in Matt's patch
- Scene-rendering saves CFRA to avoid jumping current-scene on scrub
(might be academic fix, since most likely it only happens if you add
the sequencer-scene to the timeline... But nevertheless it bugs you on
testing the GUI ;-)
June 8, 2006, 18:10 (GMT)
Replaced old fly mode for a fly mode that works in all 3 view types - ortho, perspective and camera (cheating, but its still usefull)
This one uses the 3d perspective view rather then the camera, and is nicer and easier to control then the old fly mode. it also gives some help in the header.
Shift+F to try it.
June 8, 2006, 10:57 (GMT)
Bugfix: "Shaded drawmode" didn't support vertex colors in materials yet.
June 8, 2006, 05:41 (GMT)
-> Fix for bug #3867

Face loop cut was failing on meshes with hidden parts. Also modified edge
ring selection code in editmesh_mods.c to ignore hidden parts of mesh.
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