Revision 56de05c by Campbell Barton January 15, 2006, 14:47 (GMT) |
last of the cosmetic fixes with aligning buttons in the path setting/info win prefs area. |
Revision c5fd40f by Campbell Barton January 15, 2006, 14:44 (GMT) |
Mesh sculpting event handeler script, see http://www.elysiun.com/forum/viewtopic.php?t=56101 for details, |
Revision 93904a4 by Campbell Barton January 15, 2006, 13:30 (GMT) |
Aligned all remaining non-aligned header buttons, (was looking yuck with rounded theme, hope this doesn't mess you up Broken) Aligned filesel buttons|text entry- looked arse also. Added tooltips for filesel text entry- "Type in dir to create" and "+/- increment" or somthing like that. - Cam |
Revision 6f3e593 by Erwin Coumans January 15, 2006, 11:34 (GMT) |
more graphics patches from Snailrose, remove constraint fixed, Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz, SphereShape reverted to old style, so no support for non-uniform scaled spheres for now, |
Revision e35f73c by Ken Hughes January 14, 2006, 22:05 (GMT) |
Bugfix #3731: User reported that cyclic IPO curves reported the wrong value in the BPy API for the "end point". It was a minunderstanding of what happens with cyclic Ipos, but we updated the documentation to make this clearer in the future. |
Revision 8d05e14 by Martin Poirier January 14, 2006, 20:52 (GMT) |
Bug fix: #3684 When grabing a camera in camera view, the constraint center wasn't the center used for initgrabz, so it messed up a lot. |
Revision 1481342 by Stephen Swaney January 14, 2006, 19:05 (GMT) |
fix previously fixed error msg. |
Revision adcef46 by Stephen Swaney January 14, 2006, 02:13 (GMT) |
Object.Get( name ) was throwing an AttributeError. Change to throw more correct ValueError when name is not found as per IRC discussion |
Revision c18db96 by Ken Hughes January 13, 2006, 17:22 (GMT) |
Cam Barton discovered the setter for me.faces[i].col was missing. |
Revision 144e3f8 by Joseph Gilbert January 13, 2006, 16:19 (GMT) |
* [ #3746 ] Calling getPose on a mesh object generates "RuntimeError: Pose - Error: PyPose_FromPose: Internal Error Ocurred" - added returns where appropriate. |
Revision 1a4c314 by Joseph Gilbert January 13, 2006, 15:53 (GMT) |
*head/tail addition - forgot to add the ability to get pose head/tail positions - no setters (yet) as they are calculated |
January 13, 2006, 15:50 (GMT) |
Orange: Display types and variable size for Empties. This is using instructions from Ton, so hopefully the implementation is ok. This is really needed here where we are using all sorts of wacky scales, and empties look too big or too small. Of course we don't want to scale the empties because there are often things parented to them. New options are in edit buttons for empties to control the display style and the size. New styles are easy to add, too. Just needs useful ideas and minor effort from anyone who wants to. Support for copying these values has also been added to the Copy Attributes ->Drawtype menu command. |
Revision 2aa6d4f by Joseph Gilbert January 13, 2006, 15:27 (GMT) |
*bone.children fix - fixes bone.children to return direct bone children - added bone.getAllChildren() to allow previous behavior |
Revision 1752c03 by Campbell Barton January 13, 2006, 15:26 (GMT) |
Fixed bug in importing OBJ files with negative indicies (UV and VERTS, normals are ignored) Have alredy tested 100's of obj files and cant believe this is the first I have found with negative coords. May fix the UI before 2.41, Importing a whole dir isnt very user friendly. and may want to support sequence import. - Cam |
Revision 9d889a9 by Ton Roosendaal January 13, 2006, 12:14 (GMT) |
Bugfix as provided by 'stealth apprentice' on the bf-comitters list. Function get_constraint_target() should catch the case when a constraint has unknown type, to prevent a pointer to become unitialized. |
Revision 5951b4d by Ken Hughes January 13, 2006, 07:11 (GMT) |
Another bug fix for reference counting in extend methods. |
Revision bb1ce1c by Brecht Van Lommel January 13, 2006, 06:56 (GMT) |
Subsurf UV crasher fix - thanks Malefico and Matthew for test files. |
Revision 7e8d848 by Erwin Coumans January 13, 2006, 01:00 (GMT) |
make clear that 'concave mesh' is really for static triangle mesh. too many people try to make it moving, it is for landscapes/static environment. |
Revision 9b59781 by Tom Musgrove January 13, 2006, 00:24 (GMT) |
==python scripts== added xfig exporter by Dino Ghilardi ply import and export in previous commit were by Bruce Merry |
Revision b367da5 by Tom Musgrove January 12, 2006, 21:33 (GMT) |
==python scripts== added ply import and export, extensively tested on files from http://www.cs.virginia.edu/~gfx/Courses/2001/Advanced.spring.01/plymodels/ they give correct results for both import and export, however they could use some speed optimization for large mesh |
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