Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 21, 2006, 05:36 (GMT)
Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).

Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
February 20, 2006, 21:11 (GMT)
Very silly typo in code caused Preview Window for Compositor to copy
Z values wrong... :)
February 20, 2006, 18:33 (GMT)
Compositor: new node "Z Combine", to combine two images with comparing
depth values. Current version doesn't make nice AA though... that I
check on next.
February 20, 2006, 17:44 (GMT)
Group duplicators, using linked groups, and which itself again were
linked, did not expand group.
February 20, 2006, 13:43 (GMT)
Compositor upgrade;

- Links now can be made between any socket type. The nodes recognize amount
of channels, and will convert types if needed.
Conversions from RGBA to 1 channel will use the 'RGB to BW' formula.

Also note that conversions only happen when required. So you can blur an
alpha channel, filter it, and put this in a 1-channel socket without any
conversion to happen, which saves memory & cpu time.

http://www.blender.org/bf/rt.jpg

The blur nodes don't accept Vector input yet... But filter does.

- RGB Curve Nodes now have the premultiply option resored, 2 x faster

- Fixed some confusing code in Node Group handling... much stabler now
February 20, 2006, 10:31 (GMT)
Another fix for a silly bug
February 20, 2006, 10:06 (GMT)
Hrms... theeth indeed cleaned up code, but it should also work! Didn't
compiling show the warnings?
February 20, 2006, 05:30 (GMT)
tweak colin weighting again.
February 20, 2006, 05:11 (GMT)

Small update...
Bugfix, Wrongly waited colinear test that caused quads with co-linear edges to be made.
Bugfix, Use active object even if unselected.
Optimize, Skip further tests if face pair is above the quad error limit.
Optimize, Faster edge/Face user dict creation ~10%
Feature: Options to ignore VCols and UV's as delimetres.
February 19, 2006, 22:21 (GMT)
==SCons==
* add -pthread compile switch for linux2 platforms to be on the safe side.
February 19, 2006, 21:34 (GMT)
Another attempt to solve linux issues.... now threads get killed in
end instead of using SDL_WaitThread from example code...
February 19, 2006, 20:53 (GMT)
Changing a glFLush() in glFinish() for drawing info text in renderwindow...
seems to be a reason for opengl crashes with thread render?
February 19, 2006, 19:33 (GMT)
==SCons==
A working configuration file for win32/mingw, provided by Rehno Lindeque.
Thanks!
February 19, 2006, 18:41 (GMT)
Patch: [ #3283 ] strcat --> sprintf

Less yuckiness!
February 19, 2006, 17:42 (GMT)
Path: [ #2789 ] Add a "copy size" constraint
At long last!
This new constraint is pretty simple. Following in the footsteps of such giants as Copy Loc and Copy Rot, it lets you constrain the size of an object/bone to another object/bone, with per axis restrictions.
February 19, 2006, 17:25 (GMT)
Composite: Added "Fac" input for AlphaOver, so you can control amount.
February 19, 2006, 16:33 (GMT)
Fix for Colorband node, it skipped calculus when 1 output was unused :)
February 19, 2006, 14:55 (GMT)
More compositing goodies.

- Texture Node
Allows to use any Blender Texture block as input for masks or color
blending. The texture node doesn't generate a real image, but adjusts to
the size as mapped with during an operation. So it won't work to use it
as Image input for Blur or Filter nodes.

Note; the Vector inputs for this node only work with manual input now!

- Translation Node
Give any image an offset in X or Y direction

For the Texture node to work, I needed to move the central 'pixel
processor' up one level... to allow differently sized images to merge
and allow 'procedural images' without size.

Temporal image of the day: http://www.blender.org/bf/rt.jpg
February 19, 2006, 11:37 (GMT)

Warning fix in subsurf_ccg.c. Also changed subsurf UV vertex and edge
handles to be more consistent.
February 18, 2006, 19:35 (GMT)
Adding new SpotLamps should get 'buffers' set to 1. Was in the do_version()
check, but not in adding lamps... this will fix crashing shadowbuffers.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021