Revision 7a45609 by Ton Roosendaal October 11, 2005, 19:54 (GMT) |
Almost-sure-fix for crashes after joining meshes or curves. Was caused by not updating depsgraph, and still evaluating it. |
October 11, 2005, 19:21 (GMT) |
looks like the warning fix caused problems so reverting it. Kent |
Revision 63e02e0 by Ton Roosendaal October 11, 2005, 19:09 (GMT) |
Found a crasher in editing text; load file with text, enter editmode for it and reload. I could fix the crash quickly, but it still gives not freed memory errors. More important; this code is VERY BAD! Not sure who added all this *goto* stuff, but it's not acceptable code that way... (kernel, font.c) The hacks in editfont.c are very bad too. I really hope Alexander and/or Mika will clean up before we officially release! |
Revision 5c31e9f by Willian Padovani Germano October 11, 2005, 19:05 (GMT) |
Scripts updated: - Discombobulator by Evan R and DirectX8 Exporter by Ben Omari. BPython: - Crashed Blender while testing discombobulator: obj.setMaterials() was not checking if the passed obj had valid obj->data. If the object had been created and not linked yet to a mesh, a crash would happen when trying to sync ob and me material lists. Now an error is returned. Also made obj.setMaterials accept an empty list, since obj.getMaterials can return that. Thanks to the script authors for the updated versions and special thanks to Tom (LetterRip) for collecting info about updated and new scripts, sending me updates I had missed, etc. |
October 11, 2005, 18:07 (GMT) |
A couple of small fixes to get things working on solaris. added #include <ieeefp.h> similar to where its included in other files. (made an ifdef that matches other includes of the same file) solaris does a lot of type overloading so there is no expf its just exp so I added a #define expf exp wrapped in an ifndef Finally, I fixed a warning in cfglexer.cpp about multiply defined yy_wrap functions. Kent |
Revision 1f0b9b3 by Ton Roosendaal October 11, 2005, 16:57 (GMT) |
Bugfix #3170 Drawing axes in Armature editmode, draw type 'envelope' didnt work. |
Revision 6892406 by Ton Roosendaal October 11, 2005, 16:49 (GMT) |
Another fix for the heuristic code to prevent adding overlapping faces... (report #3167). Now hope I covered all! :) |
Revision 3035625 by Ken Hughes October 11, 2005, 15:51 (GMT) |
- force setResolu() to update all NURBS belonging to a curve |
Revision 432f516 by Ton Roosendaal October 11, 2005, 15:27 (GMT) |
Bugfix #3164 Very rare; a bugreport with a fix patch! Coolness, thanks Bill Currie! (Segfault due to using un-initialized displaylist in Boolean code) |
Revision cf620b9 by Stephen Swaney October 11, 2005, 15:11 (GMT) |
Updates and corrections to the BPy doc. Patch #2975 A large chunk of documentation goodness from Campbell Barton (ideasman). Thanks! Note that any mispellings, errors, or inconsistencies are due to my ham-fisted editing. |
Revision a84a75c by Ken Hughes October 11, 2005, 14:35 (GMT) |
-Bugfix #3174: incorrectly counting number of face vertices |
Revision bcbaffc by Ton Roosendaal October 11, 2005, 14:04 (GMT) |
Look, in one commit! - test build alpha splash - version update to 239 in code - release names are 2.40-alpha1 Note about release names; this is really an alpha still, not a release candidate, so cannot call it 2.40-pre either. Naming conventions is a discussion still... hope this works as a compromise for now. |
Revision 0ff2691 by Ken Hughes October 11, 2005, 13:36 (GMT) |
- Fix compiler errors under MSVC free toolkit (thanks lguillaume) |
Revision 5380db5 by Ken Hughes October 11, 2005, 04:09 (GMT) |
- added Mesh.MVert(); can now create 'thick' vertices which don't wrap mesh - implemented slice operations (get/set) for vertex list; allows script writers to manipulate lists of vertices (using 'thick' vertices) - fixed problem in mesh.faces.extend() which allowed the creation of "Eeekadoodle" faces - added mesh.update() method; (possibly) temporary fix to allow updating DAG |
Revision b970ead by Willian Padovani Germano October 11, 2005, 02:32 (GMT) |
Scripts: - updating some bundled scripts, thanks to authors Jean-Michel Soler, Campbell Barton and Anthony D'Agostino. BPython: - removing wrong fix from BGL.c's glDrawPixels. note: applied guitargeek's setName patch to Blender.Key, but saw that he updated it with more functionality and assigned to stivs, so I won't commit this old version. |
Revision 93a4f6a by Ton Roosendaal October 10, 2005, 21:36 (GMT) |
Depsgraph now adds all NLA strip driver relations. This makes the demo file on the orange.blender.org blog (controller2.blend) work with the jaw driver |
Revision 2265358 by Ton Roosendaal October 10, 2005, 20:14 (GMT) |
Fix request from Orange; When using vertex weight groups to control Shapes, the vertexgroup also worked when no IpoCurve was assigned to channel (channel defaulting to 1). This now only works with a Pinned Shape. For relative key situations it was not useful. :) |
Revision 830d131 by Joseph Gilbert October 10, 2005, 20:13 (GMT) |
-ProjectFile .NET update * added IPO files to /src |
Revision 28e585b by Joseph Gilbert October 10, 2005, 19:50 (GMT) |
-Another fix for mathutils.anglebetweenvecs() * test dot before clamping |
Revision 48f6965 by Ton Roosendaal October 10, 2005, 19:34 (GMT) |
Added stub, so game engine player compiles again |
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