Revision 90e5a9a by Erwin Coumans February 21, 2006, 05:36 (GMT) |
Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled). Requires some changes to projectfiles/makefiles/scons, for the added and removed files! |
Revision a6e7ff5 by Ton Roosendaal February 20, 2006, 21:11 (GMT) |
Very silly typo in code caused Preview Window for Compositor to copy Z values wrong... :) |
Revision ec47d96 by Ton Roosendaal February 20, 2006, 18:33 (GMT) |
Compositor: new node "Z Combine", to combine two images with comparing depth values. Current version doesn't make nice AA though... that I check on next. |
Revision 11a5d80 by Ton Roosendaal February 20, 2006, 17:44 (GMT) |
Group duplicators, using linked groups, and which itself again were linked, did not expand group. |
Revision 04ec4a2 by Ton Roosendaal February 20, 2006, 13:43 (GMT) |
Compositor upgrade; - Links now can be made between any socket type. The nodes recognize amount of channels, and will convert types if needed. Conversions from RGBA to 1 channel will use the 'RGB to BW' formula. Also note that conversions only happen when required. So you can blur an alpha channel, filter it, and put this in a 1-channel socket without any conversion to happen, which saves memory & cpu time. http://www.blender.org/bf/rt.jpg The blur nodes don't accept Vector input yet... But filter does. - RGB Curve Nodes now have the premultiply option resored, 2 x faster - Fixed some confusing code in Node Group handling... much stabler now |
Revision 003b8ae by Campbell Barton February 20, 2006, 10:31 (GMT) |
Another fix for a silly bug |
Revision 24adc4f by Ton Roosendaal February 20, 2006, 10:06 (GMT) |
Hrms... theeth indeed cleaned up code, but it should also work! Didn't compiling show the warnings? |
Revision 883d56e by Campbell Barton February 20, 2006, 05:30 (GMT) |
tweak colin weighting again. |
Revision 23e55ac by Campbell Barton February 20, 2006, 05:11 (GMT) |
Small update... Bugfix, Wrongly waited colinear test that caused quads with co-linear edges to be made. Bugfix, Use active object even if unselected. Optimize, Skip further tests if face pair is above the quad error limit. Optimize, Faster edge/Face user dict creation ~10% Feature: Options to ignore VCols and UV's as delimetres. |
Revision 29a5fbc by Nathan Letwory February 19, 2006, 22:21 (GMT) |
==SCons== * add -pthread compile switch for linux2 platforms to be on the safe side. |
Revision 21be45b by Ton Roosendaal February 19, 2006, 21:34 (GMT) |
Another attempt to solve linux issues.... now threads get killed in end instead of using SDL_WaitThread from example code... |
Revision 1e95376 by Ton Roosendaal February 19, 2006, 20:53 (GMT) |
Changing a glFLush() in glFinish() for drawing info text in renderwindow... seems to be a reason for opengl crashes with thread render? |
Revision 0876e99 by Nathan Letwory February 19, 2006, 19:33 (GMT) |
==SCons== A working configuration file for win32/mingw, provided by Rehno Lindeque. Thanks! |
Revision 012f56c by Martin Poirier February 19, 2006, 18:41 (GMT) |
Patch: [ #3283 ] strcat --> sprintf Less yuckiness! |
Revision da6b87a by Martin Poirier February 19, 2006, 17:42 (GMT) |
Path: [ #2789 ] Add a "copy size" constraint At long last! This new constraint is pretty simple. Following in the footsteps of such giants as Copy Loc and Copy Rot, it lets you constrain the size of an object/bone to another object/bone, with per axis restrictions. |
Revision c7b472a by Ton Roosendaal February 19, 2006, 17:25 (GMT) |
Composite: Added "Fac" input for AlphaOver, so you can control amount. |
Revision 0c1a1a8 by Ton Roosendaal February 19, 2006, 16:33 (GMT) |
Fix for Colorband node, it skipped calculus when 1 output was unused :) |
Revision 130c41c by Ton Roosendaal February 19, 2006, 14:55 (GMT) |
More compositing goodies. - Texture Node Allows to use any Blender Texture block as input for masks or color blending. The texture node doesn't generate a real image, but adjusts to the size as mapped with during an operation. So it won't work to use it as Image input for Blur or Filter nodes. Note; the Vector inputs for this node only work with manual input now! - Translation Node Give any image an offset in X or Y direction For the Texture node to work, I needed to move the central 'pixel processor' up one level... to allow differently sized images to merge and allow 'procedural images' without size. Temporal image of the day: http://www.blender.org/bf/rt.jpg |
Revision f624730 by Brecht Van Lommel February 19, 2006, 11:37 (GMT) |
Warning fix in subsurf_ccg.c. Also changed subsurf UV vertex and edge handles to be more consistent. |
Revision 427339f by Ton Roosendaal February 18, 2006, 19:35 (GMT) |
Adding new SpotLamps should get 'buffers' set to 1. Was in the do_version() check, but not in adding lamps... this will fix crashing shadowbuffers. |
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