Revision dcbba92 by Ton Roosendaal October 20, 2005, 10:03 (GMT) |
UV window, without an image, now draws a nice zoom-resistant grid. It uses the themecolor for backdrop. The units are in powers of 4, with a minimum grid cell size of 16 pixels. (Another Orange request!) |
Revision 931a3bf by Ton Roosendaal October 20, 2005, 08:15 (GMT) |
Uninitialized variable, caused OSX to work, but not the other OS's! (for Mesh rip) |
Revision dc611a7 by Ton Roosendaal October 20, 2005, 07:47 (GMT) |
New Mesh tool: "Rip". http://www.blender3d.org/cms/Mesh_Ripping.712.0.html This tool allows to insert gaps/seams in a Mesh, based on the selection (1 vertex or a row of edges) and the position of the mouse (to indicate the part that gets grabbed). Shortcut: Vkey. Special Orange request! |
Revision 7d325f1 by Ken Hughes October 19, 2005, 21:24 (GMT) |
- New additions to Mesh module - new methods from NMesh (transform, getFromObject, findEdges) - new methods for deleting groups of verts, edges and faces - new methods for accessing mesh editing tools: fill, flipNormals, recalcNormals, remDoubles, smooth, subdivide, toSphere - Added PVertType to Types module (not my favorite name; any suggestions?) |
Revision b83f318 by Ton Roosendaal October 19, 2005, 11:15 (GMT) |
Overflow was possible for vertex index numbers in deformgroups, causing the table with bones in deform code not to work. Added a check for amount of Bones. (Orange bug!) |
Revision 4d2c0d3 by Ton Roosendaal October 17, 2005, 19:03 (GMT) |
Three fixes in 1 commit; (reports 3183 3201 3203) - added redraw of Oops/Outliner on selecting in Databrowse - Ipo Record in ipo window had copy paste error, causing in potential mem errors - Ipo Record now creates a new Ipo again |
Revision 5991b07 by Ton Roosendaal October 17, 2005, 16:57 (GMT) |
This fixes ALT+A playback in 3d windows, with one or more windows having unlocked (not scene) layers. Depgraph pickyness. |
Revision 5166a1e by Ken Hughes October 17, 2005, 03:48 (GMT) |
- Bugfix #3202: ipo.addCurve() created curve but didn't add to the Ipo (thanks, lguillaume). I think we need much more testing of the Ipo module following Ton's refactoring. |
Revision 0ea46ec by Ken Hughes October 16, 2005, 16:39 (GMT) |
- Bugfix #3194: calling curve.appendNurb() with any number of float param other than 4 or 5 caused segfault (thanks for catching, Cam) |
Revision 6418c07 by Ken Hughes October 14, 2005, 17:26 (GMT) |
- Bugfix #3127: gives Python ability to do "reload()" on Blender Text scripts (not really a bug, just adding a missing capability) |
Revision 0bafc02 by Ken Hughes October 13, 2005, 20:47 (GMT) |
- perform typechecking before calling EXPP_check_sequence_consistency - change experimental methods for Mesh Tools "Subdivide" and "Smooth" to object methods. if compiled, you can use mesh.subdivide() and mesh.smooth() |
Revision 46f401c by Simon Clitherow October 13, 2005, 20:05 (GMT) |
too much indentation! |
Revision 5b260ed by Simon Clitherow October 12, 2005, 20:59 (GMT) |
indentation got messed up! |
Revision 6c33918 by Simon Clitherow October 12, 2005, 20:51 (GMT) |
last minute updates for releasing on Windows... scons 'wininst' target fixes (py2.3 -> py2.4) |
Revision 88f6295 by Ton Roosendaal October 12, 2005, 20:36 (GMT) |
Two very easy crash fixes, one more proper pointer check, and a check for a division by zero. Sorry... but i can't stand such known issues to be in an official build. :) |
Revision edad7a6 by D J Capelis October 12, 2005, 11:55 (GMT) |
Build system - Bug Fix/Cleanup: Moving use_fluidsim variable to platform specific section where it belongs as per ML and IRC discussion. This allows platform maintainers some flexibility in determining what should be compiling on each system. Right now fluidsim is set as true everywhere and there is no functional change from before. |
Revision 3c568fd by Ken Hughes October 11, 2005, 23:18 (GMT) |
- swapped MFace.flag and MFace.mode code; they were reversed (thanks, Cam) - fixed bug in MFace_getFlags(): was accessing wrong field |
Revision d85bbbd by Ton Roosendaal October 11, 2005, 22:10 (GMT) |
Whoa! I get what the derivedmesh is about! :P Fixed bugreport on crashing vertex duplicators in editmode. Apparently it was not coded with new mesh/modifier support. And now it does, quite fun! One day picture for quick people: http://www.blender.org/bf/rt.jpg Daniel; could you check the commit diff below? |
Revision 7e09c71 by Ton Roosendaal October 11, 2005, 21:10 (GMT) |
Orange bugreport; Only Shadow lamp crashed on rendering preview. Bug caused due to fix a couple of weeks ago for this kind of lamp type... |
Revision 4bb748d by Ton Roosendaal October 11, 2005, 20:47 (GMT) |
Bugfix #3163 Materials; using "Stencil" option, didn't work properly for multiply, and other related filters. This is a very old issue, but now I found the good way to fix it! :) |
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