Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 20, 2005, 10:03 (GMT)
UV window, without an image, now draws a nice zoom-resistant grid.
It uses the themecolor for backdrop.

The units are in powers of 4, with a minimum grid cell size of 16 pixels.
(Another Orange request!)
October 20, 2005, 08:15 (GMT)
Uninitialized variable, caused OSX to work, but not the other OS's!
(for Mesh rip)
October 20, 2005, 07:47 (GMT)
New Mesh tool: "Rip".

http://www.blender3d.org/cms/Mesh_Ripping.712.0.html

This tool allows to insert gaps/seams in a Mesh, based on the selection
(1 vertex or a row of edges) and the position of the mouse (to indicate
the part that gets grabbed). Shortcut: Vkey.

Special Orange request!
Revision 7d325f1 by Ken Hughes
October 19, 2005, 21:24 (GMT)


- New additions to Mesh module
- new methods from NMesh (transform, getFromObject, findEdges)
- new methods for deleting groups of verts, edges and faces
- new methods for accessing mesh editing tools: fill, flipNormals,
recalcNormals, remDoubles, smooth, subdivide, toSphere
- Added PVertType to Types module (not my favorite name; any suggestions?)
October 19, 2005, 11:15 (GMT)
Overflow was possible for vertex index numbers in deformgroups, causing
the table with bones in deform code not to work. Added a check for amount
of Bones. (Orange bug!)
October 17, 2005, 19:03 (GMT)
Three fixes in 1 commit; (reports 3183 3201 3203)

- added redraw of Oops/Outliner on selecting in Databrowse
- Ipo Record in ipo window had copy paste error, causing in potential mem
errors
- Ipo Record now creates a new Ipo again
October 17, 2005, 16:57 (GMT)
This fixes ALT+A playback in 3d windows, with one or more windows having
unlocked (not scene) layers. Depgraph pickyness.
Revision 5166a1e by Ken Hughes
October 17, 2005, 03:48 (GMT)


- Bugfix #3202: ipo.addCurve() created curve but didn't add to the Ipo
(thanks, lguillaume). I think we need much more testing of the Ipo
module following Ton's refactoring.
Revision 0ea46ec by Ken Hughes
October 16, 2005, 16:39 (GMT)


- Bugfix #3194: calling curve.appendNurb() with any number of float param
other than 4 or 5 caused segfault (thanks for catching, Cam)
Revision 6418c07 by Ken Hughes
October 14, 2005, 17:26 (GMT)


- Bugfix #3127: gives Python ability to do "reload()" on Blender Text scripts
(not really a bug, just adding a missing capability)
Revision 0bafc02 by Ken Hughes
October 13, 2005, 20:47 (GMT)


- perform typechecking before calling EXPP_check_sequence_consistency
- change experimental methods for Mesh Tools "Subdivide" and "Smooth" to
object methods. if compiled, you can use mesh.subdivide() and mesh.smooth()
October 13, 2005, 20:05 (GMT)
too much indentation!
October 12, 2005, 20:59 (GMT)
indentation got messed up!
October 12, 2005, 20:51 (GMT)
last minute updates for releasing on Windows...

scons 'wininst' target fixes (py2.3 -> py2.4)
October 12, 2005, 20:36 (GMT)
Two very easy crash fixes, one more proper pointer check, and a check
for a division by zero. Sorry... but i can't stand such known issues to be
in an official build. :)
Revision edad7a6 by D J Capelis
October 12, 2005, 11:55 (GMT)

Build system - Bug Fix/Cleanup: Moving use_fluidsim variable to platform specific section where it belongs as per ML and IRC discussion. This allows platform maintainers some flexibility in determining what should be compiling on each system. Right now fluidsim is set as true everywhere and there is no functional change from before.
Revision 3c568fd by Ken Hughes
October 11, 2005, 23:18 (GMT)


- swapped MFace.flag and MFace.mode code; they were reversed (thanks, Cam)
- fixed bug in MFace_getFlags(): was accessing wrong field
October 11, 2005, 22:10 (GMT)
Whoa! I get what the derivedmesh is about! :P

Fixed bugreport on crashing vertex duplicators in editmode. Apparently it
was not coded with new mesh/modifier support. And now it does, quite fun!

One day picture for quick people:
http://www.blender.org/bf/rt.jpg

Daniel; could you check the commit diff below?
October 11, 2005, 21:10 (GMT)
Orange bugreport; Only Shadow lamp crashed on rendering preview.
Bug caused due to fix a couple of weeks ago for this kind of lamp type...
October 11, 2005, 20:47 (GMT)
Bugfix #3163

Materials; using "Stencil" option, didn't work properly for multiply, and
other related filters. This is a very old issue, but now I found the good
way to fix it! :)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021