Revision 3601cdd by Julian Eisel October 21, 2020, 15:34 (GMT) |
UI: Swap order of increment and decrement file name icon in File Browser Swaps the order of the '+' and '-' button in the File Browser file name field, so that '-' comes first. For increasing or decreasing a value it makes more sense to have decreasing first, increasing last. Consistent to how you press on the left side of a number button for decrease, and right to increase. However this is inconsistent in another way: Usually we have a '+' button before a '-' button, but that refers to adding and removing items, not increasing or decreasing. The icons are also placed in their own buttons then, making them look more separate. So the UI Team agreed on accepting that trade-off, see today's meeting notes: https://devtalk.blender.org/t/2020-10-21-ui-team-upcoming/15849 |
Revision 876f78c by Julian Eisel October 21, 2020, 15:25 (GMT) |
UI: Better center-align Properties search button in header For some reason the layout code doesn't center the search button properly. Add a blank icon button to add some padding, dynamically resized as the region size changes. This is quite finicky and not at all perfect. But it makes the search button look far less off-place. |
Revision 187cc5e by Julian Eisel October 21, 2020, 15:25 (GMT) |
UI: Move Properties path pin button next to the data-path The pin button should be next to the data-path, which is what it belongs to. Note that this makes the placement of the search button in the header look quite off. That is because it's centered to the absolute header width, not the width of the main region (which is smaller because of the tab region on the left). Technically it's correct that way, visually it looks wrong. This will be addressed in a followup commit. |
Revision dd82a0d by Antonio Vazquez October 21, 2020, 15:23 (GMT) |
GPencil: Fix unreported problem with strokes bounding box that makes impossible sculpt When the stroke was not flat, the bounding box projected could not be right and the strokes could not be painted or sculpted. Now, the 2D bounding box is calculated using the extremes of the 2D bounding box and not the original 3D min and max values. |
Revision 6252867 by Bastien Montagne October 21, 2020, 14:59 (GMT) |
Fix 'Make Local' operation to support liboverrides. One can now use 'make local' from the Outliner or the 3DView to also fully localize overrides of linked data. |
Revision 959a06b by Hans Goudey October 21, 2020, 14:54 (GMT) |
UI: Fix typo in sculpt trim tool description |
Revision 47a84bb by Bastien Montagne October 21, 2020, 13:52 (GMT) |
Fix (studio-reported) Armature: bug in handling of custom bone transform. This specific pose channel pointer was not handled at all during rebuilding of poses, meaning that it could end up pointing at some freed pchan. |
Revision ba718c1 by Hans Goudey October 21, 2020, 13:38 (GMT) |
Cleanup: Improve function and variable name "pt" is unecessarily cryptic, and the funciton name wasn't very clear. |
Revision 810f5b8 by Antonio Vazquez October 21, 2020, 13:28 (GMT) |
GPencil: Sculpt 'Inverse Cursor Color' Label to "Inverse Color" This changes is related to commit c0a0789af557 |
Revision 35e50c1 by Hans Goudey October 21, 2020, 13:25 (GMT) |
Fix panel type use after free when reloading scripts In order to prevent the panel code from using the type after it is freed, the field needs to be set to NULL. This needs to be done recursively for subpanels as well as top-level panels. |
Revision d782bad by Campbell Barton October 21, 2020, 12:35 (GMT) |
WM: ensure is_repeat isn't copied from the last event This means if a keymap item is set to ignore repeat events, it may do so accidentally from this setting being copied. |
Revision b4017cc by Campbell Barton October 21, 2020, 12:33 (GMT) |
Cleanup: keep comment block at bottom of versioning The intention of this block is to have all logic that will be wrapped in a version check next subversion bump. |
Revision 8738a66 by Jacques Lucke October 21, 2020, 11:47 (GMT) |
Preferences: separate feature flags for geometry nodes and point cloud type Those two features are not directly related and one might be activated in master earlier than the other. WITH_PARTICLE_NODES was removed, because we continue the project under the name "Geometry Nodes". |
Revision 819b1a7 by Bastien Montagne October 21, 2020, 09:38 (GMT) |
Cleanup: Move scenes' foreach_id handling of toolsettings into own func. |
Revision 22ceb4a by Sebastián Barschkis October 21, 2020, 08:52 (GMT) |
Fluid: Fix in addition to new obstacle distance parameter The obstacle distance value should only be used when using second order boundaries. |
Revision fc2a83d by Bastien Montagne October 21, 2020, 08:23 (GMT) |
Cleanup: rename some functions with more relevant prefix. |
Revision afd1371 by Ankit Meel October 21, 2020, 07:51 (GMT) |
Cleanup: Clang-tidy readability-named-parameter No functional change. |
Revision 7ac6f4d by Ankit Meel October 21, 2020, 07:45 (GMT) |
Cleanup: Clang-tidy readability-redundant-string-init No functional change. |
Revision ee90eff by Ankit Meel October 21, 2020, 07:28 (GMT) |
Clang-tidy: disable new warnings. Until it is decided whether to work on, or ignore these warning, disable them. See T78535 Reviewed By: sergey Differential Revision: https://developer.blender.org/D9281 |
Revision a8f44a4 by Campbell Barton October 21, 2020, 07:07 (GMT) |
Cleanup: early return from animation step, reduce indentation level |
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