Revision b8d81d0 by Ton Roosendaal October 28, 2005, 16:49 (GMT) |
Autocomplete for buttons that need Blender data names (ID's and Bones). Just press TAB and it completes up to the level a match is found. If more matches exist a menu could pop up, thats for later. Now an evening off! :) |
October 28, 2005, 15:45 (GMT) |
Hm, last method was not so good across various colour themes. Now the line uses a blend of the outliner theme colours instead of being hard coded. |
Revision 7ddf38a by Mika Saari October 28, 2005, 15:36 (GMT) |
Fixing Bug: 3273, Removing my goto calls from font.c. |
October 28, 2005, 15:25 (GMT) |
Tiny cosmetic tweak to the outliner, making the connecting line not so strong to see the other icons easier |
Revision 146fea2 by Ton Roosendaal October 28, 2005, 14:24 (GMT) |
Irc reported bug by Sapir: Shape Key factor slider in Edit Buttons crashed when no ipo window was opened. Was using an old global pointer. fixed! |
October 28, 2005, 14:19 (GMT) |
Tweaks to the camera visualisation: We decided that the dashed lines were too much, making the view very busy with dashed parent lines, lamps, etc. So now the camera lines are drawn solid, but the arrow (now triangle by andy's demand!) is drawn outlined for inactive cameras, filled for the active camera. |
Revision f574818 by Ton Roosendaal October 28, 2005, 14:19 (GMT) |
New: use ALT+ScrollWheel to step through frames. Like for Arrow keys, it does not cycle (not jump back to start frame on the end). Mac users can also use Apple+ScrollWheel btw! |
Revision 926d5eb by Ton Roosendaal October 28, 2005, 13:51 (GMT) |
Error in creating Python dict for new Mesh API. It was calling PyModule_AddObject() with unassigned pointer. Crashed on exit here (python 2.3.2). Weird thing was that python 2.3.5 didnt complain CVSr ---------------------------------------------------------------------- |
Revision 4069604 by Ton Roosendaal October 28, 2005, 10:09 (GMT) |
Fixed gcc warnings for unused var and unitialiazed vars. NOTE: I had to fix NMesh.c, Mesh_fromNMesh(), that is a real bad function... it was returning a Py object as a Mesh (on error). This is still not really solved (NULL return is not handled). |
Revision 595447a by Ton Roosendaal October 28, 2005, 08:11 (GMT) |
Here's another milestone: Shape Keys now can be inserted in Actions and NLA It works like for moving Object Ipos to the Action, press the Action icon in the header of the IpoWindow, to the left of the mode selection menu. It then creates an Action (if not existed) and moves the Shape Ipo to the Action, using custom channel "Shape". Main code change was that evaluating Ipo Curves for Relative Shapes had to be recoded, but that's pretty minor and even much cleaner. (added "curval" in the KeyBlock struct). That this feature can work is thanks to the full modifier/derivedmesh recode Daniel did, can't give him enough credits! :) Also; small fixes in Outliner, for clicking on the Ipo icon (sets the Ipo window to show that Ipo). |
Revision 0dde486 by Erwin Coumans October 28, 2005, 04:48 (GMT) |
applied patch [ #3260 ] Enable compile bullet and sumo with scons |
Revision b729020 by Ken Hughes October 27, 2005, 22:07 (GMT) |
- change description of AssignModes from "blah blah" to something meaningful. |
Revision e61aa11 by Ton Roosendaal October 27, 2005, 20:53 (GMT) |
Nice one: Transform in NLA with the "Lock" feature, not only draws other windows, but also evaluates (depgraphed) all Objects involved. Try select all in NLA and drag around! |
October 27, 2005, 19:47 (GMT) |
A few tweaks to the old->new camera conversion code after chatting with Ton. I've commented out the old file title safe conversion for now, so we can actually use it in files worked on now. Have noted to remember to uncomment it before the new version number bump. |
Revision a9a545d by Ken Hughes October 27, 2005, 19:37 (GMT) |
Lots of BPy Mesh additions: - added faces.uvSel attribute: can get/set selection status of UV vertices in UV Editor window - make mesh.faceUV, mesh.vertexUV and mesh.vertexColor writable: users can now enable/disable UV faces, vertex colors, "sticky" vertices - fixed bug with mesh tool methods: before it would only work if an object linked to the mesh was selected - added mesh.quadToTriangle() and mesh.triangleToQuad() methods - added selected() method to verts, edges, faces; returns list of indices of selected items - mesh.getFromObject() now gets derived mesh data - ported vertex group methods from NMesh (required change to Object.c) - ported module dictionaries from NMesh |
Revision 637895d by Ton Roosendaal October 27, 2005, 17:37 (GMT) |
Bugfix: Using the "Influence" slider for Constraints popped back to the keyed positions when an Ipo was assigned to the Constraint. |
Revision bab1603 by Ton Roosendaal October 27, 2005, 17:09 (GMT) |
Copy scene did not copy the markers... causing in memory errors on quit. No real baddie, but still very good to fix! |
Revision 3dbe0f0 by Ken Hughes October 27, 2005, 17:09 (GMT) |
- Bugfix #3271: saveRenderedImage() was corrupting memory while trying to build the filename (thanks for good bug report, Pablo) |
Revision d7be29b by Ton Roosendaal October 27, 2005, 16:57 (GMT) |
The new icon file, with the key markers for NLA and Action |
Revision 0cf6161 by Jiri Hnidek October 27, 2005, 16:54 (GMT) |
- bug fix: clicking at button "Flip Normals" in button window didn't display changes in 3dview and data wasn't added to undo stack too |
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