Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 28, 2005, 16:49 (GMT)
Autocomplete for buttons that need Blender data names (ID's and Bones).

Just press TAB and it completes up to the level a match is found. If
more matches exist a menu could pop up, thats for later. Now an evening
off! :)
Revision 3957b34 by Matt Ebb
October 28, 2005, 15:45 (GMT)
Hm, last method was not so good across various colour
themes. Now the line uses a blend of the outliner theme
colours instead of being hard coded.
Revision 7ddf38a by Mika Saari
October 28, 2005, 15:36 (GMT)
Fixing Bug: 3273, Removing my goto calls from font.c.
Revision 7cfa2ac by Matt Ebb
October 28, 2005, 15:25 (GMT)
Tiny cosmetic tweak to the outliner, making the
connecting line not so strong to see the other icons easier
October 28, 2005, 14:24 (GMT)
Irc reported bug by Sapir: Shape Key factor slider in Edit Buttons crashed
when no ipo window was opened. Was using an old global pointer. fixed!
Revision 1bfc518 by Matt Ebb
October 28, 2005, 14:19 (GMT)
Tweaks to the camera visualisation:

We decided that the dashed lines were too much,
making the view very busy with dashed parent lines,
lamps, etc. So now the camera lines are drawn solid,
but the arrow (now triangle by andy's demand!) is drawn
outlined for inactive cameras, filled for the active
camera.
October 28, 2005, 14:19 (GMT)
New: use ALT+ScrollWheel to step through frames. Like for Arrow keys, it
does not cycle (not jump back to start frame on the end).

Mac users can also use Apple+ScrollWheel btw!
October 28, 2005, 13:51 (GMT)
Error in creating Python dict for new Mesh API.
It was calling PyModule_AddObject() with unassigned pointer. Crashed on
exit here (python 2.3.2). Weird thing was that python 2.3.5 didnt complain

CVSr ----------------------------------------------------------------------
October 28, 2005, 10:09 (GMT)
Fixed gcc warnings for unused var and unitialiazed vars.

NOTE: I had to fix NMesh.c, Mesh_fromNMesh(), that is a real bad
function... it was returning a Py object as a Mesh (on error).
This is still not really solved (NULL return is not handled).
October 28, 2005, 08:11 (GMT)
Here's another milestone: Shape Keys now can be inserted in Actions and NLA

It works like for moving Object Ipos to the Action, press the Action icon
in the header of the IpoWindow, to the left of the mode selection menu.
It then creates an Action (if not existed) and moves the Shape Ipo to the
Action, using custom channel "Shape".

Main code change was that evaluating Ipo Curves for Relative Shapes had to
be recoded, but that's pretty minor and even much cleaner. (added "curval"
in the KeyBlock struct).
That this feature can work is thanks to the full modifier/derivedmesh
recode Daniel did, can't give him enough credits! :)

Also; small fixes in Outliner, for clicking on the Ipo icon (sets the Ipo
window to show that Ipo).
October 28, 2005, 04:48 (GMT)
applied patch [ #3260 ] Enable compile bullet and sumo with scons
Revision b729020 by Ken Hughes
October 27, 2005, 22:07 (GMT)


- change description of AssignModes from "blah blah" to something meaningful.
October 27, 2005, 20:53 (GMT)
Nice one: Transform in NLA with the "Lock" feature, not only draws other
windows, but also evaluates (depgraphed) all Objects involved.
Try select all in NLA and drag around!
Revision f0c1040 by Matt Ebb
October 27, 2005, 19:47 (GMT)
A few tweaks to the old->new camera conversion code
after chatting with Ton. I've commented out the old file
title safe conversion for now, so we can actually use it in
files worked on now. Have noted to remember to
uncomment it before the new version number bump.
Revision a9a545d by Ken Hughes
October 27, 2005, 19:37 (GMT)


Lots of BPy Mesh additions:
- added faces.uvSel attribute: can get/set selection status of UV vertices in
UV Editor window
- make mesh.faceUV, mesh.vertexUV and mesh.vertexColor writable: users
can now enable/disable UV faces, vertex colors, "sticky" vertices
- fixed bug with mesh tool methods: before it would only work if an object
linked to the mesh was selected
- added mesh.quadToTriangle() and mesh.triangleToQuad() methods
- added selected() method to verts, edges, faces; returns list of indices
of selected items
- mesh.getFromObject() now gets derived mesh data
- ported vertex group methods from NMesh (required change to Object.c)
- ported module dictionaries from NMesh
October 27, 2005, 17:37 (GMT)
Bugfix: Using the "Influence" slider for Constraints popped back to the
keyed positions when an Ipo was assigned to the Constraint.
October 27, 2005, 17:09 (GMT)
Copy scene did not copy the markers... causing in memory errors on quit.
No real baddie, but still very good to fix!
Revision 3dbe0f0 by Ken Hughes
October 27, 2005, 17:09 (GMT)


- Bugfix #3271: saveRenderedImage() was corrupting memory while trying to
build the filename (thanks for good bug report, Pablo)
October 27, 2005, 16:57 (GMT)
The new icon file, with the key markers for NLA and Action
Revision 0cf6161 by Jiri Hnidek
October 27, 2005, 16:54 (GMT)


- bug fix: clicking at button "Flip Normals" in button window didn't
display changes in 3dview and data wasn't added to undo stack too
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