Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5280 / 5574

January 12, 2006, 21:21 (GMT)
bugfix: #3738 Armature bones returns none instead of key error

BonesDict was returning None instead of throwing a KeyError
when key not found.
Also fixed a few compile warnings about struct initialization.
Revision cc2a332 by Chris Want
January 12, 2006, 18:34 (GMT)
Optimization -frerun-cse-after-loop (included with -O2) was
causing render to crash on cygwin with gcc 3.4.4. Changed
declaration of shadepixel() argument "int facenr" to volatile.
Can anybody recommend a more elegant solution?
January 12, 2006, 15:46 (GMT)
Orange:

- cleanup of color curves code; goes at least twice faster now!
(includes black/white point stuff)
- When using 'Curves' in image window on a byte rect, it creates a (temp)
float rect to operate on. So curves work for regular pictures too now.
Revision 402518c by Kent Mein
January 12, 2006, 15:36 (GMT)


convert IMB_rectop to IMB_rectcpy since IMB_rectop has been retired in
orange.

Kent
Revision 8cdf809 by Kent Mein
January 12, 2006, 15:27 (GMT)


Ken's 64bit patches weren't merged over to orange for some reason.
This fixes that.

I'm going to see if there are other things that weren't merged over
as well.

Kent
January 12, 2006, 13:34 (GMT)
Fixed a segfault in zooming out on long wave files- 6min+

Was using shorts which couldent code with viewing many samples at once.
January 12, 2006, 12:39 (GMT)
Renamed clean_mesh.py to mesh_cleanup.py
Rewrote to use Kens Mesh module, much faster, cleaner and nicer UI. - Another use for PupBlock.
Revision 6ded7d6 by Ken Hughes
January 12, 2006, 07:51 (GMT)


Clean-up of some reference counting issues with delete() methods. Also
further relax the input types for edge.extend() and face.extend() so that
single lists or tuples are accepted without errors.
January 12, 2006, 06:30 (GMT)
renamed some variables to make the timing in the game engine less confusing+minor improvements in this area.
enabled game engine for scons
January 12, 2006, 05:28 (GMT)
Added tri2quad script finds all possible quads to be made from selected triangle pairs, then joins the best first until the error limit is reached.
Just Updated and faster 8.5sec to 0.6sec for 2k triangles in my test.
Also my fav new function PupBlock for the UI input!
January 12, 2006, 03:34 (GMT)
Fixed a bug in boxpack that archimap not to clear data between uses, and become progressivly slower.
Updated Archimap to set UV's aslists (dont need to convert to tuples anymore)
January 12, 2006, 01:37 (GMT)
overlooked IMB_imbuf.h was already included inside an extern "C" section.
January 12, 2006, 01:15 (GMT)
uncommented include "IMB_imbuf.h", it is needed?
January 12, 2006, 01:11 (GMT)
BPy: Mathutils fix: bug #3737
Vector.resize4D() didn't put 1 in the 4th component (the scale factor), as it did in 2.37.
While this is more "correct", it is much less usefull. Also, matrix.resize4x4 puts a 1 there too,
so might as well revert and be consistent.
January 12, 2006, 00:57 (GMT)
re-enable game engine by default, for 2.41 preparation
January 12, 2006, 00:07 (GMT)
Scons fix:

new BPy Pose files weren't added to Sconscript
January 11, 2006, 23:15 (GMT)
Orange: Ortho camera now gives correct z values for buffers too.
January 11, 2006, 22:36 (GMT)
Orange;

Until now, the zbuffer was written straight from the internal zbuffer,
which has values that are inverse-proportional (like 1.0/z) which makes
it very hard to use it for postprocess, like zblur or other composit effects
that require Z.

Based on info from ILM, the values stored for Z in exr files is the
actual distance from a camera. I think that's about time to migrate to that
convention!

By default now, after render, the z values are converted to floats. This
saves in exr files now, but not in the Iris Z files. That latter was a
blender-only anyway, so might be not a real hassle to drop. :)

You can see the difference in the image window, but notice the range now
is linear mapped from camera clipstart to clipend.

Note; I just discover that ortho Z values need a different correction...
Revision 468dd24 by Kent Mein
January 11, 2006, 21:58 (GMT)


remove Constraint.h since it doesn't exist.

Provided by Letterrip.

Kent
January 11, 2006, 21:11 (GMT)
- override the temporary disabling of KETSJI and OPENAL for FreeBSD.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021