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October 11, 2005, 19:54 (GMT)
Almost-sure-fix for crashes after joining meshes or curves. Was caused by
not updating depsgraph, and still evaluating it.
Revision 85939c5 by Kent Mein
October 11, 2005, 19:21 (GMT)


looks like the warning fix caused problems so reverting it.

Kent
October 11, 2005, 19:09 (GMT)
Found a crasher in editing text; load file with text, enter editmode for
it and reload. I could fix the crash quickly, but it still gives not freed
memory errors.

More important; this code is VERY BAD! Not sure who added all this *goto*
stuff, but it's not acceptable code that way... (kernel, font.c)

The hacks in editfont.c are very bad too. I really hope Alexander and/or
Mika will clean up before we officially release!
October 11, 2005, 19:05 (GMT)
Scripts updated:
- Discombobulator by Evan R and DirectX8 Exporter by Ben Omari.

BPython:
- Crashed Blender while testing discombobulator: obj.setMaterials() was not checking if the passed obj had valid obj->data. If the object had been created and not linked yet to a mesh, a crash would happen when trying to sync ob and me material lists. Now an error is returned. Also made obj.setMaterials accept an empty list, since obj.getMaterials can return that.

Thanks to the script authors for the updated versions and special thanks to Tom (LetterRip) for collecting info about updated and new scripts, sending me updates I had missed, etc.
Revision c652470 by Kent Mein
October 11, 2005, 18:07 (GMT)


A couple of small fixes to get things working on solaris.

added #include <ieeefp.h> similar to where its included in
other files. (made an ifdef that matches other includes of the same
file)

solaris does a lot of type overloading so there is no expf its just exp
so I added a #define expf exp wrapped in an ifndef

Finally, I fixed a warning in cfglexer.cpp about multiply defined
yy_wrap functions.

Kent
October 11, 2005, 16:57 (GMT)
Bugfix #3170

Drawing axes in Armature editmode, draw type 'envelope' didnt work.
October 11, 2005, 16:49 (GMT)
Another fix for the heuristic code to prevent adding overlapping faces...
(report #3167). Now hope I covered all! :)
Revision 3035625 by Ken Hughes
October 11, 2005, 15:51 (GMT)
- force setResolu() to update all NURBS belonging to a curve
October 11, 2005, 15:27 (GMT)
Bugfix #3164

Very rare; a bugreport with a fix patch! Coolness, thanks Bill Currie!
(Segfault due to using un-initialized displaylist in Boolean code)
October 11, 2005, 15:11 (GMT)
Updates and corrections to the BPy doc. Patch #2975
A large chunk of documentation goodness from Campbell Barton (ideasman).
Thanks!

Note that any mispellings, errors, or inconsistencies are due to
my ham-fisted editing.
Revision a84a75c by Ken Hughes
October 11, 2005, 14:35 (GMT)


-Bugfix #3174: incorrectly counting number of face vertices
October 11, 2005, 14:04 (GMT)
Look, in one commit!

- test build alpha splash
- version update to 239 in code
- release names are 2.40-alpha1

Note about release names; this is really an alpha still, not a release
candidate, so cannot call it 2.40-pre either.
Naming conventions is a discussion still... hope this works as a compromise
for now.
Revision 0ff2691 by Ken Hughes
October 11, 2005, 13:36 (GMT)


- Fix compiler errors under MSVC free toolkit (thanks lguillaume)
Revision 5380db5 by Ken Hughes
October 11, 2005, 04:09 (GMT)


- added Mesh.MVert(); can now create 'thick' vertices which don't wrap mesh
- implemented slice operations (get/set) for vertex list; allows script
writers to manipulate lists of vertices (using 'thick' vertices)
- fixed problem in mesh.faces.extend() which allowed the creation of
"Eeekadoodle" faces
- added mesh.update() method; (possibly) temporary fix to allow updating DAG
October 11, 2005, 02:32 (GMT)
Scripts:
- updating some bundled scripts, thanks to authors Jean-Michel Soler, Campbell Barton and Anthony D'Agostino.

BPython:
- removing wrong fix from BGL.c's glDrawPixels.

note: applied guitargeek's setName patch to Blender.Key, but saw that he updated it with more functionality and assigned to stivs, so I won't commit this old version.
October 10, 2005, 21:36 (GMT)
Depsgraph now adds all NLA strip driver relations. This makes the demo file
on the orange.blender.org blog (controller2.blend) work with the jaw driver
October 10, 2005, 20:14 (GMT)
Fix request from Orange;

When using vertex weight groups to control Shapes, the vertexgroup also
worked when no IpoCurve was assigned to channel (channel defaulting to 1).

This now only works with a Pinned Shape. For relative key situations it was
not useful. :)
October 10, 2005, 20:13 (GMT)
-ProjectFile .NET update
* added IPO files to /src
October 10, 2005, 19:50 (GMT)
-Another fix for mathutils.anglebetweenvecs()
* test dot before clamping
October 10, 2005, 19:34 (GMT)
Added stub, so game engine player compiles again
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021